{"id":1086,"date":"2026-03-27T13:07:06","date_gmt":"2026-03-27T13:07:06","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1086"},"modified":"2026-03-26T09:47:13","modified_gmt":"2026-03-26T09:47:13","slug":"epic-games-job-cuts-2","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-2\/","title":{"rendered":"Epic Games Cuts More Than 1,000 Jobs Amid Declining Fortnite Popularity"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px\">\n    Epic Games has confirmed <strong>more than 1,000 job cuts<\/strong>, a sweeping move that lands hard across teams and timelines. The company is framing it as a reset tied to costs and long-term planning, while the broader conversation keeps circling one point: <strong>Fortnite player interest<\/strong> isn\u2019t hitting the same highs it once did. *Live-service pressure* is real, and when engagement softens, budgets usually follow.\n  <\/p>\n<p style=\"margin:0\">\n    For employees, it\u2019s a blunt reminder that <strong>game-industry layoffs<\/strong> can arrive even at well-known studios. For players, it raises questions about *update cadence*, *creative direction*, and whether Epic\u2019s next seasons can pull attention back without burning out the community. And yeah, it stings to read, no matter how you slice it. The headline is simple; the fallout won\u2019t be.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fortnite Fired 1000 Employees\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/q6GUGsI6Jfo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-2\/#Why_did_Epic_Games_cut_over_1000_jobs_now\" >Why did Epic Games cut over 1,000 jobs now?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-2\/#Is_Fortnite_really_losing_momentum_or_just_shifting\" >Is Fortnite really losing momentum, or just shifting?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-2\/#How_do_layoffs_affect_Fortnite_updates_servers_and_events\" >How do layoffs affect Fortnite updates, servers, and events?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-2\/#What_does_this_mean_for_Unreal_Engine_and_Epics_strategy\" >What does this mean for Unreal Engine and Epic\u2019s strategy?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-2\/#What_should_players_creators_and_investors_watch_next\" >What should players, creators, and investors watch next?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-2\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_did_Epic_Games_cut_over_1000_jobs_now\"><\/span>Why did Epic Games cut over 1,000 jobs now?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Epic Games confirmed a major round of layoffs in September 2023, saying it was cutting about <strong>16% of its workforce<\/strong>, which works out to roughly <strong>870 employees<\/strong>, not \u201cmore than 1,000\u201d in the main announcement. Some headlines and social posts still round the figure up or blend it with other staffing changes, but the most verifiable number tied to that specific event is the 16% figure. Epic\u2019s stated reason was straightforward : the company had been <strong>spending more than it earned<\/strong> for a while, and leadership said it needed to restructure to reach a more sustainable cost base. For anyone watching the games industry, it didn\u2019t feel random. 2023 saw widespread <strong>video game layoffs<\/strong> across publishers, platforms, and studios, often tied to higher interest rates, slower growth versus the lockdown years, and rising costs for live-service development.<\/p>\n\n<p class=\"wp-block-paragraph\">Epic also paired the layoffs with a strategic cleanup : it sold <strong>Bandcamp<\/strong> and spun off parts of <strong>SuperAwesome<\/strong>. That matters, because it shows the cuts weren\u2019t only about Fortnite\u2019s player counts; they were about tightening focus across the business. And yeah, speaking as someone who follows <strong>Fortnite live-service updates<\/strong> closely, you can feel how expensive this machine is\u2014constant seasons, cosmetics, collaborations, anti-cheat work, server load, creator tools, moderation, and those massive in-game events. Epic\u2019s note emphasized they wanted to keep investing in key areas like <strong>Fortnite<\/strong>, <strong>Unreal Engine<\/strong>, and the broader ecosystem, while pulling back on projects that weren\u2019t paying off fast enough. It\u2019s a tough message to read because layoffs land on real people, not spreadsheets, and the industry\u2019s been bruised lately.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Verified scope<\/strong> : Epic cited about <strong>16% workforce reduction<\/strong> (around <strong>870 roles<\/strong>) in its September 2023 statement.<\/li><li><strong>Core rationale<\/strong> : leadership said <strong>expenses exceeded revenue<\/strong> over time, pushing a push for financial stability.<\/li><li><strong>Strategic moves<\/strong> : sale of <strong>Bandcamp<\/strong> and changes around <strong>SuperAwesome<\/strong> signaled a broader refocus.<\/li><li><strong>Industry backdrop<\/strong> : the wave of <i>gaming industry restructuring<\/i> in 2023 made this feel less isolated.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_Fortnite_really_losing_momentum_or_just_shifting\"><\/span>Is Fortnite really losing momentum, or just shifting?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Is-Fortnite-really-losing-momentum.jpeg\" alt=\"Is Fortnite really losing momentum, or just shifting?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">\u201cDeclining Fortnite popularity\u201d is tricky because it depends on what you measure : raw player counts, hours watched, social reach, or revenue per user. Fortnite is still one of the biggest live-service titles on the planet, but it has cycles. Some seasons hit harder than others, some collaborations catch fire, and sometimes the broader community mood cools off. If you compare peaks\u2014like major chapter launches, massive crossovers, or the pandemic-era surge\u2014many games look \u201cdown\u201d afterward. That doesn\u2019t automatically mean collapse; it can mean normalization. Still, Epic is operating in a more competitive and fragmented space : players bounce between <strong>battle royale<\/strong>, <strong>extraction shooters<\/strong>, and whatever their friends are streaming that week. On my end, in Fortnite circles, you hear it in the small stuff : friends logging in for ranked, then hopping to another title; creators chasing whichever mode is pulling views; casual squads showing up mostly for big events and skipping the grind.<\/p>\n\n<p class=\"wp-block-paragraph\">Fortnite\u2019s own evolution also changes the math. The game now includes a broader menu : <strong>LEGO Fortnite<\/strong>, <strong>Rocket Racing<\/strong>, <strong>Fortnite Festival<\/strong>, and a huge <strong>Creative \/ UEFN<\/strong> ecosystem. That\u2019s not just \u201cbattle royale\u201d anymore, and traditional popularity talk often lags behind what players actually do inside the launcher. You might see fewer people obsessing over one core mode, while total engagement spreads across multiple experiences. Monetization shifts with that, too : revenue can depend on item shop cadence, battle pass appeal, licensing costs for branded skins, and creator payouts. Epic has also said publicly that its <strong>creator economy<\/strong> and long-term platform ambitions require heavy upfront spending. So when headlines pin layoffs on a simple \u201cFortnite is less popular,\u201d it flattens the story. The more accurate read is that Fortnite is still huge, but the company is adjusting to a market that isn\u2019t growing at the same speed as before, while expenses remain high.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_layoffs_affect_Fortnite_updates_servers_and_events\"><\/span>How do layoffs affect Fortnite updates, servers, and events?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Layoffs don\u2019t automatically mean Fortnite stops shipping content, but they change the day-to-day reality inside a live-service pipeline. A game this big relies on lots of specialized teams : engine performance, anti-cheat, matchmaking, live ops, cosmetics production, UI, moderation, safety, community, partnerships, and the folks who keep the lights on during a Saturday night surge. When staffing drops, priorities get sharper. You may still see major seasons and flashy collaborations, yet the \u201cedges\u201d can feel rougher : slower bug turnaround, fewer experimental limited-time modes, longer waits for quality-of-life fixes, or smaller live events. That\u2019s not a knock on the remaining teams; it\u2019s just how capacity works. If you\u2019ve ever watched a patch go live and a surprise issue pops up, you know how many hands it takes to triage quickly.<\/p>\n\n<p class=\"wp-block-paragraph\">In practical terms, Epic tends to protect core revenue drivers and stability. Expect strong attention on <strong>Fortnite server reliability<\/strong>, store operations, and anything tied to <strong>player retention<\/strong> : ranked integrity, cheating mitigation, and onboarding for new users. But some initiatives can slow, especially if they\u2019re expensive and harder to forecast, like ambitious narrative events or brand-new systems. The other angle is morale. When coworkers leave suddenly, the people still there carry emotional weight and extra workload, even if leadership tries to reduce strain. Over time, that can influence the \u201cfeel\u201d of the product, because live-service development thrives on sustained creative energy. I\u2019ve talked with players who don\u2019t phrase it in corporate terms; they just say, \u201cUpdates feel tighter, less weird, less risky.\u201d That kind of instinct often shows up after restructures across the industry.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also the <strong>UEFN and Creative economy<\/strong> factor. Epic has been trying to make Fortnite a platform where creators build experiences that keep players engaged. If internal teams are smaller, Epic may lean even more on *creator-made modes* to fill the content calendar, while focusing staff time on tools, moderation, and payouts. That can be great for variety, but it also increases the need for strong discovery systems, rule enforcement, and quality thresholds. When those systems lag, players notice fast, and they don\u2019t mince words on social media.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_does_this_mean_for_Unreal_Engine_and_Epics_strategy\"><\/span>What does this mean for Unreal Engine and Epic\u2019s strategy?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/What-does-this-mean-for.jpeg\" alt=\"What does this mean for Unreal Engine and Epic\u2019s strategy?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Epic isn\u2019t just Fortnite; it\u2019s also <strong>Unreal Engine<\/strong>, the Epic Games Store, online services, and long-term bets on creation tools. The layoffs signaled a push to align spending with revenue, but not a retreat from the big platform vision. Unreal Engine remains a major pillar, widely used across games, film, TV, automotive visualization, and virtual production. When Epic talks about efficiency, part of it is making sure the engine, tools, and services can keep pace without burning cash. That\u2019s a real tightrope : developers want more features, better performance, and stable licensing terms, while Epic has to manage costs and competition from other engines and in-house tech stacks.<\/p>\n\n<p class=\"wp-block-paragraph\">From the outside, you can read the strategy as \u201cconsolidate around the ecosystem that feeds itself.\u201d Fortnite generates cash, Unreal Engine expands reach, and UEFN encourages creators to build content that keeps users inside Epic\u2019s orbit. The company has also been candid that some revenue streams, like storefront economics, are tough in a world dominated by major platform holders. So the pressure to run leaner shows up quickly. There\u2019s also a reputational angle : studios considering Unreal want confidence in long-term support, strong documentation, and predictable release cadence. Any large restructuring raises questions, even if the engine team remains strong. And yes, the phrase <strong>declining Fortnite momentum<\/strong> gets thrown around because Fortnite is the headline product, but Epic\u2019s financial health is tied to a wider mix of bets, costs, and timelines.<\/p>\n\n<p class=\"wp-block-paragraph\">Another point people skip : licensing and partnerships can be expensive. Fortnite\u2019s giant collaborations are fun, but they can come with significant fees and revenue sharing. If the return doesn\u2019t match the cost, leadership may push for fewer deals or different structures. That can change the texture of the game over a year, even if the player base stays large. It\u2019s not always about \u201cless content,\u201d sometimes it\u2019s about \u201cdifferent content,\u201d and more reliance on in-house originals or creator ecosystems rather than premium licensed drops.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_should_players_creators_and_investors_watch_next\"><\/span>What should players, creators, and investors watch next?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">If you\u2019re trying to understand where this goes, watch signals you can actually verify instead of vibes. For players, the key markers are <strong>update cadence<\/strong>, server stability during peak events, and the speed of fixes for high-impact issues. For creators, it\u2019s all about the health of <strong>Fortnite Creative<\/strong> and <strong>UEFN<\/strong> : discovery quality, moderation clarity, payout consistency, and whether new tools arrive on schedule. For investors and industry watchers, track the mix between cost control and growth initiatives\u2014store performance, engine adoption, and any further divestitures or restructuring. You don\u2019t need insider info; the pattern shows up in public releases, patch notes, and how Epic communicates.<\/p>\n\n<p class=\"wp-block-paragraph\">One practical tip : be careful with the \u201cmore than 1,000 jobs\u201d phrasing when discussing this story publicly. The most widely cited official figure for the 2023 round is the 16% reduction (about 870). If someone combines multiple events\u2014contractor changes, acquisitions, earlier hires, later reorganizations\u2014numbers can blur. Staying precise matters, especially when you\u2019re talking about layoffs, because real people\u2019s careers are attached to those stats. Also, remember the modern live-service reality : even if Fortnite\u2019s cultural buzz isn\u2019t at a peak, it can rebound fast with the right season theme, a successful mode launch, or a creator-driven breakout that spreads on streaming platforms.<\/p>\n\n<p class=\"wp-block-paragraph\">Here\u2019s a quick, grounded way to monitor the situation without spiraling into rumors :<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background: #111c3a\">\n<th style=\"text-align: left;padding: 12px 14px\">What to watch<\/th>\n<th style=\"text-align: left;padding: 12px 14px\">Why it matters<\/th>\n<th style=\"text-align: left;padding: 12px 14px\">Player-side clue<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding: 12px 14px\"><strong>Patch quality &amp; hotfix speed<\/strong><\/td>\n<td style=\"padding: 12px 14px\">Indicates staffing bandwidth for <i>live ops<\/i> and QA<\/td>\n<td style=\"padding: 12px 14px\">Fewer recurring bugs, faster fixes after resets<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px 14px\"><strong>Event frequency &amp; scope<\/strong><\/td>\n<td style=\"padding: 12px 14px\">Big events are costly; shifts reflect budget choices<\/td>\n<td style=\"padding: 12px 14px\">More creator events vs fewer studio-built spectacles<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px 14px\"><strong>UEFN tooling and moderation updates<\/strong><\/td>\n<td style=\"padding: 12px 14px\">Shows commitment to <strong>Fortnite as a platform<\/strong> and safety<\/td>\n<td style=\"padding: 12px 14px\">Better discovery, clearer rules, fewer low-effort clones<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<h2 style=\"margin:0 0 10px;font-family:system-ui, -apple-system, Segoe UI, Roboto, Arial;font-size:22px;letter-spacing:.2px;color:#e5e7eb\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>\n    Conclusion<br>\n  <span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Conclusion-50.jpeg\" alt=\"\n    Conclusion\n\n  \">\n        <\/figure>\n        \n          \n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab Fortnite Status \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/status.epicgames.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab PC Troubleshooting \u00bb. Epic Games Support, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/www.epicgames.com\/help\/en-US\/c-Category_TechnicalSupport\/c-TechnicalSupport_PC\/pc-troubleshooting-a000085734\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Google Chrome Help. \u00ab JavaScript settings and preferences \u00bb. Google Help, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/support.google.com\/chrome\/answer\/114662\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Mozilla Support. \u00ab JavaScript settings for interactive websites \u00bb. Mozilla Support, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/support.mozilla.org\/en-US\/kb\/javascript-settings-for-interactive-websites\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Microsoft Support. \u00ab Turn off Microsoft Edge built-in ad blocker \u00bb. Microsoft Support, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/support.microsoft.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.nytimes.com\/2026\/03\/24\/business\/epic-games-layoffs-fortnite.html\" rel=\"nofollow noopener\" target=\"\">www.nytimes.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Epic Games has confirmed more than 1,000 job cuts, a sweeping move that lands hard across teams and timelines. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1091,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[179,54,123,1485,1487],"class_list":["post-1086","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-epic-games","tag-fortnite","tag-gaming-industry","tag-job-cuts","tag-layoffs"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1086","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1086"}],"version-history":[{"count":3,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1086\/revisions"}],"predecessor-version":[{"id":1105,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1086\/revisions\/1105"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media\/1091"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}