{"id":1360,"date":"2026-04-10T13:53:17","date_gmt":"2026-04-10T13:53:17","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1360"},"modified":"2026-04-07T09:32:07","modified_gmt":"2026-04-07T09:32:07","slug":"epic-games-fortnite-turmoil","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/","title":{"rendered":"Analyst Claims Epic Games Faces Turmoil Amid Fortnite&rsquo;s Enduring Legacy"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px 0;font-size:16px;color:#111827\">\n    <strong>Epic Games turmoil<\/strong> is no longer just chatter in gaming circles. An analyst argues the company is under real strain as <strong>Fortnite engagement<\/strong> cools off after years of dominance, even with *season resets* and *high-profile collaborations* keeping the brand in the spotlight. You can feel the shift, right? The buzz isn\u2019t gone, but it\u2019s not as loud.\n  <\/p>\n<p style=\"margin:0;font-size:16px;color:#111827\">\n    The pressure shows up in <strong>job cuts<\/strong> and <strong>higher V-Bucks prices<\/strong>, framed as responses to tighter financial conditions. The same analysis points to *platform fee pressure* and *rising production costs*, with investment drifting toward Europe and Asia. The claim is blunt : \u201cforever games\u201d don\u2019t stay forever, and <strong>Fortnite\u2019s enduring legacy<\/strong> may now sit beside a slower, harder chapter for Epic.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Comment installer Epic Games Store sur iPhone pour jouer a\u0300 Fortnite (iOS)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/sJSBPFDGJUc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/#Why_does_an_analyst_say_Epic_Games_is_under_pressure_now\" >Why does an analyst say Epic Games is under pressure now?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/#Is_Fortnite_engagement_really_dropping_and_what_shows_that\" >Is Fortnite engagement really dropping, and what shows that?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/#Whats_behind_the_%E2%80%9Cplatform_power%E2%80%9D_argument_affecting_Epic\" >What\u2019s behind the \u201cplatform power\u201d argument affecting Epic?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/#Are_rising_costs_and_global_shifts_hurting_US_game_studios\" >Are rising costs and global shifts hurting US game studios?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/#Could_Disneys_interest_change_Fortnites_future_direction\" >Could Disney\u2019s interest change Fortnite\u2019s future direction?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-fortnite-turmoil\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_does_an_analyst_say_Epic_Games_is_under_pressure_now\"><\/span>Why does an analyst say Epic Games is under pressure now?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nCalling out trouble around Epic Games isn\u2019t the same thing as saying \u201cFortnite is dead,\u201d and that distinction matters. What the analyst is reacting to is a mix of business signals: <strong>lower Fortnite engagement<\/strong>, internal cost-cutting, and tougher math around a <strong>live-service game<\/strong> that has to fund constant updates. Public reporting has linked recent turbulence to staff reductions of more than <strong>1,000 roles<\/strong> and a decision to increase <strong>V-Bucks pricing<\/strong> in some regions, framed as a response to broader economic conditions. Those moves tend to ripple: layoffs can slow production, pricing changes can irritate paying players, and the whole ecosystem starts feeling less predictable. And when a game has been the face of the <strong>battle royale<\/strong> era for years, any wobble gets amplified fast, whether that\u2019s fair or not.\n<\/p>\n\n<p class=\"wp-block-paragraph\">\nThe analyst\u2019s \u201cturmoil\u201d framing also taps into a bigger industry pattern: the idea of \u201cforever games\u201d sounding great until the market shifts. Player attention is finite, content pipelines are expensive, and every competing platform fights for share of wallet. One week it\u2019s a new season and everyone\u2019s back; another week a different title steals the spotlight. If you\u2019ve played Fortnite for years, you\u2019ve felt that rhythm firsthand. I\u2019ve had nights where matchmaking felt instant and the lobby chatter was nonstop, then other stretches where friends lists are quieter and people say they\u2019re \u201ctaking a break.\u201d That\u2019s not prophecy, it\u2019s the reality of <i>retention cycles<\/i>, <i>content fatigue<\/i>, and <strong>engagement volatility<\/strong> that live-service publishers manage day to day.\n<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_Fortnite_engagement_really_dropping_and_what_shows_that\"><\/span>Is Fortnite engagement really dropping, and what shows that?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nEngagement is tricky because it\u2019s not a single number. It\u2019s a blend of <strong>monthly active users<\/strong>, <strong>time spent<\/strong>, conversion to purchases, and whether players return after a season ends. External analysts and industry reporters have pointed to a <strong>downturn in Fortnite engagement<\/strong> as part of the explanation Epic has given for restructuring. That\u2019s a meaningful clue because companies usually avoid tying layoffs to their flagship product unless they feel they have to justify the decision. Still, a dip doesn\u2019t mean a collapse by default; it can reflect season-to-season swings, broader shifts in the <strong>battle royale market<\/strong>, or players spreading their time across creative experiences, competitive modes, and other games.\n<\/p>\n\n<p class=\"wp-block-paragraph\">\nWhat makes this moment feel sharper is the stack of signals arriving together: less engagement chatter, layoffs, and higher virtual currency prices in the same general window. When players notice <strong>V-Bucks price increases<\/strong>, it lands right in the middle of the user experience, so it becomes a talking point on social platforms and in friend groups. And once that conversation starts, every smaller annoyance feels bigger: shop cadence, matchmaking vibe, balance debates, or whether collaborations feel fresh. For a <strong>live-service economy<\/strong>, perception becomes part of performance. If you want a wider lens on why live-service studios across the industry are stumbling, this breakdown is worth reading: <a href=\"https:\/\/0kill-7assists.com\/blog\/live-service-games-turmoil\/\" target=\"_blank\" rel=\"noopener noreferrer\" style=\"color:#0b57d0;text-decoration:none\">https:\/\/0kill-7assists.com\/blog\/live-service-games-turmoil\/<\/a>.\n<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Engagement dips<\/strong> often show up first as fewer returning squads after a season ends.<\/li><li><strong>Price sensitivity<\/strong> rises fast when real-world costs feel tighter for players.<\/li><li><strong>Content cadence<\/strong> is harder to maintain after large staffing changes.<\/li><li>Competitive pressure grows when adjacent genres steal attention from <i>battle royale<\/i>.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Whats_behind_the_%E2%80%9Cplatform_power%E2%80%9D_argument_affecting_Epic\"><\/span>What\u2019s behind the \u201cplatform power\u201d argument affecting Epic?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nThe \u201cplatform power\u201d point is basically about who gets to set the rules when games sell content through mobile and console ecosystems. Analysts have argued that <strong>platform holders<\/strong> can capture a big share of profits through store fees and policy control, leaving publishers with less flexibility on pricing, payments, and distribution. Epic has publicly contested that structure for years, so when an analyst ties current stress to <strong>platform economics<\/strong>, it\u2019s not coming out of nowhere. If a publisher can\u2019t fully control its billing relationship, it can\u2019t easily run experiments on pricing, bundling, or onboarding without running into platform constraints. That can squeeze margins, especially for live-service titles that rely on frequent, lower-ticket transactions.\n<\/p>\n\n<p class=\"wp-block-paragraph\">\nThere\u2019s also an emotional layer that doesn\u2019t get said out loud: players blame the game company when the checkout experience feels worse, even if the underlying mechanics involve a whole chain of stakeholders. If you\u2019ve ever had a friend say \u201cwhy are skins so pricey now,\u201d they\u2019re not thinking about <i>revenue share<\/i> or <i>store policy<\/i>. They\u2019re reacting to a number on a screen. That disconnect can push studios into decisions they don\u2019t love, such as adjusting prices, shifting monetization emphasis, or leaning harder into cross-media collaborations. In the short term, those strategies can stabilize revenue; in the long term, they can change how the community talks about the game, which circles back to <strong>player retention<\/strong> and <strong>brand trust<\/strong>.\n<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Are_rising_costs_and_global_shifts_hurting_US_game_studios\"><\/span>Are rising costs and global shifts hurting US game studios?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nYes, costs are rising across game development, and it\u2019s not just salaries. Live-service development means ongoing server spend, security, anti-cheat work, content production, marketing, and partnerships that come with real overhead. Analysts have also pointed to macro forces like tariffs and higher domestic expenses as factors nudging investment toward <strong>Europe and Asia<\/strong> in certain cases. That doesn\u2019t mean US studios can\u2019t compete; it means CFOs and investors constantly compare burn rates, talent markets, and tax or regulatory environments. If the math looks better elsewhere, money moves. That\u2019s not personal, it\u2019s finance. The uncomfortable part is how that intersects with player expectations: gamers want frequent updates, yet the cost of meeting that pace keeps climbing.\n<\/p>\n\n<p class=\"wp-block-paragraph\">\nAnother angle raised in commentary is how regions differ in adopting new production tools, including <strong>generative AI<\/strong>. Some studios are experimenting aggressively, while others are cautious for creative, ethical, and labor reasons. The debate is sensitive and it should be handled with care: creative workers deserve respect, players deserve transparency, and companies need consistent standards. Still, from a pure operations standpoint, tool adoption can affect speed and cost, which affects competitiveness. For Epic and Fortnite, the question becomes: can a mature live-service title keep shipping at the tempo players expect while also handling <strong>cost pressures<\/strong>, <strong>platform constraints<\/strong>, and shifting global investment patterns? That\u2019s where the \u201cturmoil\u201d language resonates, even if the real picture is more gradual than dramatic.\n<\/p>\n\n<p class=\"wp-block-paragraph\">\nAnd just speaking candidly, this is the part where longtime players get uneasy. You log in because you love the movement, the gunplay feel, the weird chaos of a good endgame. When headlines focus on restructuring and market headwinds, you start wondering whether the next season will feel as ambitious, whether events will land, whether creators will keep building. Those worries don\u2019t come from nowhere; they come from watching other <strong>live-service games<\/strong> slow down over time. It doesn\u2019t have to end badly, but it does change how people talk about Fortnite\u2019s <i>enduring legacy<\/i> versus its next 12 months.\n<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Could_Disneys_interest_change_Fortnites_future_direction\"><\/span>Could Disney\u2019s interest change Fortnite\u2019s future direction?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\nReports in the market conversation have suggested Disney is watching for an opening to buy into Epic Games in a bigger way, aiming for a stronger position in gaming. It\u2019s worth treating acquisition talk carefully: until something is formally announced, it stays in the realm of speculation and informed reporting. Still, the reason people take it seriously is obvious. Fortnite already has deep ties to entertainment crossovers, and a major media company could push even harder into <strong>cross-platform IP strategy<\/strong>, <strong>in-game events<\/strong>, and <strong>metaverse-style experiences<\/strong>. That could energize the ecosystem, or it could raise concerns about creative direction, monetization, and how community spaces are managed. Either way, ownership or partnership shifts often bring tradeoffs.\n<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background:linear-gradient(180deg,#f6f7fb,#ffffff)\">\n<th style=\"text-align:left;padding:12px 14px;border-bottom:1px solid #ececf1;color:#111;font-size:14px\">Scenario players discuss<\/th>\n<th style=\"text-align:left;padding:12px 14px;border-bottom:1px solid #ececf1;color:#111;font-size:14px\">What could change for Fortnite<\/th>\n<th style=\"text-align:left;padding:12px 14px;border-bottom:1px solid #ececf1;color:#111;font-size:14px\">What likely stays the same<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f4;color:#111\"><strong>Status quo<\/strong> at Epic<\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f4;color:#111\">Focus on <strong>engagement recovery<\/strong>, pacing content after staffing shifts<\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f4;color:#111\">Core loop: <i>seasons<\/i>, <i>Battle Pass<\/i>, competitive updates<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f4;color:#111\"><strong>Deeper Disney partnership<\/strong><\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f4;color:#111\">More <strong>media tie-ins<\/strong>, event production, brand integrations<\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #f0f0f4;color:#111\">Fortnite remains a <i>live-service platform<\/i> with creator content<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px 14px;color:#111\"><strong>Acquisition speculation<\/strong> becomes real<\/td>\n<td style=\"padding:12px 14px;color:#111\">Shifts in <strong>strategy<\/strong>, governance, long-term monetization planning<\/td>\n<td style=\"padding:12px 14px;color:#111\">Player expectations for <i>fairness<\/i>, <i>performance<\/i>, and updates don\u2019t change<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px 0;line-height:1.55\">Fortnite\u2019s legacy is real, but recent signs point to <strong>slowing engagement<\/strong> and tighter <strong>economic pressure<\/strong> around Epic Games. Reports of <strong>staff reductions<\/strong> and <strong>V-Bucks price increases<\/strong> suggest the business side is feeling the squeeze, even while the game still sets the pace for live-service trends.<\/p>\n<p style=\"margin:0;line-height:1.55\">Analysts also flag <strong>platform fees<\/strong> and shifting <strong>global investment<\/strong> toward Europe and Asia as headwinds, and that\u2019s a fair read. Still, Fortnite has rebounded before, so I\u2019d call this a warning light, not a final verdict. If Epic keeps shipping strong updates and smart collabs, like the chatter around crossovers covered here : <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-phineas-ferb-release\/\" style=\"color:#a78bfa;text-decoration:none\">https:\/\/0kill-7assists.com\/blog\/fortnite-phineas-ferb-release\/<\/a>, momentum can shift fast.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab Epic Games Update \u00bb. Epic Games Newsroom, 2023-09-28. Consult\u00e9 le 2026-04-07. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/epic-games-update\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a> <a href=\"https:\/\/web.archive.org\/web\/20230928170627\/https:\/\/www.epicgames.com\/site\/en-US\/news\/epic-games-update\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Archive<\/a><\/li><li>Epic Games. \u00ab Fortnite Crew Price Adjustment \u00bb. Epic Games Support, s.d. Consult\u00e9 le 2026-04-07. <a href=\"https:\/\/www.epicgames.com\/help\/en-US\/c-Category_Fortnite\/c-Fortnite_BillingSupport\/fortnite-crew-price-adjustment-a000093716\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab V-Bucks Card Prices (United States) \u00bb. Epic Games Support, s.d. Consult\u00e9 le 2026-04-07. <a href=\"https:\/\/www.epicgames.com\/help\/en-US\/c-Category_Fortnite\/c-Fortnite_BillingSupport\/v-bucks-card-prices-united-states-a000087325\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>European Commission. \u00ab Digital Markets Act \u00bb. European Commission, 2022-09-14. Consult\u00e9 le 2026-04-07. <a href=\"https:\/\/commission.europa.eu\/strategy-and-policy\/priorities-2019-2024\/europe-fit-digital-age\/digital-markets-act_en\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Apple. \u00ab App Store Review Guidelines \u00bb. Apple Developer, s.d. Consult\u00e9 le 2026-04-07. <a href=\"https:\/\/developer.apple.com\/app-store\/review\/guidelines\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.tweaktown.com\/news\/110897\/analyst-says-epic-games-is-in-the-middle-of-collapse-as-fortnites-immortality-slowly-starts-to-crack\/index.html\" rel=\"nofollow noopener\" target=\"\">www.tweaktown.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Epic Games turmoil is no longer just chatter in gaming circles. An analyst argues the company is under real strain [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[1949,1951,179,54,1953],"class_list":["post-1360","post","type-post","status-publish","format-standard","hentry","category-news","tag-analyst-claims","tag-company-turmoil","tag-epic-games","tag-fortnite","tag-fortnite-legacy"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1360","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1360"}],"version-history":[{"count":1,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1360\/revisions"}],"predecessor-version":[{"id":1363,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1360\/revisions\/1363"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1360"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}