{"id":1167,"date":"2026-03-31T17:14:27","date_gmt":"2026-03-31T17:14:27","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1167"},"modified":"2026-03-29T09:50:03","modified_gmt":"2026-03-29T09:50:03","slug":"epic-games-layoffs-fortnite","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/","title":{"rendered":"Epic Games Slashes Workforce by 20% Amid &lsquo;Fortnite&rsquo; Revenue Decline"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px;line-height:1.55\">\n    Epic Games is cutting <strong>1,000 jobs<\/strong>, roughly <strong>20% of its workforce<\/strong>, as the company says <strong>Fortnite revenue<\/strong> is no longer keeping pace with spending. CEO Tim Sweeney told staff the <i>drop in Fortnite engagement<\/i> that began in 2025 has forced faster-than-planned cost trimming. Straight talk, no spin : the math stopped working.\n  <\/p>\n<p style=\"margin:0;line-height:1.55\">\n    Alongside the layoffs, Epic points to more than <strong>$500 million in cost savings<\/strong> tied to <i>contracting, marketing, and unfilled roles<\/i>, aiming to steady cash flow. The company also frames part of the pressure as <strong>industry-wide<\/strong>, citing <i>slower growth, tighter consumer spending, and weaker console sales<\/i>, while stressing the cuts are <strong>not driven by AI<\/strong>.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mass Layoffs Hit Fortnite Developer Epic Games - IGN Daily Fix\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/hcOYMz6Mlg4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/#Why_did_Epic_Games_cut_20_of_staff_amid_Fortnite_declines\" >Why did Epic Games cut 20% of staff amid Fortnite declines?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/#What_did_Tim_Sweeney_say_about_Fortnite_revenue_pressures\" >What did Tim Sweeney say about Fortnite revenue pressures?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/#How_do_industry_trends_and_console_sales_affect_Epics_plans\" >How do industry trends and console sales affect Epic\u2019s plans?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/#How_did_the_Apple_and_Google_fight_shape_Fortnites_mobile_return\" >How did the Apple and Google fight shape Fortnite\u2019s mobile return?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/#What_should_players_and_creators_expect_after_Epics_layoffs\" >What should players and creators expect after Epic\u2019s layoffs?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs-fortnite\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_did_Epic_Games_cut_20_of_staff_amid_Fortnite_declines\"><\/span>Why did Epic Games cut 20% of staff amid Fortnite declines?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Epic Games, the studio behind <strong>Fortnite<\/strong> and the <i>Unreal Engine<\/i>, said it is laying off roughly <strong>1,000 employees<\/strong>, about <strong>20% of its workforce<\/strong>. The company\u2019s CEO, Tim Sweeney, told staff the decision follows a <strong>downturn in Fortnite engagement<\/strong> that began in <strong>2025<\/strong>, a slide that reportedly left the business <strong>spending more than it earns<\/strong>. In plain terms, fewer players sticking around (and fewer purchases tied to that time spent) can hit cash flow fast, even for a giant. Epic also pointed to a broader package of <strong>cost reductions<\/strong>, including identified savings said to exceed <strong>$500 million<\/strong> across contracting, marketing, and unfilled roles, framed as a step toward financial stability. The company also indicated the reductions were <strong>not driven by AI<\/strong>, which matters because that rumor pops up any time layoffs hit the games industry. If you follow the sector, the context checks out : many publishers have been dealing with <strong>slower growth<\/strong>, <i>softer consumer spending<\/i>, and a fight for attention against streaming, social platforms, and everything else people do at night instead of gaming. For a live-service title like <strong>Fortnite revenue<\/strong>, \u201cengagement\u201d is not a fluffy metric; it\u2019s the engine behind <i>battle pass sales<\/i>, <i>cosmetics<\/i>, and brand collaborations. For extra reporting and timelines, these two breakdowns are useful reads : <a href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/<\/a> and <a href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-3\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-3\/<\/a>.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_did_Tim_Sweeney_say_about_Fortnite_revenue_pressures\"><\/span>What did Tim Sweeney say about Fortnite revenue pressures?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">In the internal message shared publicly, Sweeney\u2019s tone was apologetic, basically acknowledging that Epic has been through this before. He cited the <strong>Fortnite engagement downturn<\/strong> starting in 2025 as the main financial stressor, saying the company\u2019s spending level no longer matched incoming cash. That\u2019s a blunt admission, and it lines up with how live-service economics work : you can have a huge brand and still feel squeezed if retention slips, marketing costs rise, or content cadence becomes harder to sustain without burning teams out. Sweeney also pointed to industry conditions that many studios have been naming lately, including <strong>lower growth<\/strong> across gaming, weaker consumer outlays, and tougher cost math as development budgets climb. He noted that <i>current console generations<\/i> have been selling fewer units than prior cycles, which can reduce the total addressable audience for premium and live-service releases, even if PC remains strong. He also called out the competition for time, which, honestly, is the part people underestimate : a player\u2019s evening is finite, and Fortnite competes with other games, but also with TikTok, Netflix, sports, and whatever else wins that attention slot.<\/p>\n\n<p class=\"wp-block-paragraph\">He also addressed a point that\u2019s been floating around the industry : layoffs \u201cbecause AI.\u201d Epic stated these cuts are <strong>not due to AI<\/strong>, which doesn\u2019t mean the company ignores automation or tools, but it does clarify the stated driver is <strong>revenue and cost imbalance<\/strong>. From a newsroom perspective, that distinction matters, because public narratives can harden fast. And from a player perspective, yeah, it can feel weird reading corporate notes while you\u2019re just trying to enjoy a ranked session. Still, Epic\u2019s message was pretty direct : the company wants to keep itself funded, stabilize operations, and continue investing in long-term bets like <strong>mobile Fortnite<\/strong> and platform growth, without pretending the last year was business-as-usual.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Engagement decline<\/strong> is tied to <i>live-service monetization<\/i> (passes, skins, bundles).<\/li><li><strong>Spending outran revenue<\/strong>, pushing the company toward major headcount cuts.<\/li><li><strong>Over $500M in savings<\/strong> was identified across contracting, marketing, and open roles.<\/li><li>Epic said the layoffs are <strong>not AI-driven<\/strong>, countering a common assumption.<\/li><li>Industry pressures include <strong>slower growth<\/strong> and <i>heavier competition for screen time<\/i>.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_industry_trends_and_console_sales_affect_Epics_plans\"><\/span>How do industry trends and console sales affect Epic\u2019s plans?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">The wider games market has been in a weird spot : not collapsing, not booming, just tighter. Epic referenced <strong>weaker spending<\/strong> and tougher \u201ccost economics,\u201d which is a tidy way to say development, marketing, and infrastructure bills keep rising while many players get pickier about what they buy. Even for a heavyweight like <strong>Epic Games<\/strong>, operating a global live-service ecosystem isn\u2019t cheap : server capacity, anti-cheat work, creator tools, customer support, publishing operations, and constant content production all need steady investment. When consoles sell fewer units than earlier generations, as Epic suggested, that can reduce growth headroom, particularly in households where a new system purchase used to bring new players into the ecosystem. And when the list of entertainment options keeps expanding, the battle becomes less about \u201cwho has the best shooter\u201d and more about \u201cwho earns the most hours per week.\u201d That\u2019s where <strong>Fortnite engagement<\/strong> becomes the north star metric, because time spent often maps to social stickiness, spending patterns, and creator activity.<\/p>\n\n<p class=\"wp-block-paragraph\">Planning under those conditions forces tradeoffs. Companies tend to focus resources on what drives retention : fresh seasons, limited-time events, high-signal collaborations, and smoother onboarding for new or returning players. But there\u2019s also the \u201cinvisible\u201d work that players only notice when it breaks : stability patches, matchmaking improvements, moderation systems, and security. If budgets tighten, leadership has to decide what gets protected. From what Epic communicated, the goal is to reach a more stable cost base while still preparing for future growth lanes. That\u2019s not always pretty, and it can be unsettling for staff and fans alike. Personally, as someone who\u2019s spent too many nights grinding rotations and endgames, I\u2019ve seen how quickly player mood swings when updates feel thin or when performance dips in big events. If Epic\u2019s cost reset helps them keep the live-service machine steady, it might show up later as fewer \u201cwhy is the ping spiking?\u201d nights and more consistently polished seasonal launches, though that\u2019s something only time can prove.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_did_the_Apple_and_Google_fight_shape_Fortnites_mobile_return\"><\/span>How did the Apple and Google fight shape Fortnite\u2019s mobile return?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Epic\u2019s situation isn\u2019t only about macro trends; it also has a company-specific wound that\u2019s been open for years : the long legal battle tied to <strong>Fortnite on iOS<\/strong> and Android distribution rules. Back in 2020, Epic encouraged players to use a direct payment option that bypassed platform commission structures, which led to Fortnite being removed from both Apple\u2019s App Store and Google\u2019s Play ecosystem for phones and tablets. Epic argued that the platform holders\u2019 rules around payments and in-app purchases raised <strong>antitrust<\/strong> concerns, while Apple and Google defended their marketplace policies and fee models. The immediate effect for Fortnite was simple and painful : losing easy access to <strong>billions of smartphones<\/strong> isn\u2019t a small channel disruption; it can reshape acquisition funnels, social growth, and long-term monetization, especially as mobile gaming keeps expanding globally.<\/p>\n\n<p class=\"wp-block-paragraph\">Epic has since described Fortnite as being in the early stages of returning to mobile and optimizing for smartphone audiences, framing the company as taking hits while pushing for changes that could benefit developers more broadly. With major parts of the lawsuits largely concluded, Epic is moving forward with backing that includes a <strong>$1.5 billion Disney investment<\/strong>. That investment has been positioned as support for future experiences and ecosystem growth, and it also signals that partners still see long-term upside in Epic\u2019s platform ambitions. Still, there\u2019s a practical reality here : getting back on mobile isn\u2019t just \u201cflip a switch.\u201d It\u2019s distribution logistics, performance tuning across a crazy range of devices, compliance with evolving store policies, and convincing lapsed players to return. If you\u2019ve ever tried to optimize a competitive shooter for both high-end PCs and mid-range phones, you already know it\u2019s a grind. Epic is basically telling the market : we\u2019re not done, but we need to right-size now to keep funding the push.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a reputational layer. The 2020 move was loud, and it drew a hard line between Epic and the platform owners. Even if the legal landscape shifts, rebuilding a frictionless mobile presence takes time, patience, and careful messaging to players who just want the game available where they are. That\u2019s why this layoff story and the mobile story connect : if mobile represents a growth lever for <strong>Fortnite revenue decline<\/strong> recovery, Epic has to keep enough operational strength to execute, while trimming burn so the plan doesn\u2019t collapse under its own costs.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_should_players_and_creators_expect_after_Epics_layoffs\"><\/span>What should players and creators expect after Epic\u2019s layoffs?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">For players, the first question is always whether the game changes tomorrow. Typically, layoffs don\u2019t instantly rewrite a live-service roadmap, because teams plan seasons and features months in advance, and a lot of work is already queued. The risk shows up later : schedules slip, experimental modes get shelved, or support bandwidth tightens. For creators, especially those tied to <strong>Fortnite\u2019s creator economy<\/strong> and *UGC tools*, the concern tends to be consistency : stable updates, reliable publishing pipelines, clear policy enforcement, and responsive support. Epic said the layoff, paired with major cost savings, is meant to put the company on firmer footing. If that\u2019s accurate, the best-case scenario is a period of tighter spending that still protects the core loop : frequent content beats, solid performance, and creator tools that don\u2019t break every other patch. If it\u2019s not handled well, you can end up with the opposite : slower iteration and a community that feels ignored. Nobody wants that, including Epic, because <strong>engagement<\/strong> is the whole ballgame now.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background:#0f172a;color:#ffffff\">\n<th style=\"padding:12px;text-align:left;font-weight:700\">Area<\/th>\n<th style=\"padding:12px;text-align:left;font-weight:700\">What may change short-term<\/th>\n<th style=\"padding:12px;text-align:left;font-weight:700\">What to watch over 3\u20136 months<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background:#ffffff\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Fortnite live-service updates<\/strong><\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><i>Roadmap mostly holds<\/i>, minor timing shifts<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Season cadence, event scale, patch stability<\/td>\n<\/tr>\n<tr style=\"background:#f8fafc\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Creator ecosystem<\/strong><\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Support queues may slow, docs updates vary<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Tool reliability, moderation speed, payout clarity<\/td>\n<\/tr>\n<tr style=\"background:#ffffff\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Mobile strategy<\/strong><\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Ongoing optimization and distribution work<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Availability expansion, performance on mid-range phones<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin: 0 0 10px 0;line-height: 1.55\">\n    Epic Games\u2019 decision to cut around <strong>20% of its workforce<\/strong> reflects a tough reset tied to a <strong>Fortnite revenue slowdown<\/strong> and higher operating costs. The company says the dip in engagement that began in 2025 pushed spending ahead of earnings, so layoffs and broader savings were used to steady funding. It\u2019s a hard message to read, honestly.\n  <\/p>\n<p style=\"margin: 0;line-height: 1.55\">\n    Epic also points to wider headwinds: <strong>softer consumer spending<\/strong>, <strong>slower console cycles<\/strong>, and games competing with other entertainment for attention, while stressing the cuts are <strong>not driven by AI<\/strong>. With major mobile-store disputes largely behind it and fresh backing like <strong>Disney\u2019s $1.5B investment<\/strong>, Epic is betting on a longer runway, including a gradual <strong>return to mobile<\/strong>.\n  <\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab An Update on Epic \u00bb. Epic Games Newsroom, 2023-09-28. Consult\u00e9 le 2026-03-28. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/an-update-on-epic\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games (Tim Sweeney). \u00ab Statement posted by Epic Games on X (employee note regarding layoffs and Fortnite engagement) \u00bb. X, 2026-03-25. Consult\u00e9 le 2026-03-28. <a href=\"https:\/\/x.com\/EpicGames\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Fast Company. \u00ab Epic Games lays off 1,000 employees, citing a downturn in Fortnite engagement \u00bb. Fast Company, 2026-03-25. Consult\u00e9 le 2026-03-28. <a href=\"https:\/\/www.fastcompany.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>The Walt Disney Company. \u00ab Disney and Epic Games to Create Expansive and Open Games and Entertainment Universe Connected to Fortnite \u00bb. The Walt Disney Company (Press Release), 2024-02-07. Consult\u00e9 le 2026-03-28. <a href=\"https:\/\/thewaltdisneycompany.com\/disney-and-epic-games-fortnite\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games, Inc. \u00ab Epic Games, Inc. v. Apple Inc. \u00bb. United States District Court, Northern District of California, s.d. Consult\u00e9 le 2026-03-28. <a href=\"https:\/\/www.cand.uscourts.gov\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/finance.yahoo.com\/sectors\/technology\/articles\/epic-games-layoffs-today-fortnite-193000905.html?fr=sycsrp_catchall\" rel=\"nofollow noopener\" target=\"\">finance.yahoo.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Epic Games is cutting 1,000 jobs, roughly 20% of its workforce, as the company says Fortnite revenue is no longer [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[179,54,1487,1605,1489],"class_list":["post-1167","post","type-post","status-publish","format-standard","hentry","category-news","tag-epic-games","tag-fortnite","tag-layoffs","tag-revenue-decline","tag-workforce-reduction"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1167","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1167"}],"version-history":[{"count":1,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1167\/revisions"}],"predecessor-version":[{"id":1169,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1167\/revisions\/1169"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1167"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1167"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1167"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}