{"id":370,"date":"2026-02-23T17:12:09","date_gmt":"2026-02-23T17:12:09","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=370"},"modified":"2026-02-20T11:14:34","modified_gmt":"2026-02-20T11:14:34","slug":"easy-anti-cheat-rocket-league","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/","title":{"rendered":"Easy Anti-Cheat Arrives in Rocket League: Psyonix Assures Smooth Experience for Steam Deck and Linux Players Without Fortnite-Style Restrictions"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px 0;color:#e8eefc\">\n    Rocket League passe \u00e0 la vitesse sup\u00e9rieure contre la triche : <strong>Easy Anti-Cheat<\/strong> arrive d\u00e8s <strong>avril<\/strong> pour am\u00e9liorer la <strong>d\u00e9tection en temps r\u00e9el<\/strong> et les <strong>bannissements<\/strong>, avec aussi <i>d\u00e9tection de bots<\/i> et <i>pr\u00e9vention des attaques DDoS<\/i>. L\u2019objectif est clair : des matchs plus propres, sans transformer chaque partie en bras de fer contre des scripts.\n  <\/p>\n<p style=\"margin:0;color:#e8eefc\">\n    Oui, \u00e7a va bousculer certains <strong>mods<\/strong> : EAC activ\u00e9, pas de <strong>file d\u2019attente en ligne<\/strong>, pas de <strong>tournois<\/strong> ni de <strong>matchs priv\u00e9s<\/strong> si vous le coupez ; EAC d\u00e9sactiv\u00e9, vous gardez l\u2019<i>offline<\/i>, l\u2019<i>entra\u00eenement<\/i> et les <i>replays<\/i>. Et la phrase qui rassure : Psyonix promet une <strong>prise en charge Steam Deck<\/strong> et <strong>Linux via Proton<\/strong>, sans blocage fa\u00e7on <strong>Fortnite<\/strong>.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\ud83d\udea8 I&#039;m Cheating in Rocket League! \ud83d\udea8Poor Bot...\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/TM_0XgFwrWs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/#Why_is_Rocket_League_adding_Easy_Anti-Cheat_in_April\" >Why is Rocket League adding Easy Anti-Cheat in April?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/#How_will_Easy_Anti-Cheat_affect_mods_training_and_replays\" >How will Easy Anti-Cheat affect mods, training, and replays?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/#Will_Steam_Deck_and_Linux_stay_supported_with_Easy_Anti-Cheat\" >Will Steam Deck and Linux stay supported with Easy Anti-Cheat?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/#Does_Rocket_League_risk_Fortnite-style_restrictions_on_PC_setups\" >Does Rocket League risk Fortnite-style restrictions on PC setups?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/#What_changes_should_players_expect_for_ranked_and_tournaments\" >What changes should players expect for ranked and tournaments?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/easy-anti-cheat-rocket-league\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_is_Rocket_League_adding_Easy_Anti-Cheat_in_April\"><\/span>Why is Rocket League adding Easy Anti-Cheat in April?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p>Rocket League is moving to <strong>Easy Anti-Cheat<\/strong> starting in April, and the reasoning is pretty straightforward: <strong>cheating<\/strong> and automation have gotten annoying enough that the game needs stronger tooling at the platform level. Psyonix has communicated that EAC is meant to raise their ability to <strong>detect and ban cheaters in real time<\/strong>, rather than relying only on slower, manual review workflows. They also framed it as part of a wider security push that includes <i>additional bot-detection approaches<\/i> and <i>DDoS attack prevention<\/i>, which matters not just for ranked integrity but also for match stability. In plain terms: fewer suspicious accounts slipping through, fewer matches getting disrupted, and a cleaner baseline for competitive play.<\/p>\n<p>From a player point of view, this kind of anti-cheat shift usually happens when the old tools can\u2019t keep up with how fast cheat methods evolve. If you\u2019ve ever watched a match and thought \u201cthat reads like a script, not a human,\u201d you\u2019re not alone. Psyonix is basically saying they want faster responses and tighter enforcement, while still keeping the game usable across the PC ecosystem. And yes, EAC choices always come with trade-offs, especially around <strong>mods<\/strong> and custom tools, but the intent is clear: protect <strong>online matchmaking<\/strong>, <strong>tournaments<\/strong>, and the competitive ladder without turning the PC experience into a locked box.<\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_will_Easy_Anti-Cheat_affect_mods_training_and_replays\"><\/span>How will Easy Anti-Cheat affect mods, training, and replays?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/How-will-Easy-Anti-Cheat-affect.jpeg\" alt=\"How will Easy Anti-Cheat affect mods, training, and replays?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p>The big change for many PC players is that <strong>mods won\u2019t behave the same way once EAC is active<\/strong>. Psyonix has indicated you\u2019ll be able to disable Easy Anti-Cheat, but doing so shuts off access to <strong>online queues<\/strong> including standard online matches, private matches, and tournaments. That\u2019s a hard line, but it\u2019s also the typical model: anti-cheat on for anything connected to competitive environments, anti-cheat off for offline tinkering. With EAC disabled, the supported use case becomes more \u201cworkshop, practice, and content creation\u201d: <strong>offline matches<\/strong>, <strong>training<\/strong>, <strong>LAN play<\/strong>, and replay viewing with custom editing tools. If you enjoy experimenting with settings or filming clips, that\u2019s the lane you\u2019ll keep.<\/p>\n<p>One detail that helps: <strong>Steam Workshop maps<\/strong> are expected to remain playable whether EAC is enabled or not. The catch is if you layer extra mods on top of that content, you\u2019ll usually want EAC turned off. It\u2019s practical guidance, not moral judgment: the anti-cheat can\u2019t easily distinguish \u201charmless mod\u201d from \u201ccompetitive exploit\u201d at scale. And to soften the blow, Psyonix also mentioned they plan to fold several <i>mod-inspired features<\/i> into the base game over time, including an in-game <strong>MMR display<\/strong>, improvements to <strong>custom training<\/strong>, and an optional <strong>flip reset indicator<\/strong>. If you\u2019ve been relying on community tools for quality-of-life features, that roadmap is the part worth watching.<\/p>\n<div style=\"margin:14px 0 0;padding:14px;border-radius:12px;background:#f6f7f9;border:1px solid #eceff3\">\n<ul style=\"margin:0;padding-left:18px;line-height:1.55\">\n<li><strong>EAC enabled<\/strong> : access to <strong>online matchmaking<\/strong>, competitive integrity protections, stricter environment.<\/li>\n<li><strong>EAC disabled<\/strong> : <i>offline<\/i> play, <strong>training<\/strong>, <strong>LAN<\/strong>, replay viewing with custom editing workflows.<\/li>\n<li><strong>Workshop content<\/strong> : playable either way, but stacked mods typically push you toward EAC off.<\/li>\n<li><strong>QoL features incoming<\/strong> : <i>MMR display<\/i>, <i>custom training adjustments<\/i>, <i>flip reset indicator<\/i> built-in over time.<\/li>\n<\/ul><\/div>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Will_Steam_Deck_and_Linux_stay_supported_with_Easy_Anti-Cheat\"><\/span>Will Steam Deck and Linux stay supported with Easy Anti-Cheat?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p>Psyonix has explicitly said that <strong>Steam Deck<\/strong> and <strong>Linux<\/strong> play (including through Proton-type compatibility layers) will continue to be supported when Easy Anti-Cheat goes live. That reassurance matters because players have seen other high-profile cases where anti-cheat choices ended up restricting Linux-based play, and people understandably don\u2019t want a repeat. The wording from Psyonix is basically: \u201cwe know some of you play on Deck and Linux, and that will still work with EAC on.\u201d For anyone who queues ranked from a handheld, that\u2019s not a small promise; it\u2019s your nightly routine staying intact.<\/p>\n<p>It also reflects a broader reality: <strong>EAC can run on Linux<\/strong> when developers configure and support it. So the presence of EAC doesn\u2019t automatically mean a platform lockout. The worry mostly comes from the difference between \u201cEAC exists\u201d and \u201cEAC is enabled for this platform in this specific title.\u201d Psyonix saying it stays supported is a clear signal they\u2019re planning for that configuration. If you\u2019ve ever had that moment where you update a game and think, \u201cplease don\u2019t break my setup,\u201d yeah\u2026 I\u2019ve been there too. The practical takeaway is that Rocket League is positioning its anti-cheat upgrade without cutting off a chunk of its PC community, and that\u2019s a healthier direction for competitive games.<\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Does_Rocket_League_risk_Fortnite-style_restrictions_on_PC_setups\"><\/span>Does Rocket League risk Fortnite-style restrictions on PC setups?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/Does-Rocket-League-risk-Fortnite-style.jpeg\" alt=\"Does Rocket League risk Fortnite-style restrictions on PC setups?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p>The fear behind \u201cFortnite-style restrictions\u201d is usually about harsh lockouts or device-blocking policies that can feel opaque to regular players. With Rocket League\u2019s EAC rollout, what\u2019s been communicated is narrower: EAC is tied to <strong>online access<\/strong>, and disabling it pushes you into <strong>offline modes<\/strong>. That\u2019s a typical anti-cheat boundary, not an aggressive hardware-policy statement. Still, players ask the question because Epic owns Psyonix, and people naturally connect the dots between Epic\u2019s ecosystem and Rocket League\u2019s future enforcement. It\u2019s fair to ask, and it\u2019s also fair to separate what\u2019s confirmed from what\u2019s speculation.<\/p>\n<p>What is confirmed is that Psyonix is actively describing <strong>real-time cheat detection<\/strong>, <i>bot detection<\/i>, and <i>DDoS mitigation<\/i>, plus continued support for <strong>Steam Deck<\/strong> and <strong>Linux<\/strong>. That set of commitments doesn\u2019t read like \u201cwe\u2019re locking down PC in sweeping ways\u201d; it reads like \u201cwe\u2019re tightening competitive integrity while keeping platform access.\u201d For players who want to understand how enforcement can look across games, it can help to read up on adjacent discussions around bans and PC environments, like this resource on <strong>Fortnite hardware-related ban updates<\/strong> : <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-hardware-update-ban\/\" target=\"_blank\" rel=\"noopener noreferrer\" style=\"color:#0b57d0;text-decoration:none\">https:\/\/0kill-7assists.com\/blog\/fortnite-hardware-update-ban\/<\/a>. Not because Rocket League has announced the same approach, but because it gives vocabulary and context for what people mean when they talk about device-level enforcement, and why transparency matters.<\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_changes_should_players_expect_for_ranked_and_tournaments\"><\/span>What changes should players expect for ranked and tournaments?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p>In ranked and competitive events, the expected impact is stricter consistency: fewer accounts using automation, fewer \u201cweird\u201d matches, and faster responses when something\u2019s clearly off. That\u2019s the promise behind <strong>Easy Anti-Cheat<\/strong> plus Psyonix\u2019s broader security work like <i>bot detection methods<\/i> and <i>DDoS prevention<\/i>. It won\u2019t magically erase every bad actor overnight, but it typically changes the cost and risk of cheating. And that shifts behavior. Players who just want honest games tend to feel the benefit as \u201cless nonsense,\u201d not as a flashy feature.<\/p>\n<p>There\u2019s also a practical operational piece: Psyonix mentioned that certain <strong>tournament and spectation mods<\/strong> may still be usable by specific approved accounts and partners, chosen via internal metrics, not through open applications. That\u2019s relevant for event organizers and broadcast setups who rely on specialized tools. It\u2019s a controlled access model: keep the competitive environment clean for everyone, while still enabling production-grade tooling where it\u2019s needed and accountable. For everyday players, the takeaway is simpler: if you\u2019re queuing <strong>ranked<\/strong> or playing <strong>tournaments<\/strong>, you\u2019ll likely run with EAC on, standard client, standard environment.<\/p>\n<div style=\"margin-top:14px;padding:14px;border-radius:12px;background:#f6f7f9;border:1px solid #eceff3\">\n<table style=\"width:100%;border-collapse:separate;border-spacing:0;overflow:hidden;border-radius:10px\">\n<thead>\n<tr>\n<th style=\"text-align:left;padding:12px;background:#eef2f7;border-bottom:1px solid #dde3ea\">Area<\/th>\n<th style=\"text-align:left;padding:12px;background:#eef2f7;border-bottom:1px solid #dde3ea\">What\u2019s changing with <strong>EAC<\/strong><\/th>\n<th style=\"text-align:left;padding:12px;background:#eef2f7;border-bottom:1px solid #dde3ea\">What you can do<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding:12px;border-bottom:1px solid #eceff3\"><strong>Ranked matchmaking<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #eceff3\"><i>Stronger detection<\/i> and faster enforcement signals<\/td>\n<td style=\"padding:12px;border-bottom:1px solid #eceff3\">Keep EAC enabled; keep installs clean and updated<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px;border-bottom:1px solid #eceff3\"><strong>Mods &amp; custom tools<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #eceff3\">Mods may be blocked in online-capable mode<\/td>\n<td style=\"padding:12px;border-bottom:1px solid #eceff3\">Disable EAC for <strong>offline<\/strong> training, LAN, replay editing<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px\"><strong>Tournaments &amp; spectation<\/strong><\/td>\n<td style=\"padding:12px\">Some tools allowed for selected partner accounts<\/td>\n<td style=\"padding:12px\">If you run events, watch Psyonix partner guidance and policies<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/Conclusion-17.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 10px 0\">\n    With <strong>Easy Anti-Cheat in Rocket League<\/strong> arriving in April, Psyonix is clearly aiming for <strong>faster detection<\/strong> and <strong>real-time bans<\/strong>, paired with extra work on <strong>bot spotting<\/strong> and <strong>DDoS protection<\/strong>. It should make ranked play feel cleaner, and honestly, that\u2019s what most players want when they queue up for a serious match.\n  <\/p>\n<p style=\"margin:0 0 10px 0\">\n    Yes, <strong>mods<\/strong> will be affected, but the trade-off is fairly clear: you can disable EAC for <strong>offline matches<\/strong>, <strong>training<\/strong>, <strong>LAN<\/strong>, and <strong>replays<\/strong>, while online modes stay protected. And I like that they\u2019re talking about bringing <strong>mod-inspired features<\/strong> into the base game, such as <strong>MMR display<\/strong> and training tweaks.\n  <\/p>\n<p style=\"margin:0\">\n    The reassurance on <strong>Steam Deck and Linux support<\/strong> matters here. Psyonix says <strong>Proton-based play<\/strong> will still work with EAC enabled, without the kind of lockout some players associate with <strong>Fortnite-style restrictions<\/strong>. If they deliver on that promise, it\u2019s a solid step for fair play without pushing PC handheld users aside.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Psyonix. \u00ab Rocket League Adding Easy Anti-Cheat in April 2025 \u00bb. Rocket League (Site officiel), 2025-03-??. Consult\u00e9 le 2026-02-19. <a href=\"https:\/\/www.rocketleague.com\/en\/news\/rocket-league-adding-easy-anti-cheat-in-april-2025\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Easy Anti-Cheat (Epic Games). \u00ab Easy Anti-Cheat \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-02-19. <a href=\"https:\/\/www.easy.ac\/en-US\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Valve. \u00ab Steam Deck Verified Program \u00bb. Steam (Valve), s.d. Consult\u00e9 le 2026-02-19. <a href=\"https:\/\/www.steamdeck.com\/en\/verified\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>CodeWeavers. \u00ab Proton \u00bb. CodeWeavers, s.d. Consult\u00e9 le 2026-02-19. <a href=\"https:\/\/www.protondb.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/easy-anti-cheat-is-coming-to-rocket-league-but-psyonix-promises-not-to-get-all-fortnite-with-it-and-hose-your-steam-deck-and-linux-installs\/\" rel=\"nofollow noopener\" target=\"\">www.pcgamer.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Rocket League passe \u00e0 la vitesse sup\u00e9rieure contre la triche : Easy Anti-Cheat arrive d\u00e8s avril pour am\u00e9liorer la d\u00e9tection [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":371,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[317,325,321,319,323],"class_list":["post-370","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-easy-anti-cheat","tag-linux-gaming","tag-psyonix","tag-rocket-league","tag-steam-deck"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/370","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=370"}],"version-history":[{"count":3,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/370\/revisions"}],"predecessor-version":[{"id":380,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/370\/revisions\/380"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media\/371"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=370"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=370"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=370"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}