{"id":457,"date":"2026-02-28T05:01:55","date_gmt":"2026-02-28T05:01:55","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=457"},"modified":"2026-02-28T05:07:21","modified_gmt":"2026-02-28T05:07:21","slug":"fortnite-chapter7-leaks","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/","title":{"rendered":"Fortnite chapter 7 season 2 leaks unveil exciting new arsenal, innovative traversal tools, and more!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Leaks from Fortnite Chapter 7 Season 2 give a clear glimpse: Epic is preparing a season focused on a largely revamped arsenal and movement tools designed to speed up the pace. There is talk of an almost completely refreshed pool of weapons, new traversal and melee items, and items that facilitate team mobility.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Another possibility: a revamped start sequence, with a system reminiscent of surfing, to change the way players \u201cdrop.\u201d And yes, it also looks like there will be more fun items and increased gameplay complexity. Nothing is confirmed until Epic announces it, but if these reports are accurate, the season starting March 19, 2026, could be a big hit.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fortnite Chapter 7 Season 2 Battle Pass Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/2dw6oS_a9ow?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/#What_do_the_latest_CH7S2_leaks_say_about_gameplay_changes\" >What do the latest CH7S2 leaks say about gameplay changes?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/#Which_new_weapons_and_loot_pool_shifts_are_being_teased\" >Which new weapons and loot pool shifts are being teased?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/#How_could_new_traversal_tools_reshape_rotations_and_fights\" >How could new traversal tools reshape rotations and fights?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/#Is_Fortnite_adding_a_new_match_start_sequence_like_surfing\" >Is Fortnite adding a new match start sequence like surfing?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/#What_collabs_are_rumored_and_when_does_CH7S2_launch\" >What collabs are rumored, and when does CH7S2 launch?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-chapter7-leaks\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_do_the_latest_CH7S2_leaks_say_about_gameplay_changes\"><\/span>What do the latest CH7S2 leaks say about gameplay changes?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">\nMultiple recent teases shared during a public Q&amp;A by a senior Fortnite design lead point toward a season built around <strong>mechanical variety<\/strong> rather than a tiny balance pass. The way it\u2019s being described by community trackers is that <strong>Fortnite Chapter 7 Season 2<\/strong> should bring back more moving parts in a match: a fresher set of tools to rotate, new reasons to contest specific areas, and more \u201csituational\u201d decisions that reward adapting mid-game. For players, that usually translates into fewer autopilot loadouts and more moments where you have to read the lobby: \u201cAre people playing for height?\u201d, \u201cAre teams rotating early?\u201d, \u201cIs this a mobility-heavy meta?\u201d. That kind of question decides fights before they start. Expect the <strong>mid-game flow<\/strong> to be a big focus too, with hints suggesting improvements to how the match evolves after the first drop and before endgame. It\u2019s also being framed as slightly more playful, with talk around <strong>funny gameplay items<\/strong> and a \u201cturn up the cartoon energy\u201d vibe, without any official confirmation on exact brands or cosmetics. I\u2019ll be straight: if Epic really does lean into that tone, it often means items that create chaos but remain readable and fair, the kind you can counter if you keep your head. And yeah, that\u2019s the sweet spot in Fortnite: surprises that don\u2019t feel random. Throughout all of this, treat the details as <i>early information<\/i> until patch notes land, because \u201cteased\u201d can still shift during final tuning.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><p><\/p><div>\n<p style=\"margin:0;font-family:system-ui, -apple-system, Segoe UI, Roboto, Arial;font-size:14.5px;line-height:1.6;color:#222\">\n    <strong>Ce qui ressort le plus<\/strong> dans ces fuites, c\u2019est la promesse d\u2019un <strong>Fortnite CH7S2<\/strong> plus \u201ctechnique\u201d \u00e0 jouer, avec un m\u00e9lange de <i>mobilit\u00e9, lecture de zone et timing<\/i>, plut\u00f4t qu\u2019un simple swap de stats sur trois armes.\n  <\/p>\n<\/div><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Which_new_weapons_and_loot_pool_shifts_are_being_teased\"><\/span>Which new weapons and loot pool shifts are being teased?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">\nIf the current chatter holds, the biggest headline is a <strong>weapon loot pool refresh<\/strong> that\u2019s described as \u201calmost fully\u201d renewed. In practical terms, that usually means your muscle memory gets tested: the familiar shotgun\u2013AR\u2013utility rhythm stays, but the exact recoil feel, effective ranges, and attachment habits (if any are present) can change your damage consistency. When Fortnite rotates a lot of weapons at once, you see two immediate outcomes: early weeks become scrappier because players haven\u2019t locked their comfort picks, and creators quickly set the meta by showcasing \u201cbest-in-slot\u201d combos. A second layer that got teased is the return of a <strong>new-old meta loot spot<\/strong> and also a <strong>locked mid-game loot location<\/strong>. Those phrases matter. \u201cNew-old\u201d reads like a location concept that veterans recognize (a throwback style of high-value area), while the locked mid-game spot suggests a timed or conditional access, something that forces rotations and fights on a schedule. If you\u2019ve played seasons with vault timers, keycards, or event-driven loot, you know how that warps the lobby: squads will plan their entire route around a single payoff, and third parties will circle like sharks. That\u2019s not inherently bad, but it raises the value of <strong>awareness, scouting and timing<\/strong>. One small tip I\u2019d give friends in that kind of season: don\u2019t \u201cmarry\u201d the POI. If the lobby beats you to the lock, rotate out early and play for position; dying for a chest feels rough when late-game placement was free.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Loot pool rework<\/strong> : attendez-vous \u00e0 r\u00e9apprendre des duels \u00e0 courte et moyenne port\u00e9e, avec des <i>matchups d\u2019armes<\/i> diff\u00e9rents.<\/li>\n\n\n\n<li><strong>Hotspots recontextualis\u00e9s<\/strong> : un spot \u201cnostalgique\u201d et un autre <strong>verrouill\u00e9 en milieu de partie<\/strong> peuvent dicter les rotations.<\/li>\n\n\n\n<li><strong>Meta plus mouvante<\/strong> : les premi\u00e8res semaines favorisent ceux qui testent vite et ajustent leur <i>gestion d\u2019inventaire<\/i>.<\/li>\n\n\n\n<li><strong>Risque de third party<\/strong> accru : d\u00e8s qu\u2019un point de loot est \u201c\u00e0 timing\u201d, les \u00e9quipes campent les chemins d\u2019acc\u00e8s.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_could_new_traversal_tools_reshape_rotations_and_fights\"><\/span>How could new traversal tools reshape rotations and fights?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/How-could-new-traversal-tools.jpeg\" alt=\"How could new traversal tools reshape rotations and fights?\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\nThe leak summaries point to <strong>multiple new movement items<\/strong>, including <strong>traversal<\/strong> and even <strong>melee<\/strong>-adjacent tools. That combination is spicy, because it typically changes two things at once: how fast you rotate and how you \u201ctake space\u201d during a fight. Mobility in Fortnite isn\u2019t just about speed; it\u2019s about angles. If a new tool lets you cross a gap safely, you can pressure high ground earlier. If an item supports quick verticality, you can break stalemates in build fights or reposition in Zero Build without burning all your resources. What got my attention is the mention of <strong>team movement support<\/strong>. When Epic designs mobility that benefits squads, it often reduces the \u201cone guy left behind\u201d problem and encourages coordinated pushes. Think: moving the whole trio into a new line-of-sight in one call, rather than staggering in and feeding picks. For ranked, that may raise the floor for structured teams, while solos will need better discipline to avoid chasing every sound. I\u2019ve had so many games where one teammate shouts \u201cpush!\u201d and the other is still looting; shared movement tools can reduce that chaos. Still, there\u2019s always a trade-off: when mobility rises, <strong>third parties<\/strong> accelerate too. You win a fight, you\u2019re weak, and suddenly another squad arrives in seconds. If CH7S2 leans heavy on traversal, expect more value from <strong>quick resets, hard disengages<\/strong>, and carrying healing that you can pop while moving. And if melee traversal exists, keep an eye on counterplay: how easily can opponents track you, punish the landing, or deny the route?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\nThere\u2019s also a teased keyword floating around: <strong>\u201cBearer\u201d<\/strong>. No official clarification has been provided, so it\u2019s safest to treat it as a label tied to an item type, role, or objective mechanic rather than a guaranteed feature. Still, Fortnite has a long history of experimenting with <i>objective carriers<\/i> (items that you hold that change your options, your visibility, or your risk profile). If \u201cBearer\u201d ends up meaning you carry something that grants mobility or access to loot, it could create mini win-conditions inside the match: hunt the carrier, steal the item, unlock the location. When these designs are balanced, they add story to the match without forcing every team into the same script. When they\u2019re not, the carrier becomes a magnet that warps the entire lobby. The good news is that Epic tends to iterate quickly within a season. So even if week one feels chaotic, week two or three often lands in a better spot once data tells them what\u2019s out of line. For your own prep, keep your settings and binds comfortable for fast movement inputs, and plan to spend the first sessions simply learning timings and cooldowns. C\u2019est moins glamour que \u201cgrind le rang\u201d, mais \u00e7a paye.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Is_Fortnite_adding_a_new_match_start_sequence_like_surfing\"><\/span>Is Fortnite adding a new match start sequence like surfing?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">\nOne of the more intriguing ideas being teased is a <strong>new match-starting sequence<\/strong> that resembles prior \u201csurfing-style\u201d drop mechanics. Historically, Fortnite has used arrival mechanics to do more than look cool: they set early pacing, encourage certain landing spreads, and sometimes reduce the number of instant 50\/50s on a single chest. If CH7S2 introduces a different way to enter the island, it could affect everything from <strong>early loot routes<\/strong> to how quickly teams can pivot to a secondary landing. A better start sequence also helps readability: you can see where squads are headed, choose your contest, and avoid those \u201cwhy are there four teams here?\u201d moments. That\u2019s the theory, at least. In reality, players min-max quickly, so Epic needs the rule set to discourage degenerate patterns, like everyone reaching the same power POI with identical timing. The leak wording says \u201clikely,\u201d so treat it cautiously, but it fits the broader theme: more systems, more identity, more season-to-season differentiation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\nIf this change lands, you\u2019ll want to re-learn three habits fast. First, when to commit to a contested drop versus bailing early; that decision gets harder if the entry mechanic changes your ability to redirect mid-air. Second, how to secure <strong>first rotation<\/strong> without exposing yourself; with fresh mobility, \u201clate rotate and tank storm\u201d might be less viable because other squads can cut you off. Third, communication: even in casual squads, calling \u201cPlan A landing, Plan B fallback\u201d saves games. I\u2019ve seen duos throw a match just because both players assumed the same backup spot and ended up split. If CH7S2 starts feel \u201cweird\u201d at first, don\u2019t stress: that\u2019s normal when the opening rules shift. Give it a handful of drops, take notes, and you\u2019ll stabilize. And if you love data, track your average time-to-loadout and time-to-first-fight; those two numbers tell you if your route actually works under the new system.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\nThere\u2019s also mention of <strong>mid-game improvements<\/strong>, which matters because a flashy opener is cool, but Fortnite lives or dies on the 6\u201312 minute window where the lobby thins out. If Epic uses that extra design space to smooth out pacing\u2014more meaningful objectives, fewer dead minutes, clearer incentives to move\u2014then even players who don\u2019t care about drop theatrics will feel it. The best seasons, in my experience, are the ones where every phase\u2014drop, loot, rotate, endgame\u2014has a distinct rhythm. If CH7S2 delivers that, you\u2019ll notice it in a basic way: fewer \u201cboring\u201d matches, fewer lulls, more consistent action that still feels fair. Again, no guarantees until official patch notes and hands-on testing, but the direction being teased is coherent with a season built around <strong>movement, variety and strategic choices<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_collabs_are_rumored_and_when_does_CH7S2_launch\"><\/span>What collabs are rumored, and when does CH7S2 launch?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">\nLeaks and rumors around <strong>Fortnite collaborations<\/strong> are always noisy, so the safest framing is simple: several franchises have been discussed by dataminers and community leakers, but only official announcements lock anything in. That said, the \u201cturn up the cartoon energy\u201d phrasing circulating in leak roundups has people re-connecting it to previously mentioned <strong>Looney Tunes cosmetics<\/strong> that still haven\u2019t appeared in the shop. Other names that keep coming up in rumor lists include <strong>Overwatch<\/strong>, <strong>Game of Thrones<\/strong>, <strong>Avatar: The Last Airbender<\/strong> (another wave), <strong>Kingdom Hearts<\/strong>, and <strong>Rick and Morty<\/strong> (another wave), among others. If you want to follow two very specific rumor threads in a more sourced, reader-friendly way, you can check these pages: <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-kingdom-hearts-leak\/\" target=\"_blank\" rel=\"noopener noreferrer\" style=\"color:#0b57d0;text-decoration:none\"><strong>Kingdom Hearts x Fortnite leak coverage<\/strong><\/a> and <a href=\"https:\/\/0kill-7assists.com\/blog\/game-thrones-fortnite\/\" target=\"_blank\" rel=\"noopener noreferrer\" style=\"color:#0b57d0;text-decoration:none\"><strong>Game of Thrones x Fortnite rumors<\/strong><\/a>. Read them with the right mindset: useful for context, not a promise. From a consumer standpoint, the cleanest move is waiting for Epic\u2019s own channels before spending money based on expectations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\nOn timing, the date being circulated for <strong>Fortnite Chapter 7 Season 2 release<\/strong> is <strong>Thursday, March 19, 2026<\/strong>, following a reported two-week delay that would make Chapter 7 Season 1 unusually long (community estimates put it around <strong>108 days<\/strong>). Delays are frustrating, yeah, but they often correlate with larger seasonal overhauls: more items, bigger tuning passes, and fewer day-one emergencies. If you play competitively, that extra time also tends to mean a heavier first patch, which can flip the meta hard. If you play casually, it usually means more stuff to mess around with on week one\u2014new toys, new routes, new \u201cwhat happens if I combine X and Y?\u201d moments. In other words, if the leaks about <strong>fresh traversal tools<\/strong>, a near-total <strong>weapon pool refresh<\/strong>, and a revised start sequence are even partly accurate, a delay makes sense from a production standpoint.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\nQuick overview of what\u2019s being talked about, with the usual disclaimer: <i>rumors can change<\/i> and only official patch notes are final.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><p><\/p><div>\n<table style=\"width:100%;border-collapse:separate;border-spacing:0;font-family:system-ui, -apple-system, Segoe UI, Roboto, Arial;font-size:15px;line-height:1.55;color:#111\">\n<thead>\n<tr>\n<th style=\"text-align:left;padding:12px 14px;background:#f7f7f8;border-bottom:1px solid #e6e6e6\">Topic<\/th>\n<th style=\"text-align:left;padding:12px 14px;background:#f7f7f8;border-bottom:1px solid #e6e6e6\">What leaks\/teases suggest<\/th>\n<th style=\"text-align:left;padding:12px 14px;background:#f7f7f8;border-bottom:1px solid #e6e6e6\">What you can do now<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding:12px 14px;border-bottom:1px solid #eee\"><strong>Release timing<\/strong><\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #eee\"><strong>March 19, 2026<\/strong> after a delay; longer CH7S1<\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #eee\">Plan a test session day one; avoid early ranked tilt<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px 14px;border-bottom:1px solid #eee\"><strong>Loot pool<\/strong><\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #eee\">Nearly full <strong>weapon refresh<\/strong>; new loot spots<\/td>\n<td style=\"padding:12px 14px;border-bottom:1px solid #eee\">Practice flexible loadouts; review recoil habits<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px 14px\"><strong>Traversal<\/strong><\/td>\n<td style=\"padding:12px 14px\">Several <strong>movement items<\/strong>, team mobility tools, traversal\/melee mentions<\/td>\n<td style=\"padding:12px 14px\">Work on comms and disengage routes; carry mobile heals<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/02\/Conclusion-25.jpeg\" alt=\"Conclusion\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><div><br><p style=\"margin:0 0 10px 0;color:#e5e7eb;line-height:1.55\"><br>    <\/p><\/div>Leaks surrounding Fortnite Chapter 7 Season 2 suggest a season focused on a largely revamped arsenal and more movement tools, with a more \u201cfun\u201d orientation and increased gameplay complexity. Frankly, if this is confirmed, we&rsquo;re likely to see mid-game duels and team rotations change quickly, especially with squad mobility items and mid-game upgrades.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Keep in mind: nothing is official until Epic announces it, so let&rsquo;s take this information with a grain of salt. That said, the clues about a different early game sequence and melee\/traversal items point in a clear direction. To keep up with the updates, take a look at v39.50, and for cosmetics, check out the skins,<span style=\"color: rgb(229, 231, 235); font-size: 1rem;\"> <\/span><a style=\"font-size: 1rem; color: rgb(147, 197, 253); text-decoration-line: none;\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-solo-leveling-skins\/\">Solo Leveling<\/a><span style=\"color: rgb(229, 231, 235); font-size: 1rem;\">.<\/span><div><p style=\"margin:0;color:#e5e7eb;line-height:1.55\">  <\/p><br><\/div><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Epic Games. \u00ab Fortnite Battle Royale \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-02-26. <a href=\"https:\/\/www.fortnite.com\/battle-pass\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li>\n\n\n\n<li>Epic Games. \u00ab Fortnite News \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-02-26. <a href=\"https:\/\/www.fortnite.com\/news\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li>\n\n\n\n<li>Epic Games. \u00ab Fortnite Ecosystem Updates and Release Notes \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-02-26. <a href=\"https:\/\/dev.epicgames.com\/documentation\/en-us\/fortnite\/fortnite-ecosystem-updates-and-release-notes\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.vice.com\/en\/article\/fortnite-chapter-7-season-2-leaks-reveal-new-weapon-pool-traversal-items-major-collabs\/\" rel=\"nofollow noopener\" target=\"\">www.vice.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Leaks from Fortnite Chapter 7 Season 2 give a clear glimpse: Epic is preparing a season focused on a largely 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