{"id":1530,"date":"2026-04-19T13:28:33","date_gmt":"2026-04-19T13:28:33","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=1530"},"modified":"2026-04-17T09:59:49","modified_gmt":"2026-04-17T09:59:49","slug":"switch-2-overwatch-issues","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/","title":{"rendered":"Switch 2 Update Intended to Enhance Overwatch Performance Ends Up Causing More Issues"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px 0;color:#e9eefc\">\n    The <strong>Switch 2 update for Overwatch<\/strong> was sold as a clean performance lift: sharper visuals and <strong>60 fps on docked and handheld<\/strong>. What players are seeing right now, though, is rougher. Reports across community channels point to <strong>stuttering frame rate<\/strong> and a <strong>lower-than-expected fps cap<\/strong>, which makes aiming and movement feel off. Frankly, it\u2019s the kind of problem you notice in the first match. <i>Nintendo hardware optimization<\/i> is the talking point, and it\u2019s not in a good way.\n  <\/p>\n<p style=\"margin:0;color:#e9eefc\">\n    Blizzard has acknowledged the issue and says a <strong>hotfix is coming<\/strong>. Some players even claim the <strong>Switch 2 build<\/strong> handles worse than the prior Switch release, raising eyebrows given what the system can run. There\u2019s also a louder rumor floating around\u2014no proof, just chatter\u2014that the <strong>wrong version shipped<\/strong>. Meanwhile, <i>Season 2: Summit<\/i> rolls on, and the question is simple: when will <strong>performance on Switch 2<\/strong> match what was promised?\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Xenoblade Chronicles X Switch 2 UPDATE IS HERE! Performance Review, Analysis &amp; Comparison\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/ZHHuuGyOspA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/#Why_did_the_Switch_2_Overwatch_update_feel_worse_to_play\" >Why did the Switch 2 Overwatch update feel worse to play?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/#What_exactly_is_Blizzard_fixing_with_the_Switch_2_hotfix\" >What exactly is Blizzard fixing with the Switch 2 hotfix?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/#Could_the_wrong_Overwatch_build_have_shipped_on_Switch_2\" >Could the wrong Overwatch build have shipped on Switch 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/#How_do_these_issues_affect_competitive_play_on_Switch_2\" >How do these issues affect competitive play on Switch 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/#What_should_players_watch_for_in_the_next_Overwatch_patch\" >What should players watch for in the next Overwatch patch?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/switch-2-overwatch-issues\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_did_the_Switch_2_Overwatch_update_feel_worse_to_play\"><\/span>Why did the Switch 2 Overwatch update feel worse to play?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p>The promise sounded straightforward : a <strong>Switch 2 performance update<\/strong> for <strong>Overwatch on Nintendo hardware<\/strong>, with sharper visuals and a target of <strong>60 fps in docked and handheld<\/strong>. But once players got their hands on it, the mood shifted fast. The loudest complaint hasn\u2019t been about tiny texture quirks or a minor bug here and there ; it\u2019s the feel of the game. In a <i>competitive hero shooter<\/i>, the \u201cfeel\u201d is everything, and reports across community spaces point to a <strong>jittery frame rate<\/strong>, weird pacing, and matches that don\u2019t feel as responsive as they should. That\u2019s not just annoying, it can change how you take duels, how you track targets, and whether an ability lands when your timing is tight. When frame pacing goes off, you can get that stop\u2011start sensation where the game technically runs, but your eyes and hands don\u2019t trust it.<\/p>\n<p>What really raised eyebrows is the comparison players are making : some are saying the Switch 2 edition currently handles worse than the original Switch release. That\u2019s a rough headline for any upgrade, because Switch 2 is expected to handle demanding games more comfortably, at least in terms of steadier framerate. People have pointed at other recent console ports on the platform that appear more stable, which fuels the \u201cwhy is this one struggling ?\u201d conversation. I\u2019ve had nights in Fortnite where a single stutter at the wrong time gets you sent back to the lobby, so I get why Overwatch players are heated ; when you\u2019re reading a fight in real time, <strong>frame drops<\/strong> don\u2019t feel like a technical footnote, they feel like the game is arguing with your decisions. If Blizzard\u2019s goal was to make Switch 2 Overwatch feel smoother, the early reality is that performance complaints are dominating the discussion.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_exactly_is_Blizzard_fixing_with_the_Switch_2_hotfix\"><\/span>What exactly is Blizzard fixing with the Switch 2 hotfix?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p>Blizzard has publicly acknowledged a specific technical issue : the <strong>FPS limit on Nintendo Switch 2<\/strong> is set lower than they intended, and they\u2019ve said a <strong>patch \/ hotfix<\/strong> is in progress to resolve it. That matters because an incorrect frame-rate cap can create a whole chain of bad side effects. Even if a device has enough headroom, a lower-than-planned cap can force the game into a less fluid mode, and depending on how the build handles <i>dynamic resolution<\/i>, <i>v-sync<\/i>, and frame pacing, it can introduce uneven motion that players immediately notice. In short : if the cap is wrong, it\u2019s not simply \u201cless fps\u201d, it can be \u201cless consistent fps\u201d, which tends to feel worse in shooters than a stable lower target.<\/p>\n<p>Based on what players are reporting, the experience isn\u2019t just \u201cI can see fewer frames\u201d ; they describe it as <strong>janky performance<\/strong> that makes aiming and movement feel unreliable. When you\u2019re playing heroes whose kits depend on split-second reactions, those micro-hesitations add friction to every decision. That\u2019s why the hotfix talk is being treated as urgent, not optional. Blizzard hasn\u2019t put a firm public date on the patch in the info that\u2019s circulating widely right now, but the acknowledgement itself is a signal they\u2019re not treating it as user error or isolated hardware problems. People just want to know if the fix will restore the promised <strong>60 fps target<\/strong>, or if it\u2019ll only partially stabilize things.<\/p>\n<ul style=\"margin:14px 0 0 18px;padding:0;line-height:1.45;color:#d7ffe0\">\n<li><strong>FPS cap correction<\/strong> : aligning the Switch 2 build with the intended frame-rate ceiling.<\/li>\n<li><strong>Frame pacing stability<\/strong> : reducing the uneven \u201cstutter\u201d feel players describe in matches.<\/li>\n<li><strong>Docked vs handheld parity<\/strong> : addressing the expectation of similar performance in both modes.<\/li>\n<li><strong>Player trust<\/strong> : proving the updated version isn\u2019t a step back from the earlier Switch release.<\/li>\n<\/ul>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Could_the_wrong_Overwatch_build_have_shipped_on_Switch_2\"><\/span>Could the wrong Overwatch build have shipped on Switch 2?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p>The \u201cwrong build shipped\u201d idea is floating around as a community theory, mostly because the situation feels backwards : better hardware, yet worse moment-to-moment performance. There\u2019s no verified evidence in public reporting that Blizzard actually released an incorrect package on Switch 2, so it\u2019s worth treating that claim carefully. Still, players reach for this explanation because it neatly fits the vibe of what they\u2019re experiencing : an <strong>FPS limit<\/strong> that appears off, surprising stutter, and a general sense that the game isn\u2019t using the console the way it should. From a distance, it reads like a configuration mix-up, a profile intended for testing, or a setting that didn\u2019t carry over properly into the \u201clive\u201d release build.<\/p>\n<p>There\u2019s also a practical reason these theories spread fast : performance issues are hard to diagnose from the outside. Most people can\u2019t see the telemetry, the real-time clocks, or the internal resolution scaler. What they can see is the outcome : fights feel messy, tracking feels slippery, and turning quickly can look choppy. In competitive games, those sensations get interpreted as \u201csomething is fundamentally wrong\u201d, and sometimes that turns into a narrative about a mistaken version. The more grounded way to look at it is this : a known <strong>Switch 2 fps cap bug<\/strong> already explains a big slice of the complaints, and Blizzard\u2019s acknowledgement points to a fixable technical oversight rather than a mystery conspiracy.<\/p>\n<p>Until the hotfix lands, the best approach is to separate what\u2019s confirmed from what\u2019s speculation. Confirmed : Blizzard says the <strong>FPS limit is lower than intended<\/strong> on Switch 2 and that they\u2019re working on a patch. Not confirmed : that an entirely wrong build shipped. If you\u2019re trying to decide whether to stick with the game right now, it might help to watch for patch notes that explicitly mention <strong>frame-rate cap<\/strong>, <i>stability improvements<\/i>, and any changes to docked\/handheld behavior. That\u2019s the sort of language that would match what players are actually complaining about, and it\u2019s the kind of transparency that calms the community down.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_these_issues_affect_competitive_play_on_Switch_2\"><\/span>How do these issues affect competitive play on Switch 2?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p>Performance problems hit hardest when you\u2019re playing for tight margins. In <strong>Overwatch competitive matches<\/strong>, a stable frame rate and predictable input response aren\u2019t luxuries ; they shape every micro-decision, from how you peek an angle to how you manage cooldowns under pressure. When players describe <strong>janky fps<\/strong> on Switch 2, what they\u2019re really describing is lost confidence : you stop trusting the screen to match your intent. That\u2019s when you hesitate, you cancel a push, or you miss a tracking window that you\u2019d normally hit. Even in casual modes, a shooter that stutters can feel tiring, because your brain is constantly correcting for inconsistent motion.<\/p>\n<p>There\u2019s also the team aspect. A single player dealing with frame pacing issues can unintentionally drag a fight down : slower target acquisition, late ult reactions, missed interrupts. It\u2019s not about blaming anyone for their hardware, it\u2019s just the reality of how a <i>team-based shooter<\/i> works. If you\u2019re the tank trying to time a corner swing and your screen hitches, your support line has to compensate. If you\u2019re on DPS and your tracking flickers, your team loses pressure. I\u2019ve played enough Fortnite tournaments and scrims to recognize that weird \u201cwhy did my shot feel late ?\u201d frustration ; it stacks up over a night, and suddenly you\u2019re playing tilted even if you don\u2019t want to admit it.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_should_players_watch_for_in_the_next_Overwatch_patch\"><\/span>What should players watch for in the next Overwatch patch?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p>If you\u2019re waiting before committing time (or money) on the Switch 2 version, keep your eyes on patch notes that speak directly to <strong>Switch 2 performance<\/strong>, not just general bug fixes. Words matter here : \u201cresolved an <strong>FPS cap<\/strong> issue\u201d is far more meaningful than generic \u201cstability improvements\u201d. It\u2019s also smart to look for any mention of <i>docked mode<\/i> versus <i>handheld mode<\/i> behavior, since the original pitch was <strong>up to 60 fps<\/strong> in both. After the patch, the real test isn\u2019t a single match that feels okay ; it\u2019s whether the game stays consistent across extended sessions, busy team fights, and effects-heavy moments where the engine can get stressed. If Blizzard nails the cap and pacing, the conversation will shift quickly from \u201cthis feels rough\u201d to \u201cokay, we\u2019re back\u201d.<\/p>\n<table style=\"width:100%;border-collapse:separate;border-spacing:0;border:1px solid #2a3b4a;border-radius:12px;overflow:hidden;margin-top:14px\">\n<thead>\n<tr style=\"background:#121b24;color:#e8f1ff\">\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #2a3b4a\">What to check<\/th>\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #2a3b4a\">Why it matters<\/th>\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #2a3b4a\">What \u201cgood\u201d looks like<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background:#0f141a;color:#d7e6ff\">\n<td style=\"padding:12px;border-bottom:1px solid #2a3b4a\"><strong>FPS limit \/ cap<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #2a3b4a\">A low cap can force choppy motion and worse pacing<\/td>\n<td style=\"padding:12px;border-bottom:1px solid #2a3b4a\">Consistent <strong>60 fps target<\/strong> (or clearly stated alternative)<\/td>\n<\/tr>\n<tr style=\"background:#111824;color:#d7e6ff\">\n<td style=\"padding:12px;border-bottom:1px solid #2a3b4a\"><strong>Frame pacing<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #2a3b4a\">Even fps can feel bad if pacing is uneven<\/td>\n<td style=\"padding:12px;border-bottom:1px solid #2a3b4a\">No stutter during fast turns and team fights<\/td>\n<\/tr>\n<tr style=\"background:#0f141a;color:#d7e6ff\">\n<td style=\"padding:12px\"><strong>Docked vs handheld<\/strong><\/td>\n<td style=\"padding:12px\">Players expect similar smoothness in both modes<\/td>\n<td style=\"padding:12px\">Comparable responsiveness, with clear settings trade-offs<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"margin-top:14px\">And if you bounce between games while waiting, it\u2019s interesting to track how studios talk about performance promises across platforms. For anyone following seasonal updates elsewhere, this breakdown of <strong>Fortnite Chapter 7 release<\/strong> coverage offers a useful example of how patch expectations get framed in gaming communities : <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter-7-release\/\" style=\"color:#8ab4ff;text-decoration:none;border-bottom:1px dotted #8ab4ff\">https:\/\/0kill-7assists.com\/blog\/fortnite-chapter-7-release\/<\/a><\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 10px 0\">The Switch 2 update that promised <strong>better visuals<\/strong> and a <strong>60fps target<\/strong> has landed with the opposite result: players are reporting <strong>jittery frame pacing<\/strong> and a <strong>lower-than-expected FPS cap<\/strong>, sometimes feeling rougher than the prior Switch version. Let\u2019s be real, that\u2019s frustrating when you\u2019re trying to track fast targets.<\/p>\n<p style=\"margin:0 0 10px 0\">Blizzard has publicly acknowledged the <strong>performance cap issue<\/strong> and says a <strong>hotfix<\/strong> is being prepared, which is the right move. Still, the early rollout highlights how a <strong>platform-specific build<\/strong> can slip, even when the hardware can handle demanding games.<\/p>\n<p style=\"margin:0\">For players, the practical takeaway is simple: expect <strong>inconsistent performance<\/strong> until the patch arrives, and keep an eye on official notes for <strong>Switch 2 stability<\/strong> changes.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Blizzard Entertainment. \u00ab Known Issues List \u00bb. Overwatch Forums, s.d. Consult\u00e9 le 2026-04-16. <a href=\"https:\/\/us.forums.blizzard.com\/en\/overwatch\/c\/bug-report\/known-issues\/22\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Blizzard Entertainment. \u00ab Patch Notes \u00bb. Overwatch, s.d. Consult\u00e9 le 2026-04-16. <a href=\"https:\/\/overwatch.blizzard.com\/en-us\/news\/patch-notes\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>GameSpot Staff. \u00ab Overwatch on Switch 2 Has FPS Issues, Blizzard Says Hotfix Is Coming \u00bb. GameSpot, s.d. Consult\u00e9 le 2026-04-16. <a href=\"https:\/\/www.gamespot.com\/articles\/overwatch-on-switch-2-has-fps-issues-blizzard-says-hotfix-is-coming\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Nintendo. \u00ab Nintendo Switch 2 \u00bb. Nintendo, s.d. Consult\u00e9 le 2026-04-16. <a href=\"https:\/\/www.nintendo.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/tech.yahoo.com\/gaming\/articles\/switch-2-meant-improve-overwatch-131600406.html\" rel=\"nofollow noopener\" target=\"\">tech.yahoo.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>The Switch 2 update for Overwatch was sold as a clean performance lift: sharper visuals and 60 fps on docked [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[2330,2328,2326,2332,2324],"class_list":["post-1530","post","type-post","status-publish","format-standard","hentry","category-news","tag-game-bugs","tag-gaming-update","tag-overwatch-performance","tag-performance-issues","tag-switch-2-update"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1530","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=1530"}],"version-history":[{"count":1,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1530\/revisions"}],"predecessor-version":[{"id":1538,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/1530\/revisions\/1538"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=1530"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=1530"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=1530"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}