{"id":1097,"date":"2026-03-29T16:37:50","date_gmt":"2026-03-29T16:37:50","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1097"},"modified":"2026-03-26T09:47:13","modified_gmt":"2026-03-26T09:47:13","slug":"fortnite-massive-layoff","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/","title":{"rendered":"Fortnite&rsquo;s Massive Layoff Sparks Concerns as Remaining Employees Reveal They &lsquo;Cannot Even Fully&#8230;"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px 0\">\n    Epic Games has cut around <strong>1,000 roles<\/strong>, and inside <strong>Fortnite\u2019s team<\/strong>, the mood is tense. People who stayed say they still can\u2019t fully grasp what the shake-up means for <strong>seasonal content<\/strong> and the game\u2019s direction \u00ab this year and beyond \u00bb. You can hear it between the lines: \u00ab we\u2019ll keep shipping \u00bb, but nobody wants to pretend the loss won\u2019t be felt.\n  <\/p>\n<p style=\"margin:0\">\n    Several long-tenured creators tied to <strong>gameplay<\/strong>, <strong>live events<\/strong>, and <strong>story work<\/strong> were among those departing, while leadership points to spending outpacing revenue and softer interest trends. With <strong>Chapter 7 Season 2<\/strong> just launched and plans leaning toward *tooling upgrades* and *future engine transitions*, remaining staff are asking players for patience. Fair enough, right?\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fortnite FLATLINES! 1000 Epic Employees LAID OFF! Disney Most Affected?!\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/1CgMdtJdseU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/#Why_did_Epic_Games_cut_1000_jobs_tied_to_Fortnite_now\" >Why did Epic Games cut 1,000 jobs tied to Fortnite now?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/#Which_veteran_creators_were_impacted_and_why_does_it_matter\" >Which veteran creators were impacted, and why does it matter?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/#What_did_remaining_Fortnite_staff_mean_by_%E2%80%9Ccannot_fully%E2%80%9D\" >What did remaining Fortnite staff mean by \u201ccannot fully\u201d?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/#How_could_this_affect_Fortnite_seasons_live_events_and_updates\" >How could this affect Fortnite seasons, live events, and updates?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/#What_should_players_watch_for_in_2026_and_beyond_right_now\" >What should players watch for in 2026 and beyond right now?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_did_Epic_Games_cut_1000_jobs_tied_to_Fortnite_now\"><\/span>Why did Epic Games cut 1,000 jobs tied to Fortnite now?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Epic Games confirmed a <strong>mass layoff affecting about 1,000 employees<\/strong>, and the message from leadership framed it as a spending-and-revenue mismatch. In plain terms, the company said it had been <strong>spending more than it was making<\/strong>, at a time when <i>player spending patterns<\/i> and <i>engagement cycles<\/i> across live-service games can swing hard from season to season. That explanation matters because it signals this wasn\u2019t described as a single-team problem, but a broader effort to reduce costs across the business while Fortnite, Unreal-related work, and other projects keep moving. Still, when a studio trims that many roles, people naturally ask whether the company is protecting short-term margins or trying to reset for a longer runway. The official narrative leaned toward the second: stabilize the business and keep building.<\/p>\n\n<p class=\"wp-block-paragraph\">What made the timing feel especially jarring is that it landed right after a major seasonal beat: the launch of a new chapter and season that, by many player accounts, brought a renewed sense of momentum in <strong>gameplay<\/strong>, <strong>story<\/strong>, and the live-service cadence. That contrast\u2014fresh content on the surface, deep cuts behind the curtain\u2014creates whiplash for the community and for remaining developers. And yes, people notice the signals: Epic had recently faced backlash after raising the price of <strong>V-Bucks<\/strong>, a move that can read like pressure on monetization. Put together, you get a company saying \u201cwe need to spend less,\u201d while players hear \u201cwhy is everything costing more?\u201d It\u2019s not a clean story, and it\u2019s exactly why concerns spiked so fast.<\/p>\n\n<p class=\"wp-block-paragraph\">For anyone watching the industry, this also fits a wider trend: studios re-scaling after years of aggressive hiring, shifting expectations for <i>live-service revenue<\/i>, and recalibrating what \u201csustainable\u201d looks like. Still, Fortnite is not a small side project\u2014it\u2019s a giant ecosystem. When a company reduces headcount at this scale, the first question becomes practical: what parts of the machine slow down, and what parts get protected no matter what?<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Which_veteran_creators_were_impacted_and_why_does_it_matter\"><\/span>Which veteran creators were impacted, and why does it matter?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Which-veteran-creators-were-impacted.jpeg\" alt=\"Which veteran creators were impacted, and why does it matter?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Several long-serving employees publicly shared that they were among those laid off, including senior figures associated with Fortnite\u2019s long-running creative and technical backbone. Reports cited roles such as a <strong>design director<\/strong>, a <strong>principal engineer<\/strong>, and a <strong>lead writer<\/strong> who had been tied to Fortnite\u2019s gameplay direction, tech execution, and narrative work for years. There was also mention of a character art leader credited with shaping early iconic looks, including designs connected to Fortnite\u2019s original identity. When people like that leave\u2014whether by choice or not\u2014the impact is rarely immediate in a way players can \u201csee\u201d the next day. It shows up later: fewer hands to iterate, fewer institutional memories in the room, and fewer trusted voices to sanity-check risky decisions.<\/p>\n\n<p class=\"wp-block-paragraph\">Here\u2019s the part that gets lost in hot takes: veteran staff don\u2019t only \u201cmake content.\u201d They carry patterns of how Fortnite has shipped seasons under pressure, how <strong>live events<\/strong> get coordinated across disciplines, and what usually breaks one week before release. When that experience walks out, teams can still deliver, but they often need time to re-form their routines. I\u2019ve seen players describe it as \u201cthe vibe changed,\u201d and honestly, I get what they mean, even if it\u2019s hard to measure. The speed of patch cycles, the sharpness of balancing passes, and the coherence of story beats can all drift when key connectors vanish.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Gameplay continuity<\/strong> can suffer when long-term designers aren\u2019t there to spot repeats and regressions.<\/li><li><strong>Engineering stability<\/strong> is harder when principal-level knowledge leaves shared systems behind.<\/li><li><strong>Narrative coherence<\/strong> becomes tougher when lead story roles change mid-arc.<\/li><li><strong>Art direction consistency<\/strong> can shift when early-style guardians aren\u2019t in daily reviews.<\/li><li><strong>Live event execution<\/strong> may need more buffer time because coordination overhead rises.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_did_remaining_Fortnite_staff_mean_by_%E2%80%9Ccannot_fully%E2%80%9D\"><\/span>What did remaining Fortnite staff mean by \u201ccannot fully\u201d?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">A message that resonated came from a Fortnite gameplay producer who described the day as brutal and said the teams left behind \u201ccannot even fully understand\u201d the full impact on the game for the rest of the year and likely beyond. That line hits because it\u2019s honest in a way corporate statements usually aren\u2019t. When 1,000 colleagues disappear across a company, the immediate reality is triage: meetings get reshuffled, owners for features change, and people inherit systems they didn\u2019t build. You can\u2019t model that disruption neatly on a spreadsheet. So when a developer says they can\u2019t fully grasp the impact, it\u2019s not hand-wringing; it\u2019s acknowledging that <strong>delivery timelines<\/strong>, <strong>season planning<\/strong>, and <strong>quality assurance bandwidth<\/strong> can change in non-obvious ways, and that some of those changes only surface months later.<\/p>\n\n<p class=\"wp-block-paragraph\">From a player\u2019s perspective, the worry is simple: will the cadence slow, will updates feel thinner, will the next big <strong>Fortnite live event<\/strong> land with the same polish? Inside a studio, though, the concern often starts with people. Remaining employees can feel a mix of grief, guilt, and pressure\u2014grief because their friends are gone, guilt because they stayed, pressure because the roadmap didn\u2019t magically shrink. And yes, you can hear it in the way folks write: \u201cplease be patient with us.\u201d That\u2019s not a PR slogan; that\u2019s a tired human asking for a bit of grace while they re-stabilize their workday.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also the unseen cost of rebuild time. Knowledge transfer doesn\u2019t happen instantly when departures are sudden. Teams may need to re-document pipelines for <i>UEFN workflows<\/i>, rebuild ownership for features tied to <strong>Unreal Engine<\/strong>, and re-check assumptions about what is \u201csafe to ship.\u201d When developers say they\u2019ll keep trying to make the best game possible, that can be true without guaranteeing the same tempo. If you\u2019ve ever worked on a group project and lost the person who \u201cknew where everything was,\u201d you already understand the shape of the problem\u2014just scaled up to one of gaming\u2019s biggest live-service operations.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_could_this_affect_Fortnite_seasons_live_events_and_updates\"><\/span>How could this affect Fortnite seasons, live events, and updates?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/How-could-this-affect-Fortnite.jpeg\" alt=\"How could this affect Fortnite seasons, live events, and updates?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Expect the impact, if it shows up, to appear in patterns rather than one dramatic break. Fortnite runs on a tight rhythm: seasonal themes, balance passes, collaboration drops, limited-time modes, and the occasional tentpole <strong>live event<\/strong>. With fewer staff, one realistic outcome is more conservative planning: fewer experiments running in parallel, longer bake times for features, and a stronger preference for variations on proven ideas. That doesn\u2019t mean \u201cworse,\u201d but it can mean \u201csafer,\u201d and players notice when a season feels less surprising. Another likely pressure point is polish. When teams shrink, the last 10%\u2014the bug fixes that prevent weird edge-case crashes, the UI tweaks that make menus feel smooth, the small art passes that keep skins consistent\u2014becomes harder to protect.<\/p>\n\n<p class=\"wp-block-paragraph\">Monetization is another sensitive area. With economic pressure already discussed publicly, Epic may lean further into <strong>Fortnite item shop<\/strong> scheduling, <strong>Battle Pass<\/strong> value framing, or event tie-ins that reliably convert. That\u2019s not a moral judgment, it\u2019s just what live-service operators tend to do when revenue predictability matters. At the same time, raising <strong>V-Bucks pricing<\/strong> and seeing backlash shows there are limits; players will push back when they feel squeezed. The sweet spot is tricky, and layoffs can make it harder to iterate carefully because fewer people are available to test and tune offers.<\/p>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin: 0 0 10px 0;font-weight: 700;letter-spacing: 0.2px\">Quick, realistic \u201cwhere it shows up\u201d checklist<\/p>\n<p style=\"margin: 0\"><strong>Patch frequency<\/strong> may stay steady, but <i>scope per patch<\/i> can tighten, and <strong>bug-fix depth<\/strong> can vary. Players might also see more <i>reused event frameworks<\/i> rather than brand-new systems built from scratch.<\/p>\n<\/div>\n\n<p class=\"wp-block-paragraph\">One more angle: toolchain transitions. Leadership talked about accelerating developer tools and evolving from <strong>Unreal Engine 5<\/strong> and <strong>UEFN<\/strong> toward <strong>Unreal Engine 6<\/strong>. That kind of migration is already demanding when staffing is stable. During a headcount reduction, it becomes a balancing act between \u201cbuild the future\u201d and \u201ckeep the current seasons landing.\u201d If priorities tilt too far either way, you can feel it: either the game\u2019s present gets shaky, or the platform vision slows. Players don\u2019t need to memorize engine versions to feel the outcome\u2014they just sense whether updates arrive clean, on time, and with that Fortnite spark they\u2019re used to.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_should_players_watch_for_in_2026_and_beyond_right_now\"><\/span>What should players watch for in 2026 and beyond right now?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Players looking for real signals\u2014without spiraling into rumors\u2014can focus on a few grounded indicators tied to <strong>Fortnite seasonal content<\/strong> and the studio\u2019s ability to ship reliably. First: communication quality. When teams are stretched, patch notes, known-issue lists, and status updates often become shorter or delayed. Second: stability metrics that players feel directly, like server performance during peak events, matchmaking reliability, and the rate of emergency hotfixes. Third: the shape of content drops. A season can still be fun while being narrower; the question is whether the game keeps offering meaningful variety in <strong>LTMs<\/strong>, ranked tuning, and map changes, or whether it leans heavily on recycled beats. Fourth: creator ecosystem health. If UEFN creators see better tooling and clearer pathways, that can offset internal bandwidth constraints. If creators hit friction\u2014approval delays, tool instability, inconsistent moderation\u2014momentum can slow.<\/p>\n\n<p class=\"wp-block-paragraph\"><i>Practical tracker table<\/i><\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background: #f6f6fb\">\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e7e7ea\">What to watch<\/th>\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e7e7ea\">What it can indicate<\/th>\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e7e7ea\">Player-facing examples<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f3\"><strong>Update scope per patch<\/strong><\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f3\"><i>Bandwidth and pipeline health<\/i><\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f3\">Fewer new items, more bug-only releases, smaller map tweaks<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f3\"><strong>Live event complexity<\/strong><\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f3\"><i>Cross-team coordination capacity<\/i><\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f3\">Shorter events, fewer interactive moments, more reruns of formats<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px\"><strong>UEFN tool stability<\/strong><\/td>\n<td style=\"padding: 12px\"><i>Platform investment and support<\/i><\/td>\n<td style=\"padding: 12px\">Fewer editor crashes, faster publishing, clearer guidelines for creators<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<h2 style=\"margin:0 0 10px 0;font-size:22px;letter-spacing:0.2px\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Conclusion-51.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab An Update on the Future of Epic \u00bb. Epic Games, 2023-09-28. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/an-update-on-the-future-of-epic\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Unreal Editor for Fortnite (UEFN) \u00bb. Epic Games Documentation, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/dev.epicgames.com\/documentation\/en-us\/fortnite\/unreal-editor-for-fortnite-documentation\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Unreal Engine 5 \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/www.unrealengine.com\/en-US\/unreal-engine-5\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Battle Royale \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-25. <a href=\"https:\/\/www.fortnite.com\/battle-royale\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.ign.com\/articles\/our-teams-will-have-to-pick-up-the-pieces-fortnites-remaining-staff-say-they-cannot-even-fully-understand-the-mass-layoffs-impact-on-the-game-this-year-and-beyond\" rel=\"nofollow noopener\" target=\"\">www.ign.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Epic Games has cut around 1,000 roles, and inside Fortnite\u2019s team, the mood is tense. People who stayed say they [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1099,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[179,54,1514,1516,1518],"class_list":["post-1097","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-epic-games","tag-fortnite","tag-layoff","tag-massive-layoff","tag-video-game-industry"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1097","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1097"}],"version-history":[{"count":3,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1097\/revisions"}],"predecessor-version":[{"id":1107,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1097\/revisions\/1107"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media\/1099"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1097"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}