{"id":1069,"date":"2026-03-28T17:50:23","date_gmt":"2026-03-28T17:50:23","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1069"},"modified":"2026-03-25T09:43:10","modified_gmt":"2026-03-25T09:43:10","slug":"epic-games-layoffs","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/","title":{"rendered":"Fortnite&rsquo; Creator Epic Games Announces Major Layoffs, Clarifies AI Is Not Responsible"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px 0;font-size:16px\">\n    <strong>Epic Games layoffs<\/strong> hit hard this week: the company said it will cut <strong>more than 1,000 jobs<\/strong>, a major reset for the studio behind <i>Fortnite\u2019s live-service machine<\/i>. CEO <strong>Tim Sweeney<\/strong> addressed the elephant everyone brings up lately and was blunt: <strong>AI is not the reason<\/strong>. He framed it as a money issue, pointing to falling engagement that started in 2025 and spending that outpaced revenue. Yeah, it\u2019s the kind of update nobody wants to read.\n  <\/p>\n<p style=\"margin:0;font-size:16px\">\n    The context matters: <strong>Fortnite<\/strong> had a reported <strong>650 million registered players<\/strong> worldwide by 2025, yet the industry is still tightening, with <i>slower console sales<\/i> and more competition for people\u2019s screen time. Epic says the cuts sit alongside major savings from reduced contracting, lighter marketing, and hiring pauses, while it keeps backing <strong>developers and new tech<\/strong>, including a cautious stance on <i>generative AI in games<\/i>.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Epic Games Layoffs #shorts #gaming #epicgames #fortnite #fallguys\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Q5IWKU4AJOo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/#Why_did_Epic_Games_announce_major_layoffs_in_2026\" >Why did Epic Games announce major layoffs in 2026?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/#Is_AI_responsible_for_the_Epic_Games_layoffs_or_not\" >Is AI responsible for the Epic Games layoffs or not?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/#How_is_Fortnite_engagement_tied_to_Epics_cost-cutting_push\" >How is Fortnite engagement tied to Epic\u2019s cost-cutting push?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/#What_does_Epics_AI_stance_mean_for_developers_and_players\" >What does Epic\u2019s AI stance mean for developers and players?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/#What_key_numbers_define_Epics_layoffs_and_industry_context\" >What key numbers define Epic\u2019s layoffs and industry context?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_did_Epic_Games_announce_major_layoffs_in_2026\"><\/span>Why did Epic Games announce major layoffs in 2026?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Epic Games confirmed on a Tuesday that it would cut <strong>more than 1,000 jobs<\/strong>, a move the company framed as part of a wider effort to rein in spending and keep the business sustainable. The headline is rough, and there\u2019s no way around it: layoffs hit people, teams, and morale. Still, what stood out in the company\u2019s internal memo (later shared publicly) was the business explanation tied to <strong>Fortnite engagement<\/strong>. CEO Tim Sweeney pointed to a <strong>decline in player engagement that started in 2025<\/strong>, which he said left Epic operating in a position where it was spending \u201csignificantly more than we\u2019re making\u201d. That phrasing is blunt, and it hints at a real mismatch between ongoing costs and incoming revenue, even for a company with a massive global footprint.<\/p>\n\n<p class=\"wp-block-paragraph\">That footprint is not small: <strong>Fortnite<\/strong>, launched in 2017, was reported to have <strong>650+ million registered players worldwide<\/strong> by 2025. Registration numbers, though, don\u2019t automatically translate into daily activity, in-game purchases, or sustained playtime. Meanwhile, Sweeney also referenced broader headwinds: the <strong>current console generation selling fewer units<\/strong> than the prior one, and games competing harder with other forms of digital entertainment for people\u2019s time. If you\u2019ve ever watched a friend bounce between a live-service game, short-form video, and streaming in the same evening, you get what he\u2019s pointing at. In that context, Epic described the layoffs alongside other belt-tightening measures, including *reduced contracting*, *lower marketing spend*, and leaving some roles open rather than refilling them, all aimed at stabilizing the business.<\/p>\n\n<p class=\"wp-block-paragraph\">Epic also said these steps collectively targeted major savings, including <strong>over $500 million in additional cost reductions<\/strong> beyond the staffing cuts. That number signals this wasn\u2019t a narrow, one-team adjustment; it reads more like a company-wide reset. Sweeney compared the moment to earlier industry shifts Epic lived through, from the move from 2D to 3D games in the 1990s to the later pivot toward online experiences such as <strong>Fortnite\u2019s live-service model<\/strong>. The message, in plain terms, was that market conditions feel unusually intense and that Epic wants to be one of the companies that makes it through the turbulence and stays competitive for players and partners in the long run, with an eye toward an <i>open<\/i> and <i>creator-friendly<\/i> future of entertainment.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_AI_responsible_for_the_Epic_Games_layoffs_or_not\"><\/span>Is AI responsible for the Epic Games layoffs or not?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Is-AI-responsible-for-the.jpeg\" alt=\"Is AI responsible for the Epic Games layoffs or not?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Epic\u2019s CEO chose to address the AI question directly, and that\u2019s the part many readers latched onto: Tim Sweeney wrote that the layoffs were <strong>not related to AI<\/strong>. He acknowledged that <strong>artificial intelligence<\/strong> is \u201ca thing now\u201d, then clarified that it wasn\u2019t the driver behind this staffing decision. He also added a line that\u2019s easy to miss but telling: to the extent AI can improve productivity, Epic wants to keep \u201cas many awesome developers developing great content and tech as we can\u201d. In other words, the company tried to separate two conversations that often get tangled together: using AI tools in production versus replacing people with AI.<\/p>\n\n<p class=\"wp-block-paragraph\">Why mention it at all, then? Because the industry context is loud, and the timing invites speculation. Since the public breakout of tools such as ChatGPT and Midjourney in 2022, <strong>generative AI in game development<\/strong> has turned into a constant debate: some creators embrace it as a workflow boost; others see it as a threat to creative labor. There\u2019s also the reality that layoffs across tech and games have been happening alongside rising AI adoption, so people naturally draw a line between the two. Epic\u2019s memo reads like an attempt to cut that line early, before the narrative runs away. It\u2019s a very PR-aware move, but also a direct statement that can be checked against how the company explained its finances: <strong>declining Fortnite engagement<\/strong>, revenue pressure, and broader market conditions were the reasons given.<\/p>\n\n<p class=\"wp-block-paragraph\">Here\u2019s the nuance that often gets lost in hot takes: saying \u201cAI didn\u2019t cause these layoffs\u201d doesn\u2019t mean AI is irrelevant to Epic\u2019s strategy. It means Epic is claiming the headcount cuts weren\u2019t a substitution plan where an AI system takes over jobs. If you talk to developers, you\u2019ll hear how this plays out day-to-day: AI might help draft placeholder dialogue, speed up QA notes, or prototype concepts, but shipping a live-service game still depends on human judgment, coordination, and taste. That\u2019s why Sweeney\u2019s wording focused on keeping great developers building <strong>content and technology<\/strong>, while still acknowledging *productivity tooling* in the background. It\u2019s a fine distinction, and people will debate it, but in the memo, the company\u2019s position was clear.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_is_Fortnite_engagement_tied_to_Epics_cost-cutting_push\"><\/span>How is Fortnite engagement tied to Epic\u2019s cost-cutting push?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Epic\u2019s reasoning leaned heavily on one point: a <strong>drop in Fortnite engagement<\/strong> that began in 2025. Engagement is the lifeblood of a live-service game, because it connects directly to revenue streams like *battle passes*, *cosmetics*, and *limited-time collaborations*. When engagement dips, it\u2019s not just fewer matches played; it can mean lower conversion on seasonal items, less social momentum, and weaker retention. Even if the game still has gigantic registration numbers, the daily and monthly active user trend is what supports staffing, content cadence, and long-term bets. That\u2019s why the memo\u2019s \u201cspending significantly more than we\u2019re making\u201d line matters: it frames the issue as ongoing operating costs staying high while the return from the game\u2019s active base softened.<\/p>\n\n<p class=\"wp-block-paragraph\">Epic also described cost-cutting beyond layoffs, and that\u2019s where the mechanics get real. A company can\u2019t always shrink costs quickly by adjusting only one lever, so it spread changes across multiple areas. The company said it aimed to save large sums through a combination of staffing reductions and trimming other budget lines, including <strong>contracting<\/strong> and <strong>marketing spend<\/strong>, while leaving some open roles unfilled rather than automatically hiring again. Anyone who\u2019s worked in games recognizes the pattern: contractors often cover peaks in production, marketing budgets flex seasonally, and hiring plans can quietly freeze before the public ever hears about it.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Reducing external contracting<\/strong> to lower variable production costs tied to peak schedules<\/li><li><strong>Cutting marketing spend<\/strong> to align promotions with tighter revenue expectations<\/li><li><strong>Leaving roles unfilled<\/strong> as attrition happens, rather than backfilling automatically<\/li><li><strong>Refocusing teams<\/strong> around the most impactful content and platform priorities<\/li><li><strong>Rebalancing budgets<\/strong> to keep the business stable during industry volatility<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_does_Epics_AI_stance_mean_for_developers_and_players\"><\/span>What does Epic\u2019s AI stance mean for developers and players?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/What-does-Epics-AI-stance.jpeg\" alt=\"What does Epic\u2019s AI stance mean for developers and players?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Epic\u2019s stance lands in a middle zone: it\u2019s not positioning AI as the reason people lost jobs, but it\u2019s also not rejecting AI as a toolset. That mirrors what\u2019s happening across the industry. A Google Cloud report published last year said <strong>nine in ten game developers<\/strong> reported already using <strong>AI agents<\/strong> in their work. That doesn\u2019t mean nine in ten studios are generating full games with AI; it usually means smaller, practical uses: speeding up documentation, brainstorming, quick texture experiments, internal testing scripts, or even triaging player feedback. For players, the effect is often invisible, except when it shows up as faster iteration, more frequent updates, or sometimes, rough edges when content pipelines move too fast.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also the marketplace angle. Epic has shown openness to AI-made or AI-assisted content on the <strong>Epic Games Store<\/strong>, and it previously found itself in a public disagreement with Valve about how generative AI should be handled on storefronts. That kind of policy decision matters to developers who are trying to ship games without getting blocked at distribution. From a neutral standpoint, you can see both sides: platforms worry about compliance and rights management; creators want clear rules and predictable review outcomes. Epic\u2019s openness suggests it\u2019s comfortable being a home for experiments, while still insisting, at least in this layoff memo, that AI wasn\u2019t used as a justification for downsizing teams.<\/p>\n\n<p class=\"wp-block-paragraph\">For creators inside Fortnite\u2019s ecosystem, there\u2019s another layer: the game has become a platform for *user-created experiences*, and any productivity tool could influence how quickly content gets built, tested, and updated. But players still judge the end result the same way they always have: is the season fun, do updates feel polished, is matchmaking stable, do collaborations land, does the meta feel fair. If engagement is the pressure point Epic highlighted, then the practical implication is straightforward: the company will need to win back sustained playtime with stronger seasons, better retention hooks, and steady performance. AI tools may help behind the scenes, yet the player experience remains the scoreboard that decides whether the strategy worked.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_key_numbers_define_Epics_layoffs_and_industry_context\"><\/span>What key numbers define Epic\u2019s layoffs and industry context?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Several data points help frame this story without drifting into speculation. Epic said it would lay off <strong>more than 1,000 employees<\/strong>, and it also described a broader cost reduction plan that included <strong>over $500 million<\/strong> in additional savings tied to contracting cuts, reduced marketing, and unfilled roles. On the product side, Fortnite has been reported at <strong>650+ million registered players<\/strong> worldwide by 2025, yet Epic still cited <strong>declining engagement<\/strong> starting in 2025 as a financial stressor. Add Sweeney\u2019s note that the <strong>current console generation<\/strong> is selling fewer units than the last, and you get a picture of a market where growth is harder, attention is fragmented, and live-service titles are fighting for time against every other screen-based habit.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background:#f4f6f8\">\n<th style=\"text-align:left;padding:12px 14px;border-bottom:1px solid #e6e6e6\">Metric<\/th>\n<th style=\"text-align:left;padding:12px 14px;border-bottom:1px solid #e6e6e6\">Reported figure<\/th>\n<th style=\"text-align:left;padding:12px 14px;border-bottom:1px solid #e6e6e6\">Why it\u2019s being cited<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f0\"><strong>Layoffs announced<\/strong><\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f0\">More than 1,000 employees<\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f0\">Shows the scale of restructuring tied to cost control<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f0\"><strong>Additional savings target<\/strong><\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f0\">Over $500 million<\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f0\">Captures non-headcount cuts: <i>contracting<\/i>, <i>marketing<\/i>, unfilled roles<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px 14px\"><strong>Fortnite scale (registered)<\/strong><\/td>\n<td style=\"padding:12px 14px\">650+ million registered players (reported, 2025)<\/td>\n<td style=\"padding:12px 14px\">Highlights reach, while engagement trends drive revenue reality<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Conclusion-49.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin: 0 0 12px 0\">\n    Epic Games\u2019 decision to cut <strong>more than 1,000 roles<\/strong> lands as a hard reset, tied to <strong>financial pressure<\/strong> and a reported drop in <strong>Fortnite engagement<\/strong> starting in 2025. Tim Sweeney\u2019s message was direct: the layoffs are <strong>not driven by AI<\/strong>, and the goal is to keep the company steady while protecting long-term development. Honestly, that kind of clarity matters when rumors spread fast.\n  <\/p>\n<p style=\"margin: 0\">\n    The backdrop is bigger than one title: <strong>slower console sales<\/strong>, tougher competition for <strong>player time<\/strong>, and a game industry that\u2019s still arguing about <strong>generative AI<\/strong> even as many studios use it in day-to-day work. Epic is also trimming costs through <strong>contracting reductions<\/strong>, <strong>lower marketing spend<\/strong>, and leaving some positions open, aiming to stay competitive without overextending.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab An Update from Epic \u00bb. Epic Games, 2023-09-28. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/an-update-from-epic\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Epic Games Store Distribution Requirements \u00bb. Epic Games Developer Documentation, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/dev.epicgames.com\/docs\/epic-games-store\/requirements-guidelines\/distribution-requirements\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Google Cloud. \u00ab 2024 State of Games Report \u00bb. Google Cloud, 2024-03-20. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/cloud.google.com\/resources\/state-of-games-report\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Electronic Arts. \u00ab EA Announces Company-Wide AI Principles \u00bb. Electronic Arts, 2024-02-15. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/www.ea.com\/news\/ea-ai-principles\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Square Enix Holdings. \u00ab New Year\u2019s Letter from the President \u00bb. Square Enix Holdings, 2024-01-01. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/www.hd.square-enix.com\/eng\/news\/2024\/html\/new_years_letter_from_the_president_2024.html\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/finance.yahoo.com\/sectors\/technology\/articles\/fortnite-maker-epic-games-reveals-192411437.html?fr=sycsrp_catchall\" rel=\"nofollow noopener\" target=\"\">finance.yahoo.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Epic Games layoffs hit hard this week: the company said it will cut more than 1,000 jobs, a major reset [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1072,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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