{"id":349,"date":"2026-02-21T16:00:08","date_gmt":"2026-02-21T16:00:08","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=349"},"modified":"2026-02-19T09:42:27","modified_gmt":"2026-02-19T09:42:27","slug":"fortnite-acquires-digital-human","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-acquires-digital-human\/","title":{"rendered":"Fortnite Developer Acquires Leading Digital Human Tech Company"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px 0\">\n    A <strong>Fortnite developer<\/strong> has moved to buy a leading <strong>digital human technology company<\/strong>, a deal that signals an aggressive push toward more lifelike characters across games and real-time experiences. The focus is clear: stronger <strong>performance capture<\/strong>, sharper <strong>facial animation<\/strong>, and faster pipelines for <i>real-time character creation<\/i> that can scale without sacrificing nuance.\n  <\/p>\n<p style=\"margin:0\">\n    Let\u2019s be blunt, this is about control of the stack. Owning the <strong>digital human tech<\/strong> means tighter integration with <strong>Unreal Engine workflows<\/strong>, clearer roadmaps, and fewer dependencies when deadlines hit. It also raises fair questions around <i>data use<\/i> and <i>creator rights<\/i>, so expectations for transparency will be high. Still, for players, the promise is simple: characters that read better on screen, emote cleaner, and feel less \u201cgamey\u201d in the moments that matter.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Digital Future No One is Talking About...\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/d76YWOTRN9w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-acquires-digital-human\/#What_does_this_acquisition_actually_mean_for_Fortnite_and_Epic\" >What does this acquisition actually mean for Fortnite and Epic?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-acquires-digital-human\/#Which_digital_human_capabilities_are_most_valuable_to_Epic\" >Which digital human capabilities are most valuable to Epic?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-acquires-digital-human\/#How_could_this_affect_creators_using_Unreal_Engine_and_UEFN\" >How could this affect creators using Unreal Engine and UEFN?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-acquires-digital-human\/#What_legal_and_ethical_issues_come_with_digital_human_tech\" >What legal and ethical issues come with digital human tech?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-acquires-digital-human\/#What_changes_might_players_notice_in_seasons_and_live_events\" >What changes might players notice in seasons and live events?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-acquires-digital-human\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_does_this_acquisition_actually_mean_for_Fortnite_and_Epic\"><\/span>What does this acquisition actually mean for Fortnite and Epic?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">When people read \u201cFortnite developer acquires leading digital human tech company\u201d, they usually want one thing : what changes on screen, and what changes behind the scenes. In practical terms, an acquisition like this signals that <strong>Epic Games<\/strong> wants tighter control over <strong>digital human technology<\/strong> : facial rigs, performance capture pipelines, voice-to-face systems, and the tooling needed to ship believable characters at scale. The headline also fits a longer trend : Fortnite has grown from a battle royale into a <strong>live service platform<\/strong> where events, concerts, branded experiences, and narrative seasons rely on characters that look convincing up close. With better <strong>real-time character animation<\/strong>, Epic can iterate faster, avoid dependency on external vendors, and unify the tech across <strong>Unreal Engine<\/strong> and Fortnite\u2019s production stack.<\/p>\n\n<p class=\"wp-block-paragraph\">Now, I\u2019ll be careful here : public details in acquisitions vary wildly, and unless the companies publish a clear breakdown, nobody should guess the purchase price or claim features that aren\u2019t announced. But broadly, \u201cdigital humans\u201d in this context usually refers to systems that help create lifelike faces and bodies while still running in real time. That matters because Fortnite has to perform on many devices, and efficient pipelines can mean higher fidelity without blowing performance budgets. In newsroom terms, the story isn\u2019t just \u201cnew tech\u201d : it\u2019s <strong>vertical integration<\/strong>, IP ownership, and long-term leverage in the creator economy. *Virtual production*, *metahuman-style workflows*, and *cross-platform performance* are the kinds of keywords you\u2019ll see around these deals, because they influence both the game and the wider engine ecosystem.<\/p>\n\n<p class=\"wp-block-paragraph\">From a player\u2019s point of view, the visible impact may arrive gradually rather than overnight. Studios rarely flip a switch across a live game. You typically see incremental upgrades : better lip-sync, smoother emotes that don\u2019t feel stiff, more expressive NPCs in story content, and higher consistency between trailers and gameplay. And yes, speaking as someone who spends way too many nights in Fortnite scrims, I\u2019m always watching whether a new update makes movement or readability worse. The good news is that <strong>character realism<\/strong> doesn\u2019t have to mean \u201cless Fortnite\u201d ; it can mean cleaner animation, better staging for events, and more believable guest characters\u2014while keeping that stylized look. *Facial capture*, *procedural animation*, and *real-time rendering* aren\u2019t just buzzwords here : they\u2019re the production knobs that can reshape what Fortnite can ship season after season.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Which_digital_human_capabilities_are_most_valuable_to_Epic\"><\/span>Which digital human capabilities are most valuable to Epic?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/Which-digital-human-capabilities-are.jpeg\" alt=\"Which digital human capabilities are most valuable to Epic?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">In acquisitions centered on <strong>digital human tools<\/strong>, the most valuable assets are often the boring-sounding pieces : pipelines, automation, and IP that reduces production time. A \u201cleading\u201d company in this space usually brings tech for <strong>facial scanning<\/strong>, <strong>rigging automation<\/strong>, performance capture cleanup, and blendshape systems that can be reused across many characters. When you\u2019re running a live service at Fortnite\u2019s scale, the ability to create expressive characters fast is a direct production advantage. It\u2019s not only about realism ; it\u2019s about consistency. A unified system can help ensure that a character\u2019s face behaves similarly across cinematics, in-game cutscenes, and live events, even when different teams touch the asset. *Toolchain unification*, *animation retargeting*, and *asset reuse* are the kinds of secondary terms that matter, because they turn artistry into something repeatable without flattening creativity.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a strategic engine angle. Epic builds <strong>Unreal Engine<\/strong> for third parties, and digital human tech can be packaged as engine features, plugins, or Creator tools. That supports <strong>UEFN<\/strong> creators who want more expressive NPCs or narrative sequences without renting expensive capture studios. In a competitive landscape where studios compare engines based on time-to-content, an integrated digital human stack can be a selling point. Still, there are guardrails : studios must respect likeness rights, voice rights, and performer agreements. The tech can do a lot, but the legal and ethical framework determines what should be done. *Likeness consent*, *talent contracts*, and *rights clearance* aren\u2019t flashy phrases, yet they\u2019re the operational reality behind digital performance.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Faster character production<\/strong> through automated rigs and standardized facial setups<\/li><li><strong>Higher-quality facial animation<\/strong> with stable lip-sync and micro-expression control<\/li><li><strong>Scalable pipelines<\/strong> that support frequent Fortnite updates and live events<\/li><li><strong>Better creator tooling<\/strong> for *UEFN cinematics* and *NPC storytelling*<\/li><li><strong>Cleaner IP ownership<\/strong> over proprietary tech used across Unreal-based projects<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_could_this_affect_creators_using_Unreal_Engine_and_UEFN\"><\/span>How could this affect creators using Unreal Engine and UEFN?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Creators immediately think about access : will this digital human tech become a standard Unreal feature, a paid add-on, or something reserved for internal teams? Historically, Epic has used acquisitions to strengthen the core engine and its ecosystem, but timelines vary. If the acquired company\u2019s tech is integrated into <strong>Unreal Engine<\/strong>, it could simplify how indie teams handle faces, dialogue scenes, and motion capture. For UEFN specifically, that matters because creators are building more story-driven islands, and expressive characters raise retention. I\u2019ve seen maps where the gameplay is solid, but the NPC presentation feels stiff; a better <strong>real-time facial animation<\/strong> stack can make dialogue feel less awkward, which keeps players engaged longer. *Creator economy*, *in-engine cinematics*, and *performance budgets* are the practical constraints creators deal with every week.<\/p>\n\n<p class=\"wp-block-paragraph\">That said, there\u2019s a fair concern about fragmentation. If advanced digital human features require higher-end PCs, creators risk alienating mobile and console audiences. So the real win isn\u2019t max realism; it\u2019s smart scalability : LOD systems for faces, efficient shaders, caching, and animation compression that keeps frame times stable. If Epic does this right, creators get higher expressiveness without turning every scene into a performance nightmare. A lot of the work is invisible : import settings, retargeting profiles, and tooling that nudges you toward best practices. *Cross-platform optimization*, *LOD management*, and *animation compression* are the quiet heroes here.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_legal_and_ethical_issues_come_with_digital_human_tech\"><\/span>What legal and ethical issues come with digital human tech?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/What-legal-and-ethical-issues.jpeg\" alt=\"What legal and ethical issues come with digital human tech?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">Digital human tech is exciting, but it sits next to real legal boundaries. The big one is <strong>likeness rights<\/strong> : a person\u2019s face, voice, and performance can\u2019t be used freely just because the technology allows it. In many places, you need consent and properly drafted agreements, especially for commercial use. That applies to celebrities, actors, and also everyday people. Another related area is <strong>copyright<\/strong> and licensing around source materials : scans, reference photos, voice recordings, motion capture sessions. If any of that input is improperly sourced, the output can become risky to ship. And for a platform that supports user-generated content, policy enforcement matters. Epic already runs systems for moderation and IP protection, but more realistic humans raise the stakes. *Consent management*, *rights clearance*, and *content moderation* become operational necessities, not side notes.<\/p>\n\n<p class=\"wp-block-paragraph\">Ethically, the industry debates revolve around transparency and consent, not panic. If a digital character is based on a real performer, the performer should know how the asset will be used, where it can appear, and for how long. This is where unions, talent agencies, and legal teams push for clearer guardrails. Another point is misrepresentation : realistic humans can be used to imply endorsements or create deceptive scenes. Platforms tend to counter that through policy, watermarking approaches, identity verification in certain contexts, and rapid takedown processes. Still, it\u2019s not just \u201crules\u201d ; it\u2019s culture. Teams that build with digital humans need internal checks so they don\u2019t ship something that harms people or violates privacy. *Privacy protection*, *responsible AI policies*, and *platform trust &amp; safety* are the phrases that show up when companies publish these frameworks.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a workforce dimension, and it deserves nuance. Better automation can reduce repetitive technical tasks, but it can also shift what artists do day-to-day : less time cleaning capture data, more time directing performances and polishing emotion. In practice, studios that get the best results tend to invest in training, clear crediting practices, and stable pipelines rather than chasing shortcuts. If Fortnite and Unreal benefit from this purchase, the cleanest path is one where creators and performers are respected, agreements are explicit, and the tech is used to enhance storytelling rather than to blur reality. *Performer protection*, *talent compensation*, and *production transparency* are not glamorous terms, yet they shape whether this tech is accepted long-term.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_changes_might_players_notice_in_seasons_and_live_events\"><\/span>What changes might players notice in seasons and live events?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Players will likely notice improvements in <strong>character expressiveness<\/strong> before they notice any technical branding around \u201cdigital humans\u201d. Think faces that emote with better timing, eyes that track more naturally in cutscenes, and live event hosts or story NPCs that don\u2019t feel like mannequins. It can also help guest collaborations : bringing in a recognizable character often requires tight approvals, and a more controlled <strong>digital character pipeline<\/strong> can make it easier to hit brand guidelines while keeping the game performant. From my side, I always judge it in the simplest way : does the animation read clearly in the chaos of a fight, and does it avoid visual clutter during competitive play? If the tech enhances clarity, great. If it adds noise, players will complain fast. *Seasonal storytelling*, *cinematic sequences*, and *live event production* are the areas most likely to show visible gains.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead style=\"background:#111827;color:#ffffff\">\n<tr>\n<th style=\"padding:12px;text-align:left\">Player-facing area<\/th>\n<th style=\"padding:12px;text-align:left\">Likely upgrade<\/th>\n<th style=\"padding:12px;text-align:left\">What it improves<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background:#ffffff\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Story cutscenes<\/strong><\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Cleaner facial acting &amp; lip-sync<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><i>Emotional readability<\/i> and pacing<\/td>\n<\/tr>\n<tr style=\"background:#f9fafb\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Live events<\/strong><\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">More stable real-time performances<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><i>On-stage presence<\/i> without frame drops<\/td>\n<\/tr>\n<tr style=\"background:#ffffff\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>UEFN creator islands<\/strong><\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Better NPC animation tools<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><i>Narrative scenes<\/i> that feel less stiff<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<h2 style=\"margin:0 0 12px 0;font-size:22px;letter-spacing:.2px;color:#f3f4f6;border-left:4px solid #38bdf8;padding-left:10px\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/Conclusion-15.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab Fortnite Chapter 5 Season 1: Underground \u00bb. Fortnite News, 2023-12-03. Consult\u00e9 le 2026-02-18. <a href=\"https:\/\/www.fortnite.com\/news\/fortnite-chapter-5-season-1-underground\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Competitive \u00bb. Fortnite, s.d. Consult\u00e9 le 2026-02-18. <a href=\"https:\/\/www.fortnite.com\/competitive\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Island Creator Program \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-02-18. <a href=\"https:\/\/create.fortnite.com\/island-creator\/overview\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite \u2014 Parental Controls \u00bb. Epic Games Support, s.d. Consult\u00e9 le 2026-02-18. <a href=\"https:\/\/www.epicgames.com\/help\/en-US\/fortnite-c5719335176219\/player-behavior-c19319279166491\/parental-controls-a5720333066395\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.gamespot.com\/articles\/fortnite-studio-buys-this-digital-human-company\/1100-6538258\/\" rel=\"nofollow noopener\" target=\"\">www.gamespot.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>A Fortnite developer has moved to buy a leading digital human technology company, a deal that signals an aggressive push [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":351,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[270,268,272,54,274],"class_list":["post-349","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-acquisition","tag-developer","tag-digital-human-technology","tag-fortnite","tag-tech-company"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/349","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=349"}],"version-history":[{"count":3,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/349\/revisions"}],"predecessor-version":[{"id":358,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/349\/revisions\/358"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media\/351"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=349"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=349"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}