{"id":1189,"date":"2026-04-02T15:36:01","date_gmt":"2026-04-02T15:36:01","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1189"},"modified":"2026-03-30T09:36:14","modified_gmt":"2026-03-30T09:36:14","slug":"fortnite-player-decline-2","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/","title":{"rendered":"Analysts Highlight Decline in Fortnite Players Among Multiple Challenges Facing Epic Games"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px 0;color:#e9eefc;font-family:system-ui,-apple-system,Segoe UI,Roboto,Arial,sans-serif;font-size:16.5px;line-height:1.55\">\n    Analysts are pointing to a <strong>drop in Fortnite engagement<\/strong> through 2025, and it\u2019s landing at the same time Epic Games is dealing with <strong>major cost pressure<\/strong>. You hear that and think, \u201cok, so what\u2019s really driving it ?\u201d The story isn\u2019t just one game having a soft season. It\u2019s a mix of <i>rising development expenses<\/i>, <i>slower seasonal impact<\/i>, and a tougher fight for attention as <strong>rival platforms gain time spent<\/strong> across consoles and beyond.\n  <\/p>\n<p style=\"margin:0;color:#e9eefc;font-family:system-ui,-apple-system,Segoe UI,Roboto,Arial,sans-serif;font-size:16.5px;line-height:1.55\">\n    Epic\u2019s recent layoffs have put a harsh spotlight on how a company built around <strong>live-service momentum<\/strong> can get squeezed when <strong>revenue expectations tighten<\/strong>. At the same time, Epic has been funding big bets outside Fortnite, including <strong>storefront expansion<\/strong> and <strong>platform disputes<\/strong>, while trying to sell Fortnite as an <i>\u201ceverything game\u201d<\/i> rather than only battle royale. It\u2019s a lot to balance, and the numbers are starting to tell that story.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"What&#039;s REALLY Going On with Fortnite Right Now\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/wo5Qaak1P1g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/#Why_are_analysts_pointing_to_a_Fortnite_player_decline_in_2025\" >Why are analysts pointing to a Fortnite player decline in 2025?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/#What_does_Epics_latest_layoff_wave_say_about_its_costs\" >What does Epic\u2019s latest layoff wave say about its costs?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/#Is_Fortnites_engagement_dip_tied_to_seasons_or_new_rivals\" >Is Fortnite\u2019s engagement dip tied to seasons or new rivals?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/#How_did_legal_fights_and_platform_bets_strain_Epics_finances\" >How did legal fights and platform bets strain Epic\u2019s finances?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/#What_signals_should_players_watch_for_in_Fortnites_next_steps\" >What signals should players watch for in Fortnite\u2019s next steps?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline-2\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_are_analysts_pointing_to_a_Fortnite_player_decline_in_2025\"><\/span>Why are analysts pointing to a Fortnite player decline in 2025?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Analysts tracking <strong>Fortnite player engagement<\/strong> have been flagging a real slowdown through 2025, and it\u2019s not based on vibes or random timeline chatter. They\u2019re leaning on <strong>console MAU trends<\/strong> (monthly active users) and <strong>average playtime<\/strong> signals that are widely used across the industry when publishers try to measure whether a live-service game is holding attention. One snapshot that got repeated in commentary: after the 2023 \u201cOG map\u201d return, Fortnite saw a sharp month-over-month lift on PlayStation and Xbox, while later \u201cOG\u201d remixes generated smaller bumps, and late-2025 peaks landed lower than the prior year\u2019s end-of-year high. On top of that, the reported average monthly playtime on those platforms slid materially compared with late 2023. Those aren\u2019t tiny changes; those are the kind of shifts that make finance teams nervous because <strong>live-service revenue<\/strong> often follows time spent.<\/p>\n\n<p class=\"wp-block-paragraph\">From a player\u2019s perspective, it also tracks with what many squads felt in real time: seasonal reception was uneven, and some updates didn\u2019t hit with the same force as earlier cycles. Fortnite has always had <i>seasonal volatility<\/i>, where one season feels electric and the next one lands flat. In 2025, the softer stretch coincided with less momentum around non-shooter experiments and mixed reactions to the main battle royale theme choices. When your flagship mode is the core of <strong>in-game spending<\/strong> and <strong>Battle Pass conversion<\/strong>, even a \u201cjust okay\u201d season can show up fast in the metrics.<\/p>\n\n<p class=\"wp-block-paragraph\">And yes, competition mattered. Analysts noted that Roblox (driven by breakout mini-games and social loops) surged in attention and, in some periods, outpaced Fortnite on engagement-style indicators. That doesn\u2019t mean Fortnite \u201clost\u201d overnight, it\u2019s still a giant. It means the <strong>fight for player time<\/strong> got tighter, and the margin for a slow season shrank fast in a market where players swap games freely.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_does_Epics_latest_layoff_wave_say_about_its_costs\"><\/span>What does Epic\u2019s latest layoff wave say about its costs?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Epic Games\u2019 decision to cut more than <strong>1,000 roles<\/strong> in a single round shocked fans, but analysts largely framed it as a cost reset after years of spending into multiple big bets. Epic leadership publicly pointed to <strong>rising development costs<\/strong> and a softer outlook for Fortnite engagement through 2025, and outside observers added context: Epic had expanded headcount notably since 2019, in the same era when studios across the industry were hiring aggressively. That period came with <i>wage inflation<\/i> in game development, plus broader economic pressures that raised compensation expectations and operating costs. When revenue growth slows, payroll is often the largest lever companies pull, even when it\u2019s painful and disruptive.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also recent precedent. Epic went through a major reduction around 2023, then Fortnite hit a temporary spike around a high-profile live moment and new mode pushes. That pattern\u2014cut costs, ship big content, see a bump, then normalize\u2014makes the newest round feel less like a one-off and more like a company trying to keep its <strong>profit margins<\/strong> from compressing. Reports indicated that Epic still retained over <strong>4,000 employees<\/strong> after the cuts, but the direction analysts described was clear: shrinking closer to a pre-pandemic scale while trying to protect long-term product plans like Unreal Engine evolution and Fortnite\u2019s tooling.<\/p>\n\n<p class=\"wp-block-paragraph\">If you\u2019ve ever worked somewhere scaling fast, then correcting hard, it has a specific emotional whiplash. For the people affected, it\u2019s not a spreadsheet move, it\u2019s a morning where your badge stops working. For the business, though, analysts keep coming back to the same point: in a tough market, <strong>cutting costs<\/strong> is faster than rebuilding <strong>player engagement<\/strong> and <strong>monetization<\/strong>. It\u2019s a blunt tool, and it can create morale issues, but it\u2019s the tool many public and private game companies are using right now.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_Fortnites_engagement_dip_tied_to_seasons_or_new_rivals\"><\/span>Is Fortnite\u2019s engagement dip tied to seasons or new rivals?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Analysts have been careful not to pin Fortnite\u2019s 2025 softness on one villain. Part of it looks like the normal rhythm of <strong>battle royale seasons<\/strong>: some chapters land, some don\u2019t, and there\u2019s usually an annual uplift when a new Chapter arrives. In 2025, the downbeat talk centered on a slower year across the main loop, with certain seasonal themes drawing a colder response, while the \u201ceverything game\u201d pitch\u2014racing, music experiences, survival-style ideas\u2014didn\u2019t consistently hold attention at the same scale as classic BR. That gap matters, because Epic\u2019s broader strategy depends on Fortnite being both a top-tier shooter and a long-session platform that supports creators, modes, and branded events.<\/p>\n\n<p class=\"wp-block-paragraph\">At the same time, Roblox wasn\u2019t just \u201cstill around\u201d, it was having a moment. The platform\u2019s viral mini-games reached mainstream scale, and analysts highlighted that it began to surpass Fortnite on some engagement measures for the first time in that window. That\u2019s not about which game is better; it\u2019s about <strong>time allocation<\/strong>. Players only have so many hours, and when a rival offers fast novelty loops, social features, and shareable challenges, it becomes a direct competitor for <strong>daily active users<\/strong> and <strong>spend<\/strong>. If you\u2019ve got younger players in your circle, you\u2019ve probably heard it in plain language: \u201cWe\u2019re on Roblox tonight, it\u2019s funny.\u201d That\u2019s the whole battle right there.<\/p>\n\n<p class=\"wp-block-paragraph\">One under-discussed angle is how players respond to <i>perceived stagnation<\/i>. Even small friction\u2014loot pool frustration, pacing issues, or a theme that doesn\u2019t resonate\u2014can lower sessions per week. And once session frequency dips, the store and pass feel less compelling. Epic can counter this with sharper seasonal storytelling, better pacing, and events that feel worth logging in for. It\u2019s not magic, it\u2019s iteration. If you want a practical example of how challenge design can keep engagement tight, this breakdown of structured tasks and progression loops is a useful reference point: <a href=\"https:\/\/0kill-7assists.com\/blog\/concord-highguard-challenges\/\" target=\"_blank\" rel=\"noopener\">https:\/\/0kill-7assists.com\/blog\/concord-highguard-challenges\/<\/a>. The details differ by game, but the psychology of \u201cone more match\u201d is pretty consistent.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_did_legal_fights_and_platform_bets_strain_Epics_finances\"><\/span>How did legal fights and platform bets strain Epic\u2019s finances?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Commentary around Epic\u2019s finances keeps circling back to one expensive reality: Epic didn\u2019t just fund Fortnite content. It also spent heavily on a multi-year strategy to challenge platform economics and build alternatives, including the <strong>Epic Games Store<\/strong> and high-profile legal battles related to app store policies. Epic leadership has publicly acknowledged that these fights carried a major opportunity cost in lost revenue, alongside the direct expense of years-long litigation. Analysts argue that even when those efforts influence the industry conversation\u2014especially around <strong>direct-to-consumer payments<\/strong>\u2014they still create financial drag that can stack up fast when your core product hits a softer engagement period.<\/p>\n\n<p class=\"wp-block-paragraph\">Then there\u2019s the platform build itself. Running a storefront, funding exclusives or incentive programs, maintaining infrastructure across PC and mobile ambitions, and trying to gain share against an incumbent like Steam is not cheap. Analysts also pointed out other initiatives that look like long-term ecosystem investments, including potential B2B-style payment solutions and developer tooling expansion. Some of those bets may pay off later, but the bill arrives immediately in the form of <strong>headcount<\/strong>, <strong>partnership costs<\/strong>, and ongoing product development. When combined with a tougher macro environment, those layers can push leadership toward a dramatic reset rather than a slow drip of smaller cuts.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Litigation and policy campaigns<\/strong> can reduce revenue while adding long-running legal costs, especially when outcomes take years.<\/li><li><strong>Storefront competition<\/strong> requires sustained spending on features, trust, and incentives to shift user behavior away from incumbents.<\/li><li><strong>Tooling roadmaps<\/strong> (UE, UEFN, future engine work) demand stable investment even when game revenue fluctuates.<\/li><li><strong>Macro pressure<\/strong> (higher wages and inflation-linked costs) tightens margins when engagement softens.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_signals_should_players_watch_for_in_Fortnites_next_steps\"><\/span>What signals should players watch for in Fortnite\u2019s next steps?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Players don\u2019t need internal dashboards to spot where Fortnite is headed; the tells are usually visible in the game client. In public statements, Epic leadership has stressed a focus on <strong>fresh seasonal content<\/strong>, stronger story and gameplay beats, and live events that feel like shared moments again, while also pushing for improved stability and capability in creator tooling as Epic transitions from <strong>Unreal Engine 5<\/strong> and <strong>UEFN<\/strong> toward <strong>Unreal Engine 6<\/strong>. If that plan is real, the first signals will look familiar: fewer \u201cfiller\u201d weeks, better pacing in limited-time modes, less friction in matchmaking and performance, and creator tools that reduce publish headaches. When those things land, you\u2019ll see it in sessions: friends list fills up, late-night squads return, and the Battle Pass stops feeling like homework.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background: #0f172a;color: #fff\">\n<th style=\"text-align: left;padding: 12px 14px;font-weight: 700\">Signal to watch<\/th>\n<th style=\"text-align: left;padding: 12px 14px;font-weight: 700\">What it suggests<\/th>\n<th style=\"text-align: left;padding: 12px 14px;font-weight: 700\">Why it matters for engagement<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background: #ffffff\">\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\"><strong>Season pacing<\/strong> (quests, LTMs, mid-season beats)<\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\">Whether content cadence is designed to pull players back weekly<\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\"><i>Retention<\/i> rises when there\u2019s a steady drip of reasons to queue<\/td>\n<\/tr>\n<tr style=\"background: #fafafa\">\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\"><strong>Live events quality<\/strong> (scale, reliability, replay value)<\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\">Whether Epic is investing in big cultural moments again<\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\">Events drive <strong>returning players<\/strong> and word-of-mouth spikes<\/td>\n<\/tr>\n<tr style=\"background: #ffffff\">\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\"><strong>UEFN stability<\/strong> (publish flow, tools, performance)<\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\">Whether creator content can scale without breaking sessions<\/td>\n<td style=\"padding: 12px 14px;border-top: 1px solid #e6e6e6\"><i>UGC variety<\/i> helps defend against rivals competing for time<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 10px 0;line-height:1.55\">\n    Analysts point to a <strong>2025 drop in Fortnite engagement<\/strong> that lines up with softer seasonal impact and tougher competition for attention, including <strong>Roblox\u2019s rising playtime<\/strong>. That slowdown matters, because Fortnite has long carried a large share of Epic\u2019s day-to-day revenue story, and it shows up fast in <strong>monthly active users and hours played<\/strong>.\n  <\/p>\n<p style=\"margin:0;line-height:1.55\">\n    At the same time, Epic is juggling <strong>high development costs<\/strong>, years of <strong>platform and legal spending<\/strong>, and continued investment in <strong>Unreal Engine and UEFN tooling<\/strong>. Honestly, it reads less like one bad season and more like timing: big bets meeting a tighter market, with staffing cuts used to steady margins while Fortnite tries to regain momentum.\n  <\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab An Update from Epic on Changes to Fortnite, Unreal Engine, and Our Teams \u00bb. Epic Games, 2023-09-28. Consult\u00e9 le 2026-03-30. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/an-update-from-epic-on-changes-to-fortnite-unreal-engine-and-our-teams\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>IGN. \u00ab Epic Games Lays Off Over 1,000 Staff as Fortnite Engagement Drops and Costs Rise, Analysts Say \u00bb. IGN, 2025-09-26. Consult\u00e9 le 2026-03-30. <a href=\"https:\/\/www.ign.com\/articles\/epic-games-lays-off-over-1000-staff-as-fortnite-engagement-drops-and-costs-rise-analysts-say\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>0kill-7assists.com. \u00ab Epic Games Layoffs \u00bb. 0kill-7assists.com, s.d. Consult\u00e9 le 2026-03-30. <a href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Federal Trade Commission. \u00ab FTC Takes Action Against Epic Games for Violations of Children\u2019s Privacy and Unfair Payment Practices \u00bb. Federal Trade Commission, 2022-12-19. Consult\u00e9 le 2026-03-30. <a href=\"https:\/\/www.ftc.gov\/news-events\/news\/press-releases\/2022\/12\/ftc-takes-action-against-epic-games-violations-childrens-privacy-unfair-payment-practices\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/nordic.ign.com\/fortnite\/105532\/news\/fewer-people-playing-fortnite-is-just-one-of-epics-many-problems-analysts-say\" rel=\"nofollow noopener\" target=\"\">nordic.ign.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Analysts are pointing to a drop in Fortnite engagement through 2025, and it\u2019s landing at the same time Epic Games [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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