{"id":1143,"date":"2026-03-30T17:57:58","date_gmt":"2026-03-30T17:57:58","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1143"},"modified":"2026-03-28T10:39:38","modified_gmt":"2026-03-28T10:39:38","slug":"fortnite-player-decline","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/","title":{"rendered":"Analysts Highlight Decline in Fortnite Players as Just One of Epic Games&rsquo; Numerous Challenges"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 10px 0\">\n    Analysts aren\u2019t pinning Epic Games\u2019 latest turbulence on <strong>Fortnite player decline<\/strong> alone. The data points to softer <i>monthly active users<\/i> and shorter <i>average playtime<\/i> since 2025, but the real story sits wider: a company carrying high <strong>development costs<\/strong> while trying to fund big bets across its ecosystem. And yes, it\u2019s hard not to feel for the people affected by the layoffs.\n  <\/p>\n<p style=\"margin:0\">\n    Behind the scenes, Epic has been juggling <strong>live-service volatility<\/strong>, heavy investment in <strong>Unreal Engine<\/strong>, and years of costly platform battles and store expansion. Meanwhile, competition for attention has tightened, with <i>UGC-driven hits<\/i> pulling time away from traditional battle royale loops. The question now is whether fresher seasons and steadier tools can rebuild momentum without reopening the spending gap.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fortnite Is Struggling?! Epic Games Lays Off 1000+ Employees\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/wo5Qaak1P1g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/#Why_are_analysts_saying_Fortnites_player_dip_isnt_the_main_story\" >Why are analysts saying Fortnite\u2019s player dip isn\u2019t the main story?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/#What_do_the_player_and_engagement_numbers_actually_show\" >What do the player and engagement numbers actually show?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/#How_do_layoffs_connect_to_Epics_bigger_cost_structure\" >How do layoffs connect to Epic\u2019s bigger cost structure?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/#Is_Roblox_competition_reshaping_Fortnites_engagement_battle\" >Is Roblox competition reshaping Fortnite\u2019s engagement battle?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/#Whats_next_for_Epics_%E2%80%9Ceverything_game%E2%80%9D_plan_and_Unreal_Engine\" >What\u2019s next for Epic\u2019s \u201ceverything game\u201d plan and Unreal Engine?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_are_analysts_saying_Fortnites_player_dip_isnt_the_main_story\"><\/span>Why are analysts saying Fortnite\u2019s player dip isn\u2019t the main story?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nAnalysts looking at <strong>Fortnite player decline<\/strong> keep repeating the same point : the softer numbers matter, yet they don\u2019t explain Epic Games\u2019 situation on their own. Fortnite has always had seasonal highs and lows, and that rhythm can hide what\u2019s really stressing a company\u2019s balance sheet. Publicly tracked console metrics cited by industry watchers show a clear drop from the game\u2019s 2023 peaks : lower annual peak <strong>monthly active users (MAU)<\/strong> on PlayStation and Xbox, and a steep slide in <strong>average monthly playtime<\/strong> by 2025. Those aren\u2019t niche signals; they\u2019re the kind of engagement shifts that hit <strong>live-service revenue<\/strong> through cosmetics, Battle Pass sales, and the general \u201cstickiness\u201d that keeps players spending. At the same time, veterans in market research have framed the downturn as one factor inside a bigger stack of pressures : higher production costs across the industry, wage inflation after the pandemic hiring boom, and a tougher fight for attention across social, streaming, and games. When those things hit together, even a giant title can feel less \u201cautomatic\u201d month to month.<\/p>\n\n<p class=\"wp-block-paragraph\">\nThat\u2019s also why analysts talk about <strong>cost-cutting<\/strong> as a predictable move, even if the scale shocks people. Epic has said it\u2019s been spending more than it earns, and outside observers connect that to several long-running bets : building and operating the <strong>Epic Games Store<\/strong>, funding R&amp;D around <strong>Unreal Engine<\/strong>, backing <strong>UEFN creator tools<\/strong>, and carrying the financial weight of extended platform disputes. Put plainly, Fortnite can dip and still be massive, but when a company\u2019s overhead is built for faster growth, a slower year turns into hard math. If you want a wider snapshot of Fortnite\u2019s place in 2025\u2019s ecosystem, this breakdown is a helpful reference : <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-global-giant-2025\/\" target=\"_blank\" rel=\"noopener noreferrer\" style=\"color:#0b57d0;text-decoration: none\">Fortnite\u2019s global footprint in 2025<\/a>, which situates the game\u2019s scale while acknowledging the shifting landscape. <i>Market saturation<\/i>, <i>engagement volatility<\/i>, and <i>live-service fatigue<\/i> are now part of the normal conversation, and that\u2019s a change from the \u201cFortnite prints money forever\u201d era.<\/p>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0;font-family: system-ui, -apple-system, Segoe UI, Roboto, Arial, sans-serif;font-size: 1rem;line-height: 1.65;color:#1f2a44\">\n    <strong>What analysts are really separating<\/strong> : Fortnite\u2019s <strong>engagement curve<\/strong> can soften while Epic\u2019s broader cost structure keeps rising. Those two lines crossing is where the tension starts.\n  <\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_do_the_player_and_engagement_numbers_actually_show\"><\/span>What do the player and engagement numbers actually show?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nWhen analysts cite the <strong>Fortnite engagement decline<\/strong>, they\u2019re usually pointing to a few measurable beats across 2023 to 2025 that suggest diminishing returns from tentpole moments. The OG map\u2019s comeback in late 2023 was widely described as a strong jolt, with month-on-month console MAUs jumping sharply. Later throwbacks didn\u2019t land the same way, according to the same tracking discussions : Chapter 2 OG drove a smaller month-on-month bump, and the late-2025 window reportedly peaked below the prior year\u2019s level. That pattern matters for a <strong>seasonal live-service model<\/strong> because it hints that nostalgia can spike interest, yet it may not keep lifting the ceiling every time. And when average monthly playtime gets cut roughly in half from late 2023 to 2025 in the cited console data, it calls attention to a second issue : not just \u201chow many players showed up,\u201d but \u201chow long they stayed.\u201d In monetization terms, fewer hours can mean fewer store visits, fewer impulses to grab a skin tied to an event, and less social gravity pulling friends back in.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>MAU spikes<\/strong> appear smaller over time, suggesting <i>diminishing hype cycles<\/i> rather than one-off failure<\/li><li><strong>Average playtime<\/strong> trends downward, which can weaken <i>cosmetics and Battle Pass conversion<\/i><\/li><li><strong>Season reception<\/strong> becomes riskier : one poorly received theme can drag the whole quarter<\/li><li><strong>Competing attention<\/strong> rises as other platforms win more minutes per day, not just more users<\/li><\/ul>\n\n<p class=\"wp-block-paragraph\">\nThere\u2019s also a human side that doesn\u2019t show up in charts. When a season doesn\u2019t connect, you can feel it in the squad chat : fewer \u201crun it back tonight\u201d messages, more \u201cmaybe later\u201d replies, and suddenly your regular trio becomes a once-a-week thing. That\u2019s not scientific, sure, but it matches what analysts describe as <strong>softening demand<\/strong>. And it\u2019s happening at the same time that rivals are winning cultural moments with quick-to-share minigames and creator-driven loops. In that environment, Epic can\u2019t treat a dip as a minor wobble, because <strong>retention<\/strong> is the engine for everything else : store revenue, tournament buzz, and the feeling that Fortnite is the place where everybody meets up. <i>Session length<\/i>, <i>return frequency<\/i>, and <i>content cadence<\/i> have become the stats that decide whether a season is remembered fondly or shrugged off.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_layoffs_connect_to_Epics_bigger_cost_structure\"><\/span>How do layoffs connect to Epic\u2019s bigger cost structure?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nThe layoffs that hit Epic in a single morning were widely described as one of the largest single rounds the industry has seen, and that scale is part of why analysts zoomed out fast. Epic had already reduced staff in 2023, and outside observers note that the company expanded aggressively between 2019 and the pandemic era, when competition for talent drove up salaries across games. Pair that with broad inflation pressures and higher development budgets, and you get a cost base that doesn\u2019t shrink on its own. In analyst commentary, staffing is often described as the biggest line item you can change quickly, which is why layoffs become the lever companies pull when <strong>revenue pressure<\/strong> meets <strong>fixed operating costs<\/strong>. That doesn\u2019t make the outcome easier to read, especially for the people affected, but it explains the mechanics without turning it into a one-game blame story. The argument from several market watchers is basically this : Fortnite slowing in 2025 reduces the cushion, and Epic\u2019s multi-front spending means there\u2019s less room for patience.<\/p>\n\n<p class=\"wp-block-paragraph\">\nEpic\u2019s costs aren\u2019t limited to keeping <strong>Fortnite live-service<\/strong> humming. Running <strong>Unreal Engine development<\/strong> is a long-term investment with real payroll weight. Maintaining the <strong>Epic Games Store<\/strong> across PC and expanding into mobile takes ongoing funding, partnerships, and incentives. And there\u2019s the financial drag of high-profile legal fights that Epic leadership has acknowledged came with major lost revenue opportunities, even if the company argues the principles were worth it. Analysts also point out a structural mismatch : traditional game studios used to scale teams up for shipping, then scale down after launch, while live-service models keep more people on the roster year-round. Epic sits at an intersection of those realities, trying to operate both a platform company and a hit-driven studio at once. <i>Margin pressure<\/i>, <i>wage inflation<\/i>, and <i>long-tail R&amp;D<\/i> can coexist for years, then suddenly collide when engagement cools.<\/p>\n\n<p class=\"wp-block-paragraph\">\nThe uncomfortable part is that none of this is unique to Epic. The past few years have seen layoffs across major publishers and platform holders, with executives frequently citing the same stack of forces : higher production costs, slower growth post-pandemic, and consumers spreading time across more entertainment options. Epic\u2019s story just lands louder because Fortnite is still a household name, so the contrast feels sharp. I\u2019ve covered enough game business cycles to know the pattern : when a company is broadening its footprint, it\u2019s betting that tomorrow\u2019s revenue will justify today\u2019s burn. If tomorrow shows up late, leadership starts trimming hard. That\u2019s not a moral judgment; it\u2019s a description of how <strong>profit margins<\/strong> get defended in public companies and private ones alike. For players, the practical question becomes whether the cuts slow content output or whether Epic manages to protect <strong>seasonal updates<\/strong>, <strong>live events<\/strong>, and <strong>creator tooling<\/strong> while reorganizing internally. <i>Production velocity<\/i> and <i>update quality<\/i> are the signals to watch over the next couple of cycles.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_Roblox_competition_reshaping_Fortnites_engagement_battle\"><\/span>Is Roblox competition reshaping Fortnite\u2019s engagement battle?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nSeveral analysts have pointed to Roblox\u2019s 2025 surge as a real-time example of how the <strong>attention economy<\/strong> is changing around Fortnite. This isn\u2019t just \u201canother shooter showed up,\u201d because Roblox isn\u2019t trying to win on the same terms. It wins by being frictionless, remixable, and relentlessly social : players bounce between short sessions, creator-made games, and trends that move fast on TikTok, YouTube, and Discord. In analyst commentary shared publicly, Roblox\u2019s daily visits and average playtime reportedly moved ahead of Fortnite for the first time in that period, which is the kind of milestone investors notice. For Fortnite, that creates a tricky situation. Epic has positioned Fortnite as more than a battle royale through additional modes and creator tools, yet shifting the public mindset takes time. When the game\u2019s non-shooter strands feel sidelined, or when a battle royale season isn\u2019t well received, players who are already tempted by other ecosystems don\u2019t need much of a push to drift.<\/p>\n\n<p class=\"wp-block-paragraph\">\nWhat makes the Roblox comparison sting for Epic is that it overlaps with Epic\u2019s own \u201ceverything game\u201d pitch. The promise of <strong>UGC platforms<\/strong> is scale : you don\u2019t ship every experience yourself, creators do, and the platform captures value through distribution and monetization. Fortnite has pieces of that with <strong>UEFN<\/strong> and creator islands, but analysts skeptical of the metaverse framing argue Roblox has a head start in cultural habit. And honestly, you can hear it in how people talk. Friends don\u2019t say, \u201cLet\u2019s play a specific Roblox title,\u201d they say, \u201cLet\u2019s get on Roblox,\u201d then decide. Fortnite still often gets framed as \u201cLet\u2019s play battle royale,\u201d even when there are other options. That gap in default behavior is tough to close, and it\u2019s why analysts treat <strong>Fortnite retention<\/strong> as only one slice of a wider platform fight. <i>Creator velocity<\/i>, <i>social stickiness<\/i>, and <i>trend responsiveness<\/i> are the variables that decide whether Fortnite\u2019s ecosystem pitch sticks beyond its core modes.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Whats_next_for_Epics_%E2%80%9Ceverything_game%E2%80%9D_plan_and_Unreal_Engine\"><\/span>What\u2019s next for Epic\u2019s \u201ceverything game\u201d plan and Unreal Engine?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nEpic leadership has publicly framed the current moment around execution : making Fortnite\u2019s seasonal content feel fresher, shipping stronger gameplay and live events, and improving developer tools as the company transitions from <strong>Unreal Engine 5<\/strong> and <strong>UEFN<\/strong> toward <strong>Unreal Engine 6<\/strong>. That priorities list reads like an attempt to stabilize the two engines Epic relies on : player excitement and creator productivity. If the battle royale cadence regains momentum, it buys time for the broader platform narrative to land. If the tooling gets smoother and more stable, creators can ship better islands faster, which helps Fortnite compete not only with shooters but with UGC ecosystems. Analysts have also noted Epic\u2019s hinting about major launch plans later in the year, which could mean new modes, bigger events, or a platform-level push. Nobody outside the company can verify specifics early, so the safer read is directional : Epic wants Fortnite to feel like a destination again, while Unreal\u2019s roadmap keeps the company relevant far beyond one title.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background:#0b1220;color:#fff\">\n<th style=\"text-align:left;padding: 12px 14px;font-size: 0.98rem;font-weight: 650\">Focus area<\/th>\n<th style=\"text-align:left;padding: 12px 14px;font-size: 0.98rem;font-weight: 650\">What Epic says it wants to improve<\/th>\n<th style=\"text-align:left;padding: 12px 14px;font-size: 0.98rem;font-weight: 650\">What analysts typically watch<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background:#ffffff\">\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\"><strong>Fortnite seasons<\/strong><\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\"><i>Fresh content<\/i>, story beats, and <strong>live events<\/strong><\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\"><strong>MAU<\/strong>, <strong>playtime<\/strong>, and post-event retention<\/td>\n<\/tr>\n<tr style=\"background:#f8faff\">\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\"><strong>UEFN creator ecosystem<\/strong><\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\">Tool <i>stability<\/i> and capability upgrades<\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\">Creator output, discovery, and <strong>monetization<\/strong> signals<\/td>\n<\/tr>\n<tr style=\"background:#ffffff\">\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\"><strong>Unreal Engine roadmap<\/strong><\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\">Transition toward <strong>Unreal Engine 6<\/strong><\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e9f5\">Adoption by studios and long-term licensing health<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<p class=\"wp-block-paragraph\"><div>\n<h2 style=\"margin:0 0 10px 0;font-size:22px;letter-spacing:0.2px\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p style=\"margin:0 0 10px 0;line-height:1.55;color:#1f2430\">\n    Analysts don\u2019t frame <strong>Fortnite player declines<\/strong> as the only story behind Epic\u2019s layoffs, and that feels accurate. A softer <strong>engagement curve<\/strong> can pinch revenue, but it lands on top of big, long-running costs: <strong>tooling and engine development<\/strong>, a growing platform business, and years of <strong>legal and distribution battles<\/strong>.\n  <\/p>\n<p style=\"margin:0;line-height:1.55;color:#1f2430\">\n    You can hear the tension in the messaging: build better <strong>seasonal content<\/strong>, stabilize <strong>creator tools<\/strong>, and still fund the broader ecosystem. Frankly, it\u2019s a tight budget math problem in a market where attention shifts fast, with <strong>Roblox-style UGC<\/strong> and other live-service titles pulling time away. The next launches will show whether Epic can rebalance without losing momentum.\n  <\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>IGN. \u00ab Epic Games Lays Off More Than 1,000 Staff as Fortnite Engagement Softens and Costs Rise \u00bb. IGN, 2025-09-26. Consult\u00e9 le 2026-03-27. <a href=\"https:\/\/www.ign.com\/articles\/epic-games-layoffs-fortnite-engagement-costs\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab An Update from Epic \u00bb. Epic Games Newsroom, 2025-09-26. Consult\u00e9 le 2026-03-27. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/an-update-from-epic\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Unreal Engine \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-27. <a href=\"https:\/\/www.unrealengine.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Microsoft. \u00ab Microsoft Workforce Reductions \u00bb. Microsoft Investor Relations, 2024-01-25. Consult\u00e9 le 2026-03-27. <a href=\"https:\/\/www.microsoft.com\/en-us\/Investor\/relations\/workforce-reductions.aspx\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Apple Inc. \u00ab Apple v. Epic Games \u00bb. Apple Legal, s.d. Consult\u00e9 le 2026-03-27. <a href=\"https:\/\/www.apple.com\/legal\/apple-epic-games\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/pk.ign.com\/fortnite\/253184\/news\/fewer-people-playing-fortnite-is-just-one-of-epics-many-problems-analysts-say\" rel=\"nofollow noopener\" target=\"\">pk.ign.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Analysts aren\u2019t pinning Epic Games\u2019 latest turbulence on Fortnite player decline alone. The data points to softer monthly active users [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[179,54,1578,904,1580],"class_list":["post-1143","post","type-post","status-publish","format-standard","hentry","category-news","tag-epic-games","tag-fortnite","tag-game-analytics","tag-gaming-challenges","tag-player-decline"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1143","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1143"}],"version-history":[{"count":1,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1143\/revisions"}],"predecessor-version":[{"id":1152,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1143\/revisions\/1152"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}