{"id":1347,"date":"2026-04-09T15:08:50","date_gmt":"2026-04-09T15:08:50","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1347"},"modified":"2026-04-07T09:32:07","modified_gmt":"2026-04-07T09:32:07","slug":"sony-fortnite-dance-lawsuit","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/","title":{"rendered":"Sony Faces Legal Battle Over Alleged Fortnite Dance Infringement"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px 0;font-size:16px;color:#1b1b1f\">\n    <strong>Sony<\/strong> is facing a federal lawsuit tied to a <strong>Fortnite emote<\/strong> based on the \u201cBye, Bye, Bye\u201d choreography. Choreographer <strong>Darrin Henson<\/strong> claims he owns the dance and alleges <strong>Sony Music Holdings<\/strong> licensed it out without his approval. The filing seeks a court declaration of ownership and requests profits linked to recent uses. <i>copyright ownership<\/i> and <i>licensing authority<\/i> are at the center of the dispute.\n  <\/p>\n<p style=\"margin:0;font-size:16px;color:#1b1b1f\">\n    The case notably targets Sony rather than Marvel or Epic Games, even though the move appears in a major film and inside Fortnite. Henson argues the dance is being linked to the movie\u2019s branding instead of the original NSYNC era, and that others may be benefiting from it. Not gonna lie, <strong>dance IP<\/strong> inside games keeps getting messy. Under U.S. law, <i>choreography can be protected<\/i>, but the line between protectable expression and basic movement is still debated.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Lawsuits Against Fortnite Over Stolen Dance Moves\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/FAuxbDePDHg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/#What_is_the_Sony_lawsuit_about_the_Fortnite_dance_really_alleging\" >What is the Sony lawsuit about the Fortnite dance really alleging ?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/#Who_owns_choreography_rights_when_a_dance_becomes_an_emote\" >Who owns choreography rights when a dance becomes an emote ?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/#Why_did_the_lawsuit_target_Sony_instead_of_Epic_or_Marvel\" >Why did the lawsuit target Sony instead of Epic or Marvel ?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/#How_do_courts_decide_if_a_dance_move_is_copyrightable\" >How do courts decide if a dance move is copyrightable ?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/#What_could_this_Sony_case_change_for_Fortnite_emotes_going_forward\" >What could this Sony case change for Fortnite emotes going forward ?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/sony-fortnite-dance-lawsuit\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_is_the_Sony_lawsuit_about_the_Fortnite_dance_really_alleging\"><\/span>What is the Sony lawsuit about the Fortnite dance really alleging ?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Sony is facing a fresh <strong>copyright lawsuit<\/strong> tied to a dance that ended up crossing into <strong>Fortnite emotes<\/strong> territory, and the claim is pretty specific : choreographer Darrin Henson alleges that <strong>Sony Music Holdings<\/strong> licensed his choreography without getting his approval. The dance at the center of the dispute is associated with the \u201cBye, Bye, Bye\u201d performance history, and it has recently been visible again through major entertainment placements, including its appearance connected to the <i>Deadpool &amp; Wolverine<\/i> rollout and a licensed emote in Epic\u2019s game. According to reporting referenced by outlets covering the filing, Henson says he\u2019s the \u201crightful owner\u201d of the choreography and that Sony wasn\u2019t in a position to authorize third-party use on its own. The suit was filed in federal court on March 27, and it targets Sony rather than Marvel or Epic, even though both a Marvel film context and <strong>Fortnite IP<\/strong> are part of the broader story people recognize. That choice matters, because it frames the case as a dispute over <strong>music-company licensing practices<\/strong> rather than a direct attack on game developers or film studios. Henson\u2019s position also leans on timing : he argues the choreography existed before the music video Sony points to, and that ownership of a video doesn\u2019t automatically mean ownership of the underlying dance steps. If you\u2019ve followed the long line of <strong>Fortnite dance litigation<\/strong> over the years, this one feels different, not because the stakes are higher, but because it\u2019s aimed at the licensing chain instead of the game itself. For anyone watching cross-media deals, it\u2019s another reminder that <i>short-form dances<\/i> and <strong>digital emotes<\/strong> can trigger real legal friction when rights aren\u2019t crystal clear.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Who_owns_choreography_rights_when_a_dance_becomes_an_emote\"><\/span>Who owns choreography rights when a dance becomes an emote ?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/04\/Who-owns-choreography-rights-when.jpeg\" alt=\"Who owns choreography rights when a dance becomes an emote ?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Choreography can be protected under U.S. law, but the tricky part is that not every dance qualifies as protected expression. Under the <strong>Copyright Act of 1976<\/strong>, choreographic works may be copyrightable when they show sufficient originality and are fixed in a tangible form (recorded video, written notation, etc.). Sounds straightforward, then you look closer : observers, including educational sources such as Berklee Online, point out that many short dance patterns or common movements may not clear the originality threshold. That gray area is exactly why these fights keep showing up around <strong>Fortnite emotes<\/strong>. A lot of people hear \u201cdance\u201d and assume it\u2019s automatically owned by someone, but courts tend to look for distinctive sequencing, structure, and creative choices, not just gestures anyone could do at a party. In this dispute, Henson reportedly emphasizes that he never transferred ownership of the choreography, while Sony\u2019s side, as described in coverage, has been associated with ownership claims linked to the music video for the song. That creates a classic rights tangle : <strong>music rights<\/strong>, <strong>music video rights<\/strong>, and <strong>choreography rights<\/strong> can be held by different parties, and licensing one bundle doesn\u2019t always grant permission for another.<\/p>\n\n<p class=\"wp-block-paragraph\">From a gamer\u2019s perspective, it\u2019s easy to shrug and say \u201cit\u2019s just an emote\u201d, but industry contracts don\u2019t treat it that casually, especially once a dance becomes a monetized digital item. Emotes sit at the intersection of <strong>game monetization<\/strong>, <strong>licensed content<\/strong>, and *performer-driven culture*. One detail that stands out in the reporting is the claim that the dance is now being associated more with the newer film context than with NSYNC\u2019s original era and video identity. That association argument isn\u2019t just about feelings; it can relate to how commercial value moves when a work is repackaged. If you want a broader sense of how tightly cross-brand deals can be woven in Fortnite right now, it helps to look at how big partners handle collaborations and rollouts, including coverage like this overview of a Disney tie-in : <a href=\"https:\/\/0kill-7assists.com\/blog\/disney-fortnite-collaboration\/\" target=\"_blank\" rel=\"noopener\">https:\/\/0kill-7assists.com\/blog\/disney-fortnite-collaboration\/<\/a>. The business machine behind skins and emotes is fast, and that speed can clash with the slower pace of <strong>rights clearance<\/strong> when ownership is disputed.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_did_the_lawsuit_target_Sony_instead_of_Epic_or_Marvel\"><\/span>Why did the lawsuit target Sony instead of Epic or Marvel ?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">On paper, many people expected Epic Games to be the target, because Fortnite is where players actually buy and use the emote. Yet the lawsuit reportedly focuses on <strong>Sony Music Holdings<\/strong>, and that choice makes strategic sense if the plaintiff believes the core issue is the initial licensing authorization. If Henson\u2019s claim is that Sony licensed choreography \u201cwithout approval\u201d, then Sony is positioned as the party that allegedly overreached first, and everything downstream becomes a consequence. In practical terms, that can simplify the legal theory : rather than arguing about how Epic implemented the emote, the complaint can frame the dispute around whether Sony had the rights to license the choreography at all. Marvel, meanwhile, is left out even though the dance appears connected to a Marvel film moment, likely because the complaint is trying to keep the case centered on one licensing decision and one set of contracts. It\u2019s not a moral statement; it\u2019s legal framing.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a business reality here that gaming fans feel even if they don\u2019t talk about it in legal terms : <strong>licensing pipelines<\/strong> are layered, and sometimes a developer is relying on representations made by a licensor. When a licensor says \u201cwe own this\u201d or \u201cwe control these rights\u201d, the developer may build content based on that assurance. If the assurance is wrong, the dispute can bounce back up the chain. That dynamic has been on people\u2019s minds as Epic has navigated broader corporate pressures, including staffing changes that were widely discussed across the industry. If you want context on how volatile the business side can be around live-service games, these pieces give a sense of the environment Epic has been operating in : <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/\" target=\"_blank\" rel=\"noopener\">https:\/\/0kill-7assists.com\/blog\/fortnite-massive-layoff\/<\/a> and <a href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/\" target=\"_blank\" rel=\"noopener\">https:\/\/0kill-7assists.com\/blog\/epic-games-layoffs\/<\/a>. None of that proves anything about the lawsuit; it just underlines why companies care so much about clean rights paperwork. And, candidly, as someone who plays a lot, I can tell you this is the kind of behind-the-scenes issue that players never see until it explodes into headlines.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Legal focus<\/strong> : the claim appears aimed at the party accused of licensing without authority.<\/li><li><strong>Practical focus<\/strong> : downstream users (film, game) may be treated as beneficiaries rather than decision-makers.<\/li><li><strong>Risk control<\/strong> : targeting one licensor can be simpler than litigating multiple entertainment giants at once.<\/li><li><strong>Remedy angle<\/strong> : the complaint reportedly seeks ownership recognition and profits tied to recent uses.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_courts_decide_if_a_dance_move_is_copyrightable\"><\/span>How do courts decide if a dance move is copyrightable ?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/04\/How-do-courts-decide-if.jpeg\" alt=\"How do courts decide if a dance move is copyrightable ?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Courts don\u2019t copyright \u201ca vibe\u201d or a basic step; they look for a choreographic work that\u2019s sufficiently original and identifiable as a coherent composition. That\u2019s why lawsuits about <strong>dance move copyright<\/strong> tend to spark debate even among creators who sympathize with the idea of credit. A few counts and arm swings that anyone could independently make up generally won\u2019t qualify. A longer structured sequence with distinctive timing, formation, and expressive arrangement has a stronger chance. The legal conversation often circles three questions : is it original, is it fixed, and is it being copied in a way that\u2019s legally meaningful ? In the Sony dispute, reporting notes Henson points to his history with the choreography, including recognition for the work during NSYNC\u2019s active period and an award for choreography back in the early 2000s. Awards don\u2019t create copyright by themselves, but they can help establish authorship narratives and the dance\u2019s identity as something more than a casual gesture.<\/p>\n\n<p class=\"wp-block-paragraph\">Another factor people miss is how <strong>digital animation<\/strong> affects these cases. An emote isn\u2019t a person performing live; it\u2019s an animation that may adapt, simplify, or stylize movements. That can complicate the \u201csubstantial similarity\u201d analysis, because the question becomes whether the protected elements of the choreography are what made it into the final animation, not whether the end product \u201creminds you\u201d of something. And there\u2019s an everyday-human angle here too : most players don\u2019t buy an emote because they\u2019re thinking about rights; they buy it because their squad laughs when they hit it after a win. That gap between consumer intent and legal structure is where these disputes get messy. If you track Fortnite\u2019s constant content rotation, you can see how quickly new cosmetics, themes, and crossovers arrive, which is great for players but demanding for legal review. Even unrelated drops, like this coverage of the <strong>Golden Exalted Ice King<\/strong>, show how relentless the cosmetic pipeline can be : <a href=\"https:\/\/0kill-7assists.com\/blog\/golden-exalted-ice-king\/\" target=\"_blank\" rel=\"noopener\">https:\/\/0kill-7assists.com\/blog\/golden-exalted-ice-king\/<\/a>. When emotes are part of that machine, careful clearance matters, because once an item spreads across streams and clips, it\u2019s hard to put the toothpaste back in the tube.<\/p>\n\n<p class=\"wp-block-paragraph\">If you\u2019re looking for the \u201creal-life test\u201d courts often apply, it\u2019s basically this : does the work reflect creative authorship in a structured way, and is the allegedly infringing use taking that authored structure rather than generic movement ? That\u2019s why the Berklee Online-style caution shows up so often in commentary : claiming ownership over bodily motion can be a stretch unless the choreography is truly distinctive. The outcome here will likely hinge on what exactly was licensed, what Sony had the right to license, and how the dance is documented historically. It\u2019s not flashy, it\u2019s paperwork and expert analysis, and yeah, that\u2019s usually where these cases are won or lost.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_could_this_Sony_case_change_for_Fortnite_emotes_going_forward\"><\/span>What could this Sony case change for Fortnite emotes going forward ?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">If Henson succeeds in getting a court to recognize him as the sole owner of the choreography and award profits tied to recent uses, the ripple effect could land on how <strong>licensing agreements<\/strong> are drafted for future <strong>Fortnite dance emotes<\/strong>. Companies may demand clearer warranties, stronger indemnification clauses, and deeper documentation showing who authored choreography and whether any rights were assigned. For creators, it could encourage earlier registration, clearer paper trails, and more direct negotiation when a dance is being adapted into a game animation. For players, the change is subtler : you might see fewer \u201creal-world\u201d dances turned into emotes unless the rights are airtight, or you might see more emotes built from scratch to avoid disputes. That would be a creative shift, not a moral one.<\/p>\n\n<p class=\"wp-block-paragraph\">\n  <strong>Quick reality check<\/strong> : this case is about alleged unauthorized licensing, not about policing how people dance in real life. It\u2019s focused on <i>commercial exploitation<\/i> and the paper trail behind it.\n<\/p>\n\n<p class=\"wp-block-paragraph\">Here\u2019s a practical look at what different outcomes could mean, framed around <strong>industry impact<\/strong> and *day-to-day Fortnite content strategy*. And yeah, if you follow Fortnite news, you\u2019ve seen how crossovers and timed drops can turn into a whole calendar of releases; even lighter coverage like a <i>Phineas and Ferb<\/i> themed item talk shows how wide the net is : <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-phineas-ferb-release\/\" target=\"_blank\" rel=\"noopener\">https:\/\/0kill-7assists.com\/blog\/fortnite-phineas-ferb-release\/<\/a>. When that many IP threads are moving at once, a single disputed dance can make lawyers slow the conveyor belt.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background: #0f172a;color: #ffffff\">\n<th style=\"padding: 12px;text-align: left\">Possible case outcome<\/th>\n<th style=\"padding: 12px;text-align: left\">What it could mean for licensing<\/th>\n<th style=\"padding: 12px;text-align: left\">What players might notice<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background: #ffffff\">\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\"><strong>Court backs choreographer\u2019s ownership claim<\/strong><\/td>\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\">Stricter proof of rights, more creator sign-offs, tighter <i>rights clearance<\/i><\/td>\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\">Fewer real-world dance emotes, slower rollouts on licensed moves<\/td>\n<\/tr>\n<tr style=\"background: #fbfbfb\">\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\"><strong>Court finds Sony had licensing authority<\/strong><\/td>\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\">Licensors lean on existing catalog claims; fewer structural changes to deals<\/td>\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\">No visible change, emote strategy continues as-is<\/td>\n<\/tr>\n<tr style=\"background: #ffffff\">\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\"><strong>Settlement before a final ruling<\/strong><\/td>\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\">Confidential terms; behind-the-scenes updates to warranties and payments<\/td>\n<td style=\"padding: 12px;border-top: 1px solid #e8e8e8\">Possible emote adjustments, temporary delisting, or quiet relaunch<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/04\/Conclusion-8.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 10px 0;line-height:1.55\">\n    Sony\u2019s dispute over an allegedly unapproved <strong>Fortnite emote license<\/strong> puts a bright spotlight on <strong>choreography ownership<\/strong> and who can authorize a deal. If the court agrees that the creator kept the rights, licensing chains may need tighter checks. If not, it could reinforce how studios treat dance tied to a <strong>music video asset<\/strong>. Either way, it\u2019s a reminder that creative credit isn\u2019t just a feel-good thing, it\u2019s paperwork.\n  <\/p>\n<p style=\"margin:0;line-height:1.55\">\n    For players, it\u2019s mostly background noise, but it can shape how platforms handle <strong>licensed content<\/strong> in <strong>live-service games<\/strong>. And, yes, I\u2019ll say it plainly : legal fights over dances keep following Fortnite around. The ruling will likely affect how future <strong>in-game cosmetics<\/strong> get cleared, priced, and credited.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Complex Staff. \u00ab Choreographer Darrin Henson Sues Sony Music Over \u2018Bye Bye Bye\u2019 Dance Used in \u201cDeadpool &amp; Wolverine\u201d and Fortnite Emote \u00bb. Complex, 2025-04-03. Consult\u00e9 le 2026-04-06. <a href=\"https:\/\/www.complex.com\/pop-culture\/a\/complex\/choreographer-darrin-henson-sues-sony-music-bye-bye-bye-dance-deadpool-wolverine-fortnite\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>U.S. Copyright Office. \u00ab Copyright Law of the United States (Title 17) \u00bb. U.S. Copyright Office, s.d. Consult\u00e9 le 2026-04-06. <a href=\"https:\/\/www.copyright.gov\/title17\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Berklee Online. \u00ab Can You Copyright a Dance? \u00bb. Berklee Online, 2024-02-07. Consult\u00e9 le 2026-04-06. <a href=\"https:\/\/online.berklee.edu\/takenote\/can-you-copyright-a-dance\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.destructoid.com\/sony-hit-with-a-lawsuit-over-a-fortnite-dance\/\" rel=\"nofollow noopener\" target=\"\">www.destructoid.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Sony is facing a federal lawsuit tied to a Fortnite emote based on the \u201cBye, Bye, Bye\u201d choreography. Choreographer Darrin [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1351,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[1945,54,1947,1943,1941],"class_list":["post-1347","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-dance-infringement","tag-fortnite","tag-lawsuit","tag-legal-battle","tag-sony"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1347"}],"version-history":[{"count":3,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1347\/revisions"}],"predecessor-version":[{"id":1362,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1347\/revisions\/1362"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media\/1351"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1347"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1347"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}