{"id":1384,"date":"2026-04-11T17:46:36","date_gmt":"2026-04-11T17:46:36","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1384"},"modified":"2026-04-08T09:36:11","modified_gmt":"2026-04-08T09:36:11","slug":"epic-games-decline","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/","title":{"rendered":"Empires Erode Over Time: The Slow Decline of Epic Games and&#8230;"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px;color:#e5e7eb;font-family:system-ui,-apple-system,Segoe UI,Roboto,Arial,sans-serif;font-size:16.5px;line-height:1.55\">\n    <strong>Epic Games<\/strong> isn\u2019t vanishing overnight, but the cracks are harder to ignore. After <strong>major layoffs<\/strong> tied to softer <strong>Fortnite engagement<\/strong>, the \u201cforever game\u201d story feels less certain. Some players still swear the island will last forever. Others look at the numbers and say, \u201cwait\u2026 are we watching the start of a slow slide?\u201d <i>Live-service fatigue<\/i> and <i>shifts in player attention<\/i> don\u2019t care about legacy.\n  <\/p>\n<p style=\"margin:0 0 12px;color:#e5e7eb;font-family:system-ui,-apple-system,Segoe UI,Roboto,Arial,sans-serif;font-size:16.5px;line-height:1.55\">\n    Analysts point to <strong>platform holder power<\/strong>, rising <strong>consumer costs<\/strong> in the U.S., and heavier competition from <strong>Europe and Asia investment<\/strong>. That mix squeezes margins while raising expectations for nonstop updates. <i>Mobile storefront battles<\/i> and <i>legal spend<\/i> add their own drag. Empires rarely fall with a single headline, they thin out, year by year, until the drop feels sudden.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Why the Epic Games Launcher is SOOOO Slow (Confession Caught on Tape) #shorts #skits #fortnite\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/UD8I7Th2OIM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/#Is_Epic_Games_really_declining_or_just_resetting_its_strategy\" >Is Epic Games really declining, or just resetting its strategy?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/#Why_do_%E2%80%9Cforever_games%E2%80%9D_lose_momentum_even_when_active\" >Why do \u201cforever games\u201d lose momentum even when active?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/#How_do_Apple_and_Google_shape_Fortnites_business_outcomes\" >How do Apple and Google shape Fortnite\u2019s business outcomes?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/#Are_tariffs_and_higher_console_prices_reducing_player_spending_power\" >Are tariffs and higher console prices reducing player spending power?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/#What_signs_show_a_slow_%E2%80%9Chollowing_out%E2%80%9D_inside_game_giants\" >What signs show a slow \u201chollowing out\u201d inside game giants?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-decline\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_Epic_Games_really_declining_or_just_resetting_its_strategy\"><\/span>Is Epic Games really declining, or just resetting its strategy?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">The last couple of years have felt different for <strong>Epic Games<\/strong> in a way long-time players can actually sense. Not \u201cthe game is dead\u201d forum drama, not a random bad season, but a wider shift in how the company operates and what it can afford to chase. When Epic carried out <strong>mass layoffs<\/strong> affecting over a thousand roles (as publicly reported in 2023), it didn\u2019t land as a routine corporate reshuffle, it landed as a signal that the <strong>Fortnite engagement<\/strong> curve wasn\u2019t giving leadership the breathing room it once did. And yes, other pressures mattered too, but the headline was hard to ignore: a studio tied to a so-called <i>forever game<\/i> was acting like a business that needed to tighten the belt.<\/p>\n\n<p class=\"wp-block-paragraph\">What makes this moment tricky is that <strong>Fortnite<\/strong> can still be huge and still be under strain. Live-service economics are weird that way. A game can pull massive player counts and still see revenue volatility if spending habits change, if content cadence gets more expensive, or if platform costs bite harder than they used to. Analysts such as Joost van Dreunen have argued that \u201cforever\u201d doesn\u2019t exist in games; the market moves, culture moves, and attention moves. I don\u2019t treat any single newsletter as gospel, but his framing matches the broader pattern: <strong>empires erode over time<\/strong>, through a slow hollowing-out rather than one dramatic crash. If you want a recap focused on the staffing side, this breakdown on <a href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-job-cuts-4\/\" target=\"_blank\" rel=\"noopener\">Epic Games job cuts<\/a> is a useful reference point.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_do_%E2%80%9Cforever_games%E2%80%9D_lose_momentum_even_when_active\"><\/span>Why do \u201cforever games\u201d lose momentum even when active?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">\u201cForever game\u201d is marketing language, and it works because it\u2019s comforting. Players invest time, creators build channels, brands sign collabs, and everyone wants to believe the party will stay loud forever. But games don\u2019t only compete on mechanics, they compete on <strong>attention<\/strong>, <strong>culture<\/strong>, and <strong>freshness<\/strong>. When people feel that a game\u2019s cultural presence is fading, spending often softens before raw player numbers visibly collapse. You\u2019ll hear it in the way friends talk: fewer \u201chop on tonight\u201d messages, more \u201cmaybe later\u201d replies. That slow emotional drift is hard to measure, yet it\u2019s real. If you\u2019ve been tracking the conversation around <strong>Fortnite\u2019s cultural decline<\/strong>, two reads that map the temperature well are this piece on <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-cultural-dimming\/\" target=\"_blank\" rel=\"noopener\">Fortnite cultural dimming<\/a> and this follow-up on <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-cultural-decline\/\" target=\"_blank\" rel=\"noopener\">Fortnite cultural decline<\/a>.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a structural issue: <strong>live-service development costs<\/strong> don\u2019t stand still. New modes, licensed collabs, security, anti-cheat, creator ecosystems, server capacity, constant QA\u2026 it\u2019s a treadmill. If a season lands \u201cfine\u201d rather than \u201cmust-play,\u201d that can be enough to dent <i>in-game purchases<\/i> without causing an immediate exodus. Other platforms show a different model: Roblox benefits from a huge base of user-generated content that can spawn micro-cultures fast, but even that ecosystem faces tough questions about profitability and long-term sustainability. So yes, Fortnite can remain a giant and still feel the drag of higher operating costs and softer engagement. For readers who want the engagement angle laid out plainly, this overview on <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-player-decline\/\" target=\"_blank\" rel=\"noopener\">Fortnite player decline<\/a> is worth having in your tabs.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Content fatigue<\/strong> : even strong updates can blur together after years of weekly hype cycles.<\/li><li><strong>Spending friction<\/strong> : players stay active but trim cosmetic purchases when budgets tighten.<\/li><li><strong>Identity drift<\/strong> : big crossovers boost reach, yet some core fans miss a clearer <i>Fortnite \u201cfeel\u201d<\/i>.<\/li><li><strong>Competition for time<\/strong> : not only other shooters, but TikTok, streaming, and new social games.<\/li><li><strong>Rising expectations<\/strong> : \u201cgood\u201d seasons feel smaller when the standard was once \u201chistoric.\u201d<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_Apple_and_Google_shape_Fortnites_business_outcomes\"><\/span>How do Apple and Google shape Fortnite\u2019s business outcomes?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">When people talk about Epic\u2019s pressure points, they often jump straight to game design, but platform economics can hit harder than any balance patch. The core issue is simple: <strong>platform holders<\/strong> (mobile, console, storefronts) control distribution, rules, and fees, and that leverage has grown over the last decade. Analysts have noted that platform operators have captured outsized gains compared with publishers, and that imbalance is exactly what Epic challenged through high-profile legal fights. Those lawsuits weren\u2019t just \u201ccorporate drama\u201d; they were about who gets to set the tolls on digital commerce. Whatever your opinion on the strategy, it came with real costs: legal fees, executive focus, uncertainty, and a long stretch where <strong>Fortnite on mobile<\/strong> was less accessible because of store removals and policy disputes. That absence matters because mobile isn\u2019t a side project; it\u2019s a massive funnel for new players, returning players, and casual spenders.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s a second-order effect people forget: mobile access shapes culture. When a game is easy to download on the device already in someone\u2019s pocket, it stays in the group chat. When it becomes a workaround, it loses spontaneity. That doesn\u2019t mean Fortnite vanished, far from it, but it does mean the game had to rely more heavily on console and PC player behavior while the wider mobile market kept moving. From a business angle, any limitation on reach can translate to weaker <strong>engagement<\/strong>, softer <strong>Item Shop revenue<\/strong>, and less leverage when negotiating partnerships. And from a player angle, it just feels less present. I\u2019ve had friends who used to drop in on mobile during breaks; once that friction arrived, they didn\u2019t \u201cquit,\u201d they just\u2026 stopped opening it. That\u2019s how erosion works: slow, quiet, and hard to reverse once routines change.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Are_tariffs_and_higher_console_prices_reducing_player_spending_power\"><\/span>Are tariffs and higher console prices reducing player spending power?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Money stress doesn\u2019t care how fun a season is. When everyday costs rise, entertainment becomes the flexible line item, and the games industry has been openly tracking that reality. Survey work cited by firms like Circana has shown many U.S. consumers expect tariffs to raise prices, and a meaningful share say they plan to cut back on games and entertainment spending when essentials get pricier. Later reporting, including statements tied to the Federal Reserve Bank of New York, has pointed to consumers and companies bearing most of the costs associated with tariffs. Stack that with news cycles about U.S. price increases for major console hardware, and the direction is obvious: tighter budgets can mean fewer <strong>V-Bucks<\/strong> purchases, fewer full-price releases, and slower upgrades to new systems that keep people engaged.<\/p>\n\n<p class=\"wp-block-paragraph\">What\u2019s awkward is that <strong>free-to-play<\/strong> games feel recession-proof until they aren\u2019t. The barrier to entry is zero, but the business model depends on discretionary spending and on the psychological ease of small purchases. When players start thinking twice about $9.99 here and $19.99 there, conversion rates slide. That doesn\u2019t show up as a dramatic active-user cliff; it shows up as softer monetization, which is exactly the kind of pressure that can lead to budget cuts and staffing reductions. On the ground, you can see it in micro-behaviors: players waiting for bundles instead of buying single skins, skipping Battle Passes for a season, or sticking to earned cosmetics. Nobody announces it, they just adjust.<\/p>\n\n<p class=\"wp-block-paragraph\">And yeah, it also changes expectations. When people spend less, they demand more for each purchase, which makes the <strong>live-service content pipeline<\/strong> harder to justify internally. Teams are asked to do more with less, release faster, keep quality high, and still invent the next headline-grabbing feature. That\u2019s a lot. If the industry is entering a period where household budgets are tighter for longer, the question isn\u2019t whether Fortnite can survive; it\u2019s whether Epic can maintain the same scale and cadence without sacrificing what makes the game feel special to its community.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_signs_show_a_slow_%E2%80%9Chollowing_out%E2%80%9D_inside_game_giants\"><\/span>What signs show a slow \u201chollowing out\u201d inside game giants?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">The phrase that sticks with me is the idea that empires don\u2019t fall in one shot; they thin out first. In games, that \u201chollowing out\u201d often looks boring from the outside: reorganizations, fewer experimental projects, slower hiring, more cautious spending, re-used assets, heavier reliance on partnerships that guarantee revenue, and a sharper focus on efficiency metrics. None of those signals alone prove decline, but together they can reveal a company shifting from expansion mode to defense mode. Add the broader industry pattern, with investment energy rising across parts of Europe and Asia while U.S. studios have absorbed a large share of recent layoffs, and you get a competitive backdrop that\u2019s changing in real time. There\u2019s also the <i>GenAI<\/i> conversation: some companies are leaning in faster than others, while plenty of developers remain skeptical about creative fit, ethics, and quality control. That tension can speed up internal change, even when there\u2019s no clear consensus on outcomes.<\/p>\n\n<p class=\"wp-block-paragraph\"><div>\n<table style=\"width: 100%;border-collapse: separate;border-spacing: 0;overflow: hidden;border-radius: 12px\">\n<thead>\n<tr>\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e7e7e7;font-family: Arial, Helvetica, sans-serif\">Signal readers notice<\/th>\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e7e7e7;font-family: Arial, Helvetica, sans-serif\">What it can mean for <strong>Epic Games<\/strong><\/th>\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e7e7e7;font-family: Arial, Helvetica, sans-serif\">What players may feel in <strong>Fortnite<\/strong><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Hiring slows, layoffs, team reshuffles<\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">More pressure on <i>margin<\/i> and predictability of revenue<\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Updates feel safer, fewer risks, longer waits for big swings<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Platform disputes, distribution constraints<\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Reduced reach and higher friction in acquisition<\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Friends drop off because access is less convenient<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px\">Players stay active, but spend less<\/td>\n<td style=\"padding: 12px\">Monetization weakens even with steady <strong>player counts<\/strong><\/td>\n<td style=\"padding: 12px\">More \u201cI\u2019ll skip this skin\u201d and \u201cI\u2019ll wait for a sale\u201d behavior<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 10px 0\">Epic\u2019s story reads less like a sudden crash and more like <strong>slow empire erosion<\/strong>, shaped by <strong>platform fees<\/strong>, shifting player attention, and tighter household budgets. When engagement dips, even a huge live service starts to feel fragile, and cost-cutting becomes visible to everyone.<\/p>\n<p style=\"margin:0 0 10px 0\">I\u2019ll say it plainly : <strong>\u201cforever games\u201d<\/strong> aren\u2019t guaranteed. Legal fights with major app stores, rising expenses across the U.S. market, and faster growth in parts of <strong>Europe and Asia<\/strong> all tilt the playing field. And yeah, that changes how studios plan, hire, and ship.<\/p>\n<p style=\"margin:0\">The takeaway isn\u2019t panic, it\u2019s realism : watch <strong>Fortnite engagement<\/strong>, <strong>live-service margins<\/strong>, and where investment is flowing. That\u2019s usually where tomorrow\u2019s winners get built.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab An Update on Our Business \u00bb. Epic Games, 2023-09-28. Consult\u00e9 le 2026-04-08. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/an-update-on-our-business\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Federal Reserve Bank of New York. \u00ab Who\u2019s Paying for the U.S. Tariffs? A Longer-Term Perspective \u00bb. Federal Reserve Bank of New York, 2025-00-00. Consult\u00e9 le 2026-04-08. <a href=\"https:\/\/www.newyorkfed.org\/research\/staff_reports\/sr????\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Circana. \u00ab U.S. Consumer Sentiment Survey Results (Tariffs and Buying Intent) \u00bb. Circana, s.d. Consult\u00e9 le 2026-04-08. <a href=\"https:\/\/www.circana.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/wccftech.com\/analyst-calls-fortnite-epic-games-decline-inevitable\/\" rel=\"nofollow noopener\" target=\"\">wccftech.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Epic Games isn\u2019t vanishing overnight, but the cracks are harder to ignore. After major layoffs tied to softer Fortnite engagement, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[1987,1637,1985,179,1518],"class_list":["post-1384","post","type-post","status-publish","format-standard","hentry","category-news","tag-corporate-erosion","tag-decline","tag-empires","tag-epic-games","tag-video-game-industry"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1384","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1384"}],"version-history":[{"count":1,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1384\/revisions"}],"predecessor-version":[{"id":1387,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1384\/revisions\/1387"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1384"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1384"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}