{"id":1098,"date":"2026-03-28T14:54:01","date_gmt":"2026-03-28T14:54:01","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1098"},"modified":"2026-03-26T09:47:13","modified_gmt":"2026-03-26T09:47:13","slug":"fortnite-adl-antisemitism","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/","title":{"rendered":"Fortnite Leads ADL\u2019s New Ranking of Video Games on Antisemitism Safeguards"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px 0;font-size:1.02rem\">\n    <strong>Fortnite<\/strong> sits at the top of the ADL\u2019s new <strong>Online Gaming Leaderboard<\/strong>, a public scorecard that reviews how major multiplayer titles handle <strong>antisemitism safeguards<\/strong> and <strong>extremism<\/strong>. The ranking looks at <i>moderation tools<\/i>, <i>player reporting<\/i>, <i>account protections<\/i>, and <i>written policies<\/i> that set expectations for behavior. It\u2019s a plain, measurable way to compare companies, not a vibes-based debate.\n  <\/p>\n<p style=\"margin:0;font-size:1.02rem\">\n    Behind Fortnite, the list places <strong>Grand Theft Auto Online<\/strong>, <strong>Call of Duty<\/strong>, and <strong>Minecraft<\/strong> near the top, while other games land in <strong>moderate<\/strong> or <strong>limited protection<\/strong> tiers. And yes, anyone who has spent time in open chat knows what can show up: <i>hateful usernames<\/i>, <i>abusive messages<\/i>, even <i>symbolic imagery<\/i>. This benchmark is aimed at accountability and clearer expectations for players, parents, and studios.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"#fortnite #gaming\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Yd0J722i1IM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/#Why_did_Fortnite_rank_first_in_the_ADL_gaming_safety_list\" >Why did Fortnite rank first in the ADL gaming safety list?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/#How_does_the_ADL_leaderboard_measure_antisemitism_safeguards\" >How does the ADL leaderboard measure antisemitism safeguards?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/#What_other_games_ranked_high_and_which_ones_lagged_behind\" >What other games ranked high, and which ones lagged behind?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/#What_controversies_show_the_limits_of_Fortnites_protections\" >What controversies show the limits of Fortnite\u2019s protections?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/#What_can_parents_and_players_do_to_reduce_hate_in-game\" >What can parents and players do to reduce hate in-game?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-adl-antisemitism\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_did_Fortnite_rank_first_in_the_ADL_gaming_safety_list\"><\/span>Why did Fortnite rank first in the ADL gaming safety list?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Fortnite came out on top in the Anti-Defamation League\u2019s new <strong>Online Gaming Leaderboard<\/strong>, a public scorecard that compares how major multiplayer titles tackle <strong>antisemitism<\/strong> and <strong>extremist content<\/strong>. The ADL says it looked at a mix of practical protections and written commitments : <strong>safety tools<\/strong>, <strong>moderation systems<\/strong>, player reporting options, and policies that spell out what\u2019s not allowed. In plain terms, the ranking rewards platforms that make it harder for hate to spread through voice chat, text, user-generated content, or identity features like display names. Fortnite scoring well doesn\u2019t mean the game is \u201cproblem-free\u201d, it means that, relative to peers, it has more visible guardrails and enforcement mechanisms that can actually be used by players and caregivers. That distinction matters, because gaming harm often happens in fast moments : a slur in voice, a meme in a creative map, a harassing username, a dogpile in party chat. If the only response is \u201cmute and move on\u201d, trust erodes quickly.<\/p>\n\n<p class=\"wp-block-paragraph\">The ADL\u2019s broader warning is straightforward : when safeguards are weak, multiplayer spaces can turn into pipelines for harassment that hurts targeted players, normalizes hateful ideas, and makes communities feel unsafe. That message landed the same week the leaderboard dropped, especially since online platforms across tech are facing scrutiny around design choices and user harm. In ranked games or late-night squads, people aren\u2019t reading policy PDFs, they\u2019re reacting in seconds. So visibility matters : reporting pathways that are easy to find, penalties that feel consistent, and transparency that signals the company is paying attention. From a player\u2019s perspective, those details change the vibe of a match. You feel it when <strong>hate speech<\/strong> gets addressed quickly, and you also feel it when it doesn\u2019t. For parents, the big takeaway is that \u201ctop-ranked\u201d reflects <i>comparative protections<\/i>, not a guarantee that a child will never run into toxic behavior.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Ranking logic<\/strong> focuses on tool availability, enforcement signals, and clear anti-hate rules<\/li><li>Higher placement suggests stronger <strong>player protections<\/strong> compared to other major titles<\/li><li>The benchmark is \u201chow well companies respond\u201d, not \u201cwhether abuse exists\u201d<\/li><li>Parents can treat it as a <i>starting point<\/i> for setting controls and expectations<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_does_the_ADL_leaderboard_measure_antisemitism_safeguards\"><\/span>How does the ADL leaderboard measure antisemitism safeguards?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">The ADL describes this leaderboard as its first broad, public evaluation of how online multiplayer games handle <strong>antisemitism safeguards<\/strong> and hate. Practically, that means looking at the parts of a game that shape day-to-day interactions : <strong>reporting tools<\/strong>, blocking and muting, how well moderation scales, and whether official policies are written clearly enough that players know what\u2019s against the rules. One detail that often gets overlooked is that \u201csafety\u201d isn\u2019t just a switch you flip ; it\u2019s a chain. A player has to recognize a violation, find the reporting route, submit it without friction, trust that it gets reviewed, and then see consequences that match the severity. Break the chain at any point and you end up with what many players describe as \u201cshouting into the void\u201d. The ADL\u2019s framework tries to grade that chain, especially in high-volume ecosystems where millions of matches generate an endless stream of chat and user-created content.<\/p>\n\n<p class=\"wp-block-paragraph\">Another part of the equation is how games handle identity and creation features. Multiplayer platforms can be exploited through <strong>bigoted usernames<\/strong>, abusive clan tags, hateful decals, or imagery built inside creative tools. That\u2019s not unique to any one title; it\u2019s a category-wide tension between creativity and abuse prevention. The leaderboard also matters because it gives parents, players, and industry watchers a single reference point to compare companies that otherwise market \u201csafety\u201d in vague terms. If you\u2019ve ever tried to evaluate a game for a teenager, you know how messy it gets : one game has strict chat filters but weak enforcement; another acts fast on reports but offers few parental controls. A ranked list at least helps you ask sharper questions. For readers tracking Fortnite specifically, it\u2019s also worth watching the wider ecosystem around the game, from platform access to content cadence. Epic\u2019s own shifts, such as the <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-google-play-return\/\" style=\"color:#2b59ff;text-decoration:none\"><strong>Fortnite Google Play return<\/strong><\/a> and major seasonal resets like the <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter-7-launch\/\" style=\"color:#2b59ff;text-decoration:none\"><strong>Fortnite Chapter 7 launch<\/strong><\/a>, can change who shows up, how moderation load spikes, and how reporting systems get stress-tested.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_other_games_ranked_high_and_which_ones_lagged_behind\"><\/span>What other games ranked high, and which ones lagged behind?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Behind Fortnite at the top of the ADL\u2019s list were Grand Theft Auto Online, Call of Duty, and Minecraft, according to the published ranking summary. The interesting part here is that these games have very different community structures and moderation headaches : GTA Online has a reputation for chaotic lobbies, Call of Duty has intense voice-chat culture, and Minecraft includes massive creativity and servers with their own governance dynamics. Yet the ADL still placed them near the top, implying they\u2019ve built comparatively stronger tooling and policies for handling <strong>hate content<\/strong> and <strong>harassment<\/strong>. On the other side of the spectrum, the ADL described Counter-Strike 2 and PUBG: Battlegrounds as offering \u201climited protection\u201d. That label doesn\u2019t mean every match is hostile; it signals fewer safeguards, weaker transparency, or less comprehensive systems on paper and in practice. A mid-tier group, rated as \u201cmoderate protection\u201d, included Madden NFL, Valorant, Clash Royale, and Roblox. Roblox stands out because it serves young users, including kids as young as 7, so moderation expectations are especially high and public scrutiny tends to be sharper.<\/p>\n\n<p class=\"wp-block-paragraph\">If you\u2019re comparing games for a household, I\u2019d frame the leaderboard as a practical shopping list of questions. What happens when someone reports antisemitic slurs in voice chat ? How fast does a company respond to hateful imagery in user-generated content ? Does the platform publicly define <strong>extremism<\/strong> and <strong>antisemitic content<\/strong> in conduct rules, or does it rely on vague \u201cbe respectful\u201d language ? Also, watch the money and engagement systems, since large live-service games are designed to keep players in-session, which can increase exposure to toxic behavior simply through more interactions. Fortnite\u2019s economy changes, for example, have been part of player conversations for reasons that are separate from safety but still tied to live-service strategy. If you\u2019re tracking that angle, this breakdown of the <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-vbucks-price-hike\/\" style=\"color:#2b59ff;text-decoration:none\"><strong>Fortnite V-Bucks price hike<\/strong><\/a> helps contextualize how big platforms iterate on monetization while also needing to invest in trust and safety. Nobody wants a game that updates the shop weekly but leaves reporting tools feeling stuck in 2018.<\/p>\n\n<p class=\"wp-block-paragraph\">On Roblox, controversy has repeatedly put moderation in the spotlight. The company has removed highly offensive user-made content in the past, including a widely reported 2022 case involving a user-created simulation related to Nazi atrocities. After the Oct. 7 attacks in 2023, Roblox again faced political pressure and public debate about enforcement and reporting, with the Israeli government urging users to report certain in-game activity it said included antisemitic content. These examples underline the point that rankings reflect systems under constant strain. For parents and players, the more actionable move is to treat \u201cmoderate\u201d or \u201climited\u201d ratings as signals to tighten <strong>parental controls<\/strong>, restrict chat features, and review privacy settings, rather than assuming the label predicts what will happen in every session.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_controversies_show_the_limits_of_Fortnites_protections\"><\/span>What controversies show the limits of Fortnite\u2019s protections?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Even with a first-place rank, Fortnite has had moments that show how hard it is to police a massive, fast-moving platform. The game has previously faced scrutiny over allegations that it enabled antisemitic content, and one widely reported episode last September involved Epic disabling a character dance after users said its gestures resembled a swastika. That incident is worth mentioning for a simple reason : it shows the gray zones that moderation teams deal with. Some harmful content is explicit (slurs, direct praise of violence, hateful symbols). Other content is ambiguous, context-dependent, or becomes harmful through how it\u2019s used or framed by a community. When a gesture, emote, or image becomes associated with hate\u2014even if it wasn\u2019t designed that way\u2014platforms have to decide whether to remove it, restrict it, or add friction around it. Those decisions can frustrate players who see it as overreach, and they can also frustrate targeted communities who want faster action. That tension is basically the job.<\/p>\n\n<p class=\"wp-block-paragraph\">From a player perspective, the weak spots tend to appear where interaction is fastest : <strong>voice chat moderation<\/strong>, rapid-fire text channels, and user-generated experiences. Fortnite\u2019s ecosystem isn\u2019t just Battle Royale; it\u2019s also a broad set of modes and social spaces. When a game expands its surface area, it gives bad actors more angles, from coded usernames to offensive builds in creative environments. I\u2019ve seen lobbies where everything feels normal for five matches, then the sixth match has a name or comment that makes the whole squad go quiet for a second. That\u2019s the reality of open online play. The practical question is whether the platform makes it easy to report, whether penalties land, and whether repeat offenders get reduced visibility or removal. If you spend time in Fortnite\u2019s PvE side, you\u2019ll notice that gameplay structure can change social dynamics : smaller groups, clearer objectives, and less random matchmaking often mean fewer troll incidents. Anyone curious about that side can reference a focused guide such as <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-save-the-world-guide\/\" style=\"color:#2b59ff;text-decoration:none\"><strong>Fortnite Save the World guide<\/strong><\/a>, since mode choice can be a practical factor for families trying to reduce exposure to toxic chat while still enjoying the game.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_can_parents_and_players_do_to_reduce_hate_in-game\"><\/span>What can parents and players do to reduce hate in-game?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Parents and players can lower risk with a few habits that don\u2019t require technical expertise. Start with the basics : tighten <strong>privacy settings<\/strong>, decide whether <strong>voice chat<\/strong> is needed at all, and treat friend requests like you would on any social app. If a kid is playing with real-life friends, a closed party chat can reduce random exposure dramatically. Reporting also matters, even when it feels pointless; consistent reporting creates data trails that moderation teams can use for enforcement at scale. For players, there\u2019s also a social responsibility piece that doesn\u2019t need grand speeches : don\u2019t amplify hateful jokes, don\u2019t \u201crate\u201d offensive creative maps for laughs, and don\u2019t share clips that spread the content further. A quiet but steady norm of \u201cwe\u2019re not doing that here\u201d changes more than people think, especially in squads where younger players copy the tone of the oldest or loudest teammate.<\/p>\n\n<p class=\"wp-block-paragraph\">Here\u2019s a quick, practical checklist you can actually use week to week, focused on <strong>antisemitism<\/strong> and broader <strong>online harassment<\/strong> prevention.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background: linear-gradient(90deg, #111827 0%, #1f2937 100%);color:#fff\">\n<th style=\"text-align:left;padding:12px 14px;font-weight:700\">What to set<\/th>\n<th style=\"text-align:left;padding:12px 14px;font-weight:700\">Why it helps<\/th>\n<th style=\"text-align:left;padding:12px 14px;font-weight:700\">A realistic default<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\"><strong>Voice chat &amp; text chat<\/strong><\/td>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\">Cuts exposure to slurs, targeted harassment, and dogpiling in real time<\/td>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\"><i>Friends-only<\/i> or Off for younger players<\/td>\n<\/tr>\n<tr style=\"background:#fafafe\">\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\"><strong>Reporting &amp; blocking<\/strong> habits<\/td>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\">Builds an evidence trail and reduces repeat encounters with the same accounts<\/td>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\">Report, then block immediately; screenshot only if safe<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\"><strong>Mode selection<\/strong> and play routines<\/td>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\">Some modes have less exposure to random players and fewer chaotic interactions<\/td>\n<td style=\"padding:12px 14px;border-top:1px solid #eef0f6\"><i>Private matches<\/i>, curated experiences, or PvE sessions<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<p class=\"wp-block-paragraph\">One last, very human thing : check in after sessions. Not an interrogation, just \u201chow were the lobbies tonight ?\u201d Players are more likely to mention a weird username or a hateful comment when it\u2019s framed as normal conversation. And when you hear something that crosses the line, you can act fast : report, block, and move on without turning it into drama. Fortnite\u2019s community is huge, so the goal isn\u2019t to control everything; it\u2019s to keep the player\u2019s space healthier while platforms keep improving their <strong>moderation<\/strong> and <strong>safety features<\/strong>. If you\u2019re tracking culture moments that can ripple through lobbies, even meme-driven trends can shift behavior; this explainer on <a href=\"https:\/\/0kill-7assists.com\/blog\/tung-tung-tung-fortnite\/\" style=\"color:#2b59ff;text-decoration:none\"><strong>Tung Tung Tung Fortnite<\/strong><\/a> is a reminder that trends spread fast, and platform responses need to keep pace.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin: 0 0 10px 0;line-height: 1.55\">\n    Fortnite leading the ADL\u2019s new <strong>online gaming safety ranking<\/strong> signals that stronger <strong>antisemitism safeguards<\/strong> and clearer <strong>player protections<\/strong> can be measured, compared, and improved. I like that it frames safety as tangible work, not vibes, with attention to moderation tools, reporting paths, and written standards.\n  <\/p>\n<p style=\"margin: 0 0 10px 0;line-height: 1.55\">\n    The list also leaves room for nuance : being ranked first does not mean a platform is free of harm. Past incidents, like problematic user-created content or gestures that had to be disabled, show how fast issues can surface in live communities. That\u2019s why <strong>transparent policies<\/strong>, steady <strong>enforcement<\/strong>, and consistent updates matter for trust.\n  <\/p>\n<p style=\"margin: 0;line-height: 1.55\">\n    For parents and players, the ADL\u2019s approach offers a practical reference point : who\u2019s providing <strong>safety features<\/strong>, where protections look thinner, and what questions to ask before logging in. Honestly, that kind of clarity helps everyone, without turning the topic into a shouting match.\n  <\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Anti-Defamation League. \u00ab Online Gaming Leaderboard \u00bb. Anti-Defamation League, 2024-03-13. Consult\u00e9 le 2026-03-26. <a href=\"https:\/\/www.adl.org\/resources\/report\/online-gaming-leaderboard\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Anti-Defamation League. \u00ab ADL Releases First-Ever Online Gaming Leaderboard to Combat Antisemitism and Extremism in Multiplayer Games \u00bb. Anti-Defamation League, 2024-03-13. Consult\u00e9 le 2026-03-26. <a href=\"https:\/\/www.adl.org\/resources\/press-release\/adl-releases-first-ever-online-gaming-leaderboard-combat-antisemitism-and\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Community Rules \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-26. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/community-rules\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Roblox Corporation. \u00ab Roblox Community Standards \u00bb. Roblox, s.d. Consult\u00e9 le 2026-03-26. <a href=\"https:\/\/en.help.roblox.com\/hc\/en-us\/articles\/203313410-Roblox-Community-Standards\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Jewish Telegraphic Agency. \u00ab Fortnite tops ADL leaderboard ranking online video game companies on curbing antisemitism and extremism \u00bb. Jewish Telegraphic Agency (JTA), 2024-03-13. Consult\u00e9 le 2026-03-26. <a href=\"https:\/\/www.jta.org\/2024\/03\/13\/united-states\/fortnite-tops-adl-leaderboard-ranking-online-video-game-companies-on-curbing-antisemitism-and-extremism\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.jta.org\/2026\/03\/25\/united-states\/fortnite-tops-adls-new-leaderboard-ranking-video-games-on-antisemitism-safeguards\" rel=\"nofollow noopener\" target=\"\">www.jta.org<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Fortnite sits at the top of the ADL\u2019s new Online Gaming Leaderboard, a public scorecard that reviews how major multiplayer [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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