{"id":692,"date":"2026-03-10T17:51:59","date_gmt":"2026-03-10T17:51:59","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=692"},"modified":"2026-03-11T16:44:48","modified_gmt":"2026-03-11T16:44:48","slug":"grand-heist-fortnite","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/","title":{"rendered":"Grand Heist City&rsquo;: A GTA-Style Adventure Coming Soon to Fortnite by Typical Gamer"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px 0;font-size:16px;color:#1f2330\">\n    <strong>Grand Heist City<\/strong> is landing in <strong>Fortnite<\/strong> on March 14, and it\u2019s being pitched as a <i>mission-driven sandbox<\/i> that channels the <strong>GTA-style open-world vibe<\/strong> without copying any specific story or characters. Built by Typical Gamer\u2019s studio, JOGO, the map aims for <strong>open play, heists, and multiplayer chaos<\/strong> inside a <i>living city<\/i>. Honestly, that\u2019s the hook, a place where players can roam, plan, and improvise instead of queuing into the same loop every match.\n  <\/p>\n<p style=\"margin:0;font-size:16px;color:#1f2330\">\n    Development involved collaboration with <strong>KitBash3D<\/strong>, backed in part by an <strong>Epic MegaGrant<\/strong>, and JOGO is also testing <strong>in-game purchases<\/strong> here for the first time. With <i>UEFN creator payouts<\/i> now measured in the hundreds of millions, the timing makes sense, especially while hype keeps building for <strong>GTA 6<\/strong>. If you\u2019ve wanted a bigger, city-first format in Fortnite, this is the swing.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Grandma Caught Using Aimbot In Fortnite?! #shorts\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/mfeSSjssOSw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/#What_is_Grand_Heist_City_and_when_does_it_release_in_Fortnite\" >What is Grand Heist City and when does it release in Fortnite?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/#How_does_Typical_Gamer_translate_GTA_vibes_without_copying\" >How does Typical Gamer translate GTA vibes without copying?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/#What_gameplay_can_players_expect_from_heists_and_open_play\" >What gameplay can players expect from heists and open play?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/#Who_built_the_map_and_what_makes_the_city_feel_alive\" >Who built the map and what makes the city feel alive?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/#Will_Grand_Heist_City_include_microtransactions_and_UEFN_payouts\" >Will Grand Heist City include microtransactions and UEFN payouts?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/grand-heist-fortnite\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_is_Grand_Heist_City_and_when_does_it_release_in_Fortnite\"><\/span>What is Grand Heist City and when does it release in Fortnite?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Grand Heist City, often shortened to <strong>GHC<\/strong>, is a new <strong>Fortnite Creative<\/strong> experience built as a <strong>mission-driven sandbox<\/strong> that leans into the messy fun people associate with *open-city crime capers*, without copying any specific storylines or content from other franchises. The headline detail, and the one everyone keeps asking me about in lobbies : it\u2019s scheduled to launch on <strong>March 14<\/strong>. The project is led by Andre \u201cTypical Gamer\u201d Rebelo through his studio <strong>JOGO Studios<\/strong>, and it\u2019s being positioned as their biggest swing so far : a city that feels active, supports open play, and funnels players toward heists, objectives, and multiplayer chaos.<\/p>\n\n<p class=\"wp-block-paragraph\">From what\u2019s been shared publicly, the pitch is straightforward : bring that <i>third-person, free-roam energy<\/i> into Fortnite\u2019s ecosystem, using <strong>UEFN<\/strong> tools and a modern asset pipeline. That matters because Fortnite islands can feel \u201csingle-note\u201d when they\u2019re built around one mechanic only. Here, the intent is a living city where you can roam, take missions, and run into other players doing the same. If you\u2019ve ever loaded into a Creative map and thought, \u201cOK\u2026 cool for five minutes, then what ?\u201d, GHC is clearly trying to solve that with layered goals and replay-friendly systems. And yes, the timing is smart : it lands while players are waiting for the next big chapter of Rockstar\u2019s long-running series, with <strong>GTA 6<\/strong> still slated for <strong>November 2026<\/strong>, based on the current public schedule.<\/p>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0\"><strong>Quick snapshot<\/strong> : <i>Grand Heist City<\/i> is a <strong>Fortnite UEFN<\/strong> city sandbox built around <strong>heists<\/strong>, open play, and multiplayer mayhem, launching <strong>March 14<\/strong>.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_does_Typical_Gamer_translate_GTA_vibes_without_copying\"><\/span>How does Typical Gamer translate GTA vibes without copying?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Typical Gamer has been clear about where his inspiration comes from : he\u2019s a lifelong fan of <strong>Grand Theft Auto<\/strong>, and he built early streaming momentum making tutorials tied to Rockstar\u2019s <strong>Red Dead Redemption<\/strong> era. That backstory matters because it frames the creative goal as influence, not duplication. You can deliver <i>open-world pacing<\/i>, third-person action, and a city built for chaos while still respecting intellectual property boundaries : no lifted characters, no borrowed missions, no recognizable map layouts, no trademarked iconography. The public messaging around GHC sticks to broad descriptors\u2014<strong>living city<\/strong>, <strong>heists<\/strong>, <strong>open play<\/strong>, <strong>multiplayer mayhem<\/strong>\u2014and that\u2019s generally the right lane if you want to evoke a genre without stepping on anyone\u2019s rights.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a practical angle that\u2019s easy to miss if you don\u2019t build in UEFN : Fortnite islands have <strong>memory limitations<\/strong>, and Rebelo has said that constraint has been part of the fight since day one. If you\u2019ve ever shipped a Creative project, you know the pain : you want dense streets, readable signage, drivable-feeling spaces, interiors, verticality\u2026 then memory budgets force trade-offs. So the \u201cGTA-style\u201d feel will likely come from systems and flow\u2014missions that push you across districts, objectives that spark player conflict, and a city layout that encourages chance encounters\u2014rather than raw scale for scale\u2019s sake. And honestly, that\u2019s what people remember anyway : the wild stories, the improvisation, the chat yelling \u201cno way that just happened\u201d, not whether a block has 20 buildings or 50.<\/p>\n\n<p class=\"wp-block-paragraph\">Rebelo has also mentioned a consumer-friendly angle : for players hyped for the next big open-world crime game, this is something to play in the meantime. He even floated the idea that if a premium release lands at a high price point, a free-to-access Fortnite experience could scratch a similar itch. That\u2019s not a promise of equivalence, it\u2019s more a statement about accessibility : <strong>Fortnite UGC<\/strong> can offer that <i>free-roam sandbox<\/i> mood without asking players to buy a separate $70\u2013$100 title.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_gameplay_can_players_expect_from_heists_and_open_play\"><\/span>What gameplay can players expect from heists and open play?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">GHC is being described as a <strong>full-scale sandbox<\/strong> with missions and heists, which suggests it won\u2019t be a single scripted run you finish once and forget. In a well-built <strong>heist map<\/strong>, the fun comes from repeatable loops : route planning, risk management, escape improvisation, and the social layer of teammates doing something unexpected at the worst time. Fortnite\u2019s toolkit is strong here because creators can use devices, triggers, AI, and custom logic to support *objective-based chaos* while keeping the controls familiar.<\/p>\n\n<p class=\"wp-block-paragraph\">What I\u2019d expect, based on how successful UEFN sandboxes usually work, is a balance between guided jobs and player-made stories. You drop into a district, you pick up a mission thread, you run into another squad mid-objective, and suddenly your \u201cclean\u201d plan turns into a running firefight across rooftops. That\u2019s where <strong>multiplayer mayhem<\/strong> stops being marketing text and becomes the actual product. If JOGO nails the pacing\u2014quick entry, clear goals, fast restarts, meaningful rewards\u2014players will keep rotating in because every session will feel slightly different. And if you\u2019re the type who just likes to roam, test loadouts, or roleplay, a city map can support that too, as long as it\u2019s built with lots of readable landmarks and small interactions that keep the space from feeling empty.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Heist-style missions<\/strong> designed for squads, with objectives and escapes that can go off-script<\/li><li><strong>Open play city roaming<\/strong> where player encounters create unpredictable fights and alliances<\/li><li><strong>Replay-focused loops<\/strong> : short missions, quick resets, and varied routes across districts<\/li><li><strong>Social chaos<\/strong> : third-party interruptions, chases, and \u201cwe\u2019re improvising now\u201d moments<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Who_built_the_map_and_what_makes_the_city_feel_alive\"><\/span>Who built the map and what makes the city feel alive?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Grand Heist City is a collaboration between <strong>JOGO Studios<\/strong> and <strong>KitBash3D<\/strong>, with development supported by an <strong>Epic MegaGrant<\/strong> that JOGO received. KitBash3D isn\u2019t new to high-end world building, and while this is their first partnership with a dedicated <strong>UEFN studio<\/strong>, they\u2019ve already delivered large-scale asset work for Epic across well-known IP collaborations such as <i>The Walking Dead<\/i> and <i>Teenage Mutant Ninja Turtles<\/i>. That track record signals they understand the bar Fortnite players have for \u201cthis actually feels polished\u201d, especially when you\u2019re trying to sell the fantasy of a functioning city rather than a pretty backdrop.<\/p>\n\n<p class=\"wp-block-paragraph\">KitBash3D\u2019s leadership has framed the project as proof that creator-led studios can ship richer worlds without needing the kind of enormous headcount that traditional AAA open-world games rely on. In plain terms : smart pipelines, reusable modular assets, and tight integration with gameplay logic can get you surprisingly far. The \u201ccity feels alive\u201d part usually comes down to density and intention : sightlines that pull you forward, intersections that naturally create conflict, interiors or alleys that give you escape options, and enough environmental storytelling to make each area distinct. If you\u2019ve ever played a city map where every street looks identical, you know how fast that gets stale. A strong UEFN city needs memorable neighborhoods and clear mental mapping so players can say, mid-fight, \u201cmeet me by the bank\u201d, and everyone instantly knows where that is.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also an interesting industry angle here : Epic has stated that <strong>UEFN payouts<\/strong> have surpassed <strong>$700 million<\/strong>, which helps explain why studios are investing serious time and art budgets into Fortnite islands. When creators can fund real production\u2014proper art, design, QA, live updates\u2014the end result tends to feel less like a weekend prototype and more like a long-running live experience. That\u2019s the lane GHC is aiming for : a city you return to, not just a flashy map you screenshot once.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Will_Grand_Heist_City_include_microtransactions_and_UEFN_payouts\"><\/span>Will Grand Heist City include microtransactions and UEFN payouts?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Yes, and this is one of the most newsy parts : with Grand Heist City, <strong>JOGO Studios<\/strong> plans to offer <strong>in-game purchases<\/strong> for the first time. That shift is being framed internally as a sign the market is mature enough to test microtransactions inside a large, content-rich island. JOGO\u2019s leadership has pointed to the broader creator economy context, including the scale of <strong>UEFN payouts<\/strong> and the way other UGC platforms have reached enormous payout totals. The argument is basically : if you\u2019re going to ask players to spend, the island has to earn it with depth and retention, not just a quick gimmick.<\/p>\n\n<p class=\"wp-block-paragraph\">One detail that stands out is the statement that <strong>100% of in-island spending<\/strong> is currently paid out to creators, paired with the idea that a \u201cdeep enough experience\u201d gives players something worth supporting. That doesn\u2019t mean every player should spend, and nobody should feel pressured. It does, though, explain why studios are thinking more like live-service teams : long-term updates, feature roadmaps, and a city sandbox that can expand. Practically speaking, if microtransactions show up, players will want clarity : what\u2019s cosmetic, what affects gameplay, and how fairness is protected. Fortnite\u2019s community has a sharp nose for anything that smells pay-to-win, so the safest path is usually <strong>cosmetics<\/strong>, convenience that doesn\u2019t change power, or optional perks that stay within Epic\u2019s rules.<\/p>\n\n<p class=\"wp-block-paragraph\"><div>\n<table style=\"width:100%;border-collapse:collapse;border:1px solid #e6e6e6;border-radius:12px;overflow:hidden\">\n<thead>\n<tr style=\"background:#f5f5f5\">\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #e6e6e6\">Topic<\/th>\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #e6e6e6\">What\u2019s been stated publicly<\/th>\n<th style=\"text-align:left;padding:12px;border-bottom:1px solid #e6e6e6\">What players should watch for<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding:12px;border-bottom:1px solid #e6e6e6\"><strong>In-game purchases<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #e6e6e6\">JOGO plans to introduce purchases in <strong>Grand Heist City<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #e6e6e6\">Clear labeling : <i>cosmetic vs gameplay<\/i>, no pay-to-win vibes<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px;border-bottom:1px solid #e6e6e6\"><strong>Creator economy<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #e6e6e6\"><strong>UEFN payouts<\/strong> have surpassed <strong>$700M<\/strong><\/td>\n<td style=\"padding:12px;border-bottom:1px solid #e6e6e6\">Whether content depth matches monetization expectations<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px\"><strong>Funding &amp; production<\/strong><\/td>\n<td style=\"padding:12px\">Built with <strong>KitBash3D<\/strong> support and an <strong>Epic MegaGrant<\/strong><\/td>\n<td style=\"padding:12px\">Post-launch updates : bug fixes, new missions, city expansions<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 10px 0;line-height:1.6\">\n    <strong>Grand Heist City<\/strong> looks set to bring a <strong>GTA-style sandbox<\/strong> feel into Fortnite on <strong>March 14<\/strong>, with open play, heists, and chaotic multiplayer moments inside a city that\u2019s meant to feel \u201calive\u201d. Honestly, it sounds like the kind of map you can boot up for 15 minutes or lose an evening to, no pressure.\n  <\/p>\n<p style=\"margin:0;line-height:1.6\">\n    Built by <strong>JOGO Studios<\/strong> with <strong>KitBash3D<\/strong> and supported by an Epic <strong>MegaGrant<\/strong>, it also signals a more \u201cstudio-level\u201d push in UEFN. With <strong>in-island purchases<\/strong> planned and UEFN payouts already massive, this release reads like a real test of what a <strong>mission-driven city map<\/strong> can sustain long-term.\n  <\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Variety. \u00ab Typical Gamer Is Bringing Grand Theft Auto-Inspired \u2018Grand Heist City\u2019 to Fortnite \u00bb. Variety, 2025-03-05. Consult\u00e9 le 2026-03-07. <a href=\"https:\/\/variety.com\/2025\/digital\/news\/typical-gamer-grand-heist-city-fortnite-gta-123632xxxx\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Epic MegaGrants \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-07. <a href=\"https:\/\/www.unrealengine.com\/en-US\/megagrants\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Unreal Editor for Fortnite (UEFN) \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-07. <a href=\"https:\/\/www.fortnite.com\/creative\/uefn\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>KitBash3D. \u00ab KitBash3D \u00bb. KitBash3D, s.d. Consult\u00e9 le 2026-03-07. <a href=\"https:\/\/kitbash3d.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/variety.com\/2026\/gaming\/news\/grand-heist-city-fortnite-game-launch-typical-gamer-1236677464\/\" rel=\"nofollow noopener\" target=\"\">variety.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Grand Heist City is landing in Fortnite on March 14, and it\u2019s being pitched as a mission-driven sandbox that channels [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":778,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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