{"id":436,"date":"2026-02-25T14:16:19","date_gmt":"2026-02-25T14:16:19","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=436"},"modified":"2026-02-28T07:50:58","modified_gmt":"2026-02-28T07:50:58","slug":"playstation-5-favorite-titles","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/","title":{"rendered":"The Majority of PlayStation 5 Gamers Have Stuck to Their Favorite Titles Since 2022"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 10px 0\">\n    Since <strong>2022<\/strong>, a clear pattern stands out on <strong>PlayStation 5<\/strong> : most players keep returning to the same online staples, year after year. Data from a U.S. retail tracking firm points to a steady top tier led by <strong>Fortnite<\/strong>, alongside <strong>Call of Duty<\/strong>, <strong>Grand Theft Auto V<\/strong>, <strong>Roblox<\/strong>, and <strong>Minecraft<\/strong>. <i>Player loyalty on PS5<\/i> isn\u2019t budging much, and that\u2019s not just trivia.\n  <\/p>\n<p style=\"margin:0\">\n    One figure says plenty : <strong>56\u00a0% of active PS5 accounts<\/strong> launched <strong>Fortnite<\/strong> at least once over the year. Honestly, that kind of reach changes the math for everyone else. For studios betting on <strong>new multiplayer launches<\/strong>, the problem is immediate : why pay full price when <i>free-to-play giants<\/i> already hold your friend group\u2019s attention?\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The aftermath of laying your PS5 on its side\u2026 #ps5 #playstation #playstation5 #gaming #games #gamer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/7AkYvyX1vcA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/#Why_have_PS5_players_stayed_loyal_to_the_same_games_since_2022\" >Why have PS5 players stayed loyal to the same games since 2022?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/#What_do_Circanas_most-played_lists_reveal_about_habits\" >What do Circana\u2019s most-played lists reveal about habits?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/#Is_Fortnite_really_that_dominant_on_PS5_in_the_US\" >Is Fortnite really that dominant on PS5 in the U.S.?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/#Why_do_new_multiplayer_releases_struggle_to_break_into_top_playtime\" >Why do new multiplayer releases struggle to break into top playtime?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/#What_can_studios_do_to_win_attention_without_copying_giants\" >What can studios do to win attention without copying giants?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/playstation-5-favorite-titles\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_have_PS5_players_stayed_loyal_to_the_same_games_since_2022\"><\/span>Why have PS5 players stayed loyal to the same games since 2022?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px;line-height:1.55;color:#e8eefc\">\n    When you look at <strong>PS5 player behavior in the U.S.<\/strong> over the last few years, a clear pattern shows up: people keep returning to the same handful of <strong>online multiplayer games<\/strong>. Data shared publicly by retail tracking firm <strong>Circana<\/strong> (via its analyst commentary on annual \u201cmost-played\u201d rankings by total U.S. players) indicates that the top tier barely shifts from year to year, stretching back to <strong>2022<\/strong>. It\u2019s not just one franchise either; it\u2019s a cluster of big live-service titles\u2014<strong>Fortnite<\/strong>, <strong>Call of Duty<\/strong> (including its launcher ecosystem), <strong>Grand Theft Auto V<\/strong>, <strong>Roblox<\/strong>, and <strong>Minecraft<\/strong>\u2014that keep showing up. Saying it out loud, it sounds almost obvious, but the scale is what lands: Circana\u2019s commentary included that <strong>56% of active PS5 players<\/strong> in the U.S. launched <strong>Fortnite<\/strong> at least once across the year measured. That\u2019s not \u201chardcore-only\u201d behavior; that\u2019s half the installed base dipping in, even if it\u2019s just for a night.\n  <\/p>\n<p style=\"margin:0;line-height:1.55;color:#e8eefc\">\n    The explanation isn\u2019t mysterious. <strong>Network effects<\/strong> keep players anchored: your squad is already there, your routine is already set, and your progress\u2014*battle passes*, *ranked ladders*, *cosmetics*\u2014lives inside these ecosystems. There\u2019s also a blunt economic reality: several of the dominant options are <strong>free-to-play<\/strong>, so the \u201cshould I pay 70 \u20ac?\u201d question gets harder when your friends are already queued up elsewhere. I\u2019ve seen it with my own group: someone suggests trying a new shooter, then the party chat turns into \u201cOk, but are we really leaving our skins and our level grind behind tonight ?\u201d and five minutes later everyone is back in the same lobby.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_do_Circanas_most-played_lists_reveal_about_habits\"><\/span>What do Circana\u2019s most-played lists reveal about habits?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px;line-height:1.55;color:#e8eefc\">\n    Circana\u2019s yearly snapshots, shared by analyst Mat Piscatella, underline a sticky reality in <strong>PlayStation engagement<\/strong>: the top five most-played games in the U.S. stayed the same across consecutive years, and the broader set barely budged going back to <strong>2022<\/strong>. The names rotate slightly depending on how <strong>Call of Duty<\/strong> is packaged (with launchers and modes grouped), but the story stays consistent\u2014players keep investing their time in a small number of <strong>live-service platforms<\/strong>. From a measurement standpoint, these lists are based on <strong>total U.S. players<\/strong>, which highlights reach rather than just high playtime among a small crowd. That distinction matters: it\u2019s one thing for a dedicated niche to grind daily; it\u2019s another for a title to show up in the annual footprint of a huge share of the console base.\n  <\/p>\n<p style=\"margin:0 0 14px;line-height:1.55;color:#e8eefc\">\n    The consistency is also a clue about what PS5 owners treat as their \u201cdefault\u201d hangout. <strong>Fortnite<\/strong> sits near the center of that gravity, but it\u2019s reinforced by the surrounding giants: <strong>GTA V<\/strong> as a social sandbox, <strong>Minecraft<\/strong> for creativity and co-op comfort, <strong>Roblox<\/strong> for user-generated variety, and the <strong>Call of Duty ecosystem<\/strong> for mainstream competitive play. If you\u2019re a developer launching something new, this isn\u2019t just competition; it\u2019s competing against habits, friend groups, and years of accumulated identity in-game\u2014*handles*, *emotes*, *builds*, *loadouts*. You can feel how entrenched it is when a new release drops, streamers try it for a weekend, and by Monday the same old thumbnails are back on everyone\u2019s feeds.\n  <\/p>\n<div style=\"display:flex;gap:12px;flex-wrap:wrap;margin-top:10px\">\n<div style=\"flex:1;min-width:220px;background:#0b1220;border:1px solid #1f2a44;border-radius:12px;padding:12px\">\n<p style=\"margin:0;line-height:1.55;color:#e8eefc\">\n        <strong>Key takeaway:<\/strong> repeated top-five lineups suggest <strong>stable player routines<\/strong> rather than short-lived hype cycles, with *seasonal updates* reinforcing return visits.\n      <\/p>\n<\/div>\n<div style=\"flex:1;min-width:220px;background:#0b1220;border:1px solid #1f2a44;border-radius:12px;padding:12px\">\n<p style=\"margin:0;line-height:1.55;color:#e8eefc\">\n        <strong>Measurement nuance:<\/strong> \u201cmost-played\u201d here reflects <strong>number of players<\/strong>, not just hours, so it captures how wide the <i>annual reach<\/i> really is.\n      <\/p>\n<\/div>\n<\/div>\n<ul style=\"margin:14px 0 0 18px;color:#e8eefc;line-height:1.55\">\n<li><strong>Free entry<\/strong> (or already-owned games) lowers friction and keeps <i>party systems<\/i> active.<\/li>\n<li><strong>Cross-play communities<\/strong> keep friend groups intact across platforms and generations.<\/li>\n<li><strong>Constant updates<\/strong> (seasons, events, modes) create a reason to \u201cjust check in\u201d.<\/li>\n<li><strong>Social proof<\/strong>: players follow where their group chats and creators spend time.<\/li>\n<\/ul>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_Fortnite_really_that_dominant_on_PS5_in_the_US\"><\/span>Is Fortnite really that dominant on PS5 in the U.S.?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/Is-Fortnite-really-that-dominant.jpeg\" alt=\"Is Fortnite really that dominant on PS5 in the U.S.?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px;line-height:1.55;color:#e8eefc\">\n    Based on Circana\u2019s published commentary, yes, <strong>Fortnite on PS5<\/strong> isn\u2019t just \u201chigh on the list\u201d, it\u2019s a mass-participation habit. The striking stat shared alongside the rankings was that <strong>56% of active PS5 players<\/strong> in the U.S. launched <strong>Epic\u2019s battle royale<\/strong> at least once during the year measured. That\u2019s a huge reach figure, and it explains why Fortnite keeps surfacing at or near the top year after year. It also reframes the conversation: dominance isn\u2019t only about daily grinders; it\u2019s about being the game that many people return to for a weekend, a new season, a collab event, or simply because their friends ping them. *\u201cYou on tonight ?\u201d* becomes *\u201cWe\u2019re dropping ?\u201d* without much negotiation.\n  <\/p>\n<p style=\"margin:0;line-height:1.55;color:#e8eefc\">\n    There\u2019s also a design-side reason it sustains: Fortnite functions as a <strong>live-service hub<\/strong> with rotating modes, cosmetics, limited-time events, and frequent balance shifts that reset the meta. Combine that with <strong>free-to-play access<\/strong> and you get a title that\u2019s easy to reinstall, easy to sample, and socially easy to recommend. And yes, I\u2019m biased because I play, but even when I\u2019m tired of ranked, I\u2019ll still join for a creative map or a short session just to keep the connection with the group. That \u201ccomfort game\u201d effect\u2014*low friction, familiar controls, shared jokes*\u2014is hard for a new multiplayer release to break, even when the newcomer is genuinely good.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_do_new_multiplayer_releases_struggle_to_break_into_top_playtime\"><\/span>Why do new multiplayer releases struggle to break into top playtime?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px;line-height:1.55;color:#e8eefc\">\n    The hard part for new games isn\u2019t \u201cgetting noticed\u201d; it\u2019s getting players to <strong>switch routines<\/strong>. Circana\u2019s analyst phrasing described the leading games as having a kind of <strong>black-hole gravity<\/strong>, and that\u2019s a clean way to put it without overcomplicating things. If your friends log into the same two or three titles after work, your new release must persuade an entire group to move together, at the same time, and stay long enough to build shared memories. That\u2019s where many launches wobble: a solo player might enjoy the mechanics, but multiplayer loyalty is often owned by the group, not the individual. Add to that the reality that several of the biggest franchises offer <strong>ongoing content<\/strong> and *seasonal refreshes*, so players feel they\u2019ll miss out if they leave.\n  <\/p>\n<p style=\"margin:0 0 12px;line-height:1.55;color:#e8eefc\">\n    Money matters too, and not in a dramatic way\u2014just in the everyday \u201cdo we really buy this?\u201d sense. When the dominant hangouts include <strong>free-to-play games<\/strong> and long-owned staples, a newcomer asking for a premium price has to justify the spend against something that costs zero tonight. Circana\u2019s discussion around the extended top ten in 2025 mentioned that only two newer games cracked that broader list: one tied to being a top-selling premium release, and the other benefiting from a <strong>free-to-play<\/strong> model. That pairing says a lot: either you arrive with enormous momentum, or you remove most barriers to entry. In 2026, at least one high-profile multiplayer title was noted publicly as having trouble finding its audience, which fits the pattern of stalled adoption when players don\u2019t feel a strong reason to leave their current ecosystems.\n  <\/p>\n<p style=\"margin:0;line-height:1.55;color:#e8eefc\">\n    There\u2019s also the \u201ctime budget\u201d issue. People don\u2019t have endless hours; they have a few nights a week. If those nights are already split between <strong>Fortnite<\/strong>, <strong>Call of Duty<\/strong>, and maybe <strong>GTA Online<\/strong>, a new contender needs to offer something that isn\u2019t just better on paper, but better enough to justify dropping existing *battle passes*, *rank*, *unlocks*, and *friend rituals*. And yeah, I\u2019ve personally bounced off good games because the timing was wrong: by the time we\u2019d learned the maps, one teammate was already saying, *\u201cOk, can we go back to what we know?\u201d* That\u2019s not a quality judgment; it\u2019s human routine.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_can_studios_do_to_win_attention_without_copying_giants\"><\/span>What can studios do to win attention without copying giants?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px;line-height:1.55;color:#e8eefc\">\n    If the last few years show anything, it\u2019s that <strong>innovation in multiplayer<\/strong> needs to respect the way people actually play: in groups, in habits, with limited time, and with a strong preference for low-friction sessions. Studios don\u2019t need to clone the current leaders to compete; they can reduce switching pain and build trust over time. Practical moves include <strong>cross-play at launch<\/strong>, onboarding that works for mixed-skill squads, and a progression system that doesn\u2019t punish casual players who skip weeks. Also, pricing and access models matter: if you charge premium, players expect a premium level of polish and steady support; if you go <strong>free-to-play<\/strong>, the economy must feel fair, with *cosmetics* that don\u2019t pressure spending. The point is to make the first month feel welcoming, because that\u2019s when groups decide whether a new title becomes part of their weekly rotation.\n  <\/p>\n<table style=\"width:100%;border-collapse:separate;border-spacing:0;overflow:hidden;border-radius:12px;border:1px solid #26324f\">\n<thead>\n<tr style=\"background:#0f172a;color:#e8eefc\">\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #26324f\">Player barrier to switching<\/th>\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #26324f\">What it causes on PS5<\/th>\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #26324f\">A realistic studio response<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background:#0b1220;color:#e8eefc\">\n<td style=\"padding:12px;border-bottom:1px solid #1f2a44\"><strong>Friends are already elsewhere<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #1f2a44\">Low adoption past the first weekend, *party split*<\/td>\n<td style=\"padding:12px;border-bottom:1px solid #1f2a44\"><strong>Squad-first onboarding<\/strong>, referral rewards, simple group matchmaking<\/td>\n<\/tr>\n<tr style=\"background:#0b1220;color:#e8eefc\">\n<td style=\"padding:12px;border-bottom:1px solid #1f2a44\"><strong>High price vs free alternatives<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #1f2a44\">Hesitation to pay, return to <i>free-to-play<\/i> staples<\/td>\n<td style=\"padding:12px;border-bottom:1px solid #1f2a44\">Demo weekends, clear content roadmap, fair monetization<\/td>\n<\/tr>\n<tr style=\"background:#0b1220;color:#e8eefc\">\n<td style=\"padding:12px\"><strong>Time investment already sunk<\/strong><\/td>\n<td style=\"padding:12px\">Players stick with <strong>live-service grinds<\/strong> they\u2019ve built up<\/td>\n<td style=\"padding:12px\">Progression that respects breaks, fast \u201cget back in\u201d systems<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/Conclusion-26.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 10px 0;line-height:1.55\">\n    Since <strong>2022<\/strong>, a large share of <strong>PlayStation 5 players<\/strong> has kept coming back to the same few multiplayer giants, with <strong>Fortnite<\/strong>, <strong>Call of Duty<\/strong>, <strong>GTA V<\/strong>, <strong>Roblox<\/strong>, and <strong>Minecraft<\/strong> repeatedly leading U.S. playership charts reported by Circana.\n  <\/p>\n<p style=\"margin:0 0 10px 0;line-height:1.55\">\n    The standout detail is that <strong>over half of active PS5 accounts<\/strong> reportedly launched <strong>Fortnite<\/strong> at least once in a year. Honestly, when your friend list is already there\u2014and the entry price is often <strong>free-to-play<\/strong>\u2014spending <strong>$70<\/strong> on a new online game feels harder to justify.\n  <\/p>\n<p style=\"margin:0;line-height:1.55\">\n    For studios, the message is clear: breaking into the <strong>most-played rankings<\/strong> now demands a sharper hook, stronger retention, and a launch plan that respects how stable <strong>player habits<\/strong> have become.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Circana. \u00ab Mat Piscatella sur X (compte officiel) \u00bb. X, s.d. Consult\u00e9 le 2026-02-23. <a href=\"https:\/\/x.com\/MatPiscatella\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-02-23. <a href=\"https:\/\/www.epicgames.com\/fortnite\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Rockstar Games. \u00ab Grand Theft Auto V \u00bb. Rockstar Games, s.d. Consult\u00e9 le 2026-02-23. <a href=\"https:\/\/www.rockstargames.com\/gta-v\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Activision. \u00ab Call of Duty: Warzone \u00bb. Activision, s.d. Consult\u00e9 le 2026-02-23. <a href=\"https:\/\/www.callofduty.com\/warzone\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Roblox Corporation. \u00ab Roblox \u00bb. Roblox Corporation, s.d. Consult\u00e9 le 2026-02-23. <a href=\"https:\/\/www.roblox.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Mojang Studios. \u00ab Minecraft \u00bb. Minecraft, s.d. Consult\u00e9 le 2026-02-23. <a href=\"https:\/\/www.minecraft.net\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/kotaku.com\/most-playstation-5-owners-have-been-playing-the-same-games-since-2022-2000672009\" rel=\"nofollow noopener\" target=\"\">kotaku.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Since 2022, a clear pattern stands out on PlayStation 5 : most players keep returning to the same online staples, 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