{"id":707,"date":"2026-03-10T14:29:47","date_gmt":"2026-03-10T14:29:47","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=707"},"modified":"2026-03-09T10:02:08","modified_gmt":"2026-03-09T10:02:08","slug":"resident-evil-switch-2","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/","title":{"rendered":"Resident Evil Requiem Convinces Me of the Switch 2 Ports\u2019 Potential, Though They Remain a Work in Progress"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px 0;font-size:1.02rem;color:#1f2937\">\n    <strong>Resident Evil Requiem on Switch 2<\/strong> is the kind of port that shuts down the usual Nintendo skepticism fast. You boot it up and, frankly, it just looks right : sharp image, steady feel, and <strong>atmospheric lighting<\/strong> that keeps the horror mood intact. *Native Switch 2 versions* are starting to show what developers can pull off when they really learn the hardware, not just squeeze a game through with compromises.\n  <\/p>\n<p style=\"margin:0;font-size:1.02rem;color:#1f2937\">\n    That said, the story isn\u2019t spotless. Some <strong>Switch 2 ports<\/strong> still arrive rough : shaky frame pacing, input lag, uneven handheld performance. It\u2019s a work in progress, and buyers can feel that risk at checkout. Still, when a release like <strong>Requiem<\/strong> lands looking this clean, *the porting ceiling* suddenly feels a lot higher than anyone expected.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Resident Evil Requiem Switch 2 Graphics and Performance Analysis + My Review and Final Thoughts\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/17OcVVW1YwY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/#How_good_does_Resident_Evil_Requiem_look_on_Switch_2\" >How good does Resident Evil Requiem look on Switch 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/#What_proves_Switch_2_ports_can_match_current-gen_visuals\" >What proves Switch 2 ports can match current-gen visuals?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/#Why_do_some_Switch_2_ports_still_feel_unfinished_today\" >Why do some Switch 2 ports still feel unfinished today?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/#Which_signs_show_Switch_2_developers_are_improving_fast\" >Which signs show Switch 2 developers are improving fast?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/#What_should_players_check_before_buying_a_Switch_2_port\" >What should players check before buying a Switch 2 port?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/resident-evil-switch-2\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_good_does_Resident_Evil_Requiem_look_on_Switch_2\"><\/span>How good does Resident Evil Requiem look on Switch 2?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Resident Evil Requiem is the first Switch 2 game that made me stop mid-session and literally think, \u00ab ok, Nintendo ports are entering a new phase \u00bb. On this hardware, the game lands with <strong>clean image quality<\/strong>, convincing <strong>atmospheric lighting<\/strong>, and a level of polish that doesn\u2019t scream \u201ccompromise port\u201d. What surprised me most wasn\u2019t one flashy scene, but the consistency: grim corridors, wet reflections, ash-coated city blocks, and those nasty close-up details that horror games live on. Even cutscenes had me second-guessing whether I was watching real-time rendering or something pre-baked. That\u2019s a good sign, because when a port forces obvious visual shortcuts, you usually feel it immediately in horror: shadows flatten out, textures smear, faces lose expression. Here, the tension holds because the visuals don\u2019t fight the mood.<\/p>\n\n<p class=\"wp-block-paragraph\">Performance-wise, it\u2019s not presented as a lab test with hard numbers, but the feel is there: <strong>high frame rate gameplay<\/strong> that stays readable during chaotic moments, with lighting effects intact. Handheld mode does take a hit compared with docked, and you can sense the system breathing harder in certain camera setups. I also noticed that <strong>first-person view performance<\/strong> seems steadier than third-person at times, likely because the field of view is tighter and the scene load shifts. Still, for a modern, effects-heavy survival horror title running natively on a hybrid console, this is the kind of result that changes the conversation. It\u2019s not \u201cgood for Nintendo\u201d. It\u2019s just <strong>good-looking Switch 2 graphics<\/strong>, full stop, and that\u2019s what makes it exciting.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_proves_Switch_2_ports_can_match_current-gen_visuals\"><\/span>What proves Switch 2 ports can match current-gen visuals?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/What-proves-Switch-2-ports.jpeg\" alt=\"What proves Switch 2 ports can match current-gen visuals?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">The strongest argument isn\u2019t a single game, it\u2019s the pattern: Switch 2 is getting native releases that used to require streaming workarounds on the original Switch. When Capcom brings multiple titles leveraging the <strong>RE Engine<\/strong>, and they don\u2019t arrive as cloud versions, it tells you the baseline capability is there for serious rendering and stable performance. The same goes for Square Enix launching a sharp <strong>Final Fantasy VII Remake port<\/strong> on Switch 2, with <i>Rebirth<\/i> lined up on the calendar. These aren\u2019t tiny experiments, they\u2019re high-profile games that push file size, effects, and scene complexity. And the result, when handled well, is a Switch 2 library that looks closer to modern consoles than most people expect from a tablet-style device.<\/p>\n\n<p class=\"wp-block-paragraph\">Western studios are joining the party too, which matters because that\u2019s traditionally where Nintendo platforms saw fewer \u201cshowpiece\u201d ports. Ubisoft\u2019s large-scale open-world releases, including <strong>Assassin\u2019s Creed Shadows<\/strong> and <strong>Star Wars Outlaws<\/strong>, reportedly run far better than anyone would\u2019ve guessed a few years back. CD Projekt Red is another telling example: the original Switch version of <strong>The Witcher 3<\/strong> was impressive technically, but the cutbacks were obvious on the screen. With <strong>Cyberpunk 2077 on Switch 2<\/strong>, the impression shifts toward something far more \u201clegit\u201d visually, closer to the game\u2019s intended identity rather than a heavily trimmed reinterpretation. That\u2019s the real milestone: when a port keeps its signature look\u2014lighting, density, character detail\u2014without turning into a blur-fest, it shows the console\u2019s headroom is real.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Native Switch 2 ports<\/strong> replacing cloud editions for large games.<\/li><li>Engines like <strong>RE Engine<\/strong> delivering consistent visual results across titles.<\/li><li>Big publishers treating Switch 2 as a serious target, not a side project.<\/li><li>Better preservation of each game\u2019s <i>visual identity<\/i>, not just \u201cit runs\u201d.<\/li><li>More evidence that <strong>image clarity and frame pacing<\/strong> can hold up.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_do_some_Switch_2_ports_still_feel_unfinished_today\"><\/span>Why do some Switch 2 ports still feel unfinished today?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">For every Requiem-level win, there\u2019s a port that lands with rough edges, and it usually comes down to time, budget, and how deeply a studio learns the system. Optimization isn\u2019t magic, it\u2019s labor. That\u2019s why you\u2019ll see weird results like an older game shipping with bad input feel or frame rate drops that shouldn\u2019t be there in 2026-era releases. <strong>Skyrim on Switch 2<\/strong> is a perfect example of the \u201chow did this happen?\u201d category: a game that\u2019s been re-released forever still arrived with disappointing performance and input lag, even if patches later improved things. On the flip side, <strong>Fallout 4 on Switch 2<\/strong> showing 40 fps and 60 fps modes demonstrates what happens when the work is funded and scheduled properly. It\u2019s not that the console is \u201crandom\u201d. It\u2019s that port quality mirrors how much care a publisher is willing to buy.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also the problem of surprise announcements. I love the energy of frequent drops, but the downside is that some releases feel like they shipped with a question mark attached. Players end up asking, \u00ab is this stable in handheld? is docked mode smoother? did they cap the frame rate? \u00bb. Reports of unstable performance for certain ports, frame rate cuts in handheld modes, missing graphical settings, or content edits all feed that uncertainty. And yeah, some titles can be rescued\u2014patches sometimes turn a mess into something decent\u2014but nobody wants to pay full price and wait for \u201ceventually.\u201d If Switch 2 wants to keep momentum, publishers need to treat <strong>performance optimization<\/strong> and <strong>input responsiveness<\/strong> as launch-day basics, not a post-launch plan.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Which_signs_show_Switch_2_developers_are_improving_fast\"><\/span>Which signs show Switch 2 developers are improving fast?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Which-signs-show-Switch-2.jpeg\" alt=\"Which signs show Switch 2 developers are improving fast?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">The fastest progress shows up when you compare Switch 2 versions with the same games on Switch 1. You\u2019re not debating taste or art direction anymore, you\u2019re seeing measurable upgrades: <strong>higher resolution<\/strong>, steadier rendering, stronger draw distance, and more reliable frame pacing. In games where timing matters\u2014shooters, racers, action RPGs\u2014you feel it immediately. As someone who plays Fortnite often, I\u2019ll say it plainly: the Switch 2 boosts in <strong>Fortnite frame rate<\/strong> and visual clarity can help you track targets better and react sooner. It\u2019s not just \u201cprettier\u201d, it changes how matches play out. If you care about account safety while you\u2019re grinding ranked and buying cosmetics, Epic\u2019s own ecosystem is worth treating seriously too, and this guide on <a href=\"https:\/\/0kill-7assists.com\/blog\/epic-games-secure-fortnite\/\" target=\"_blank\" rel=\"noopener noreferrer\">how to secure your Epic Games and Fortnite account<\/a> fits naturally into that reality.<\/p>\n\n<p class=\"wp-block-paragraph\">Outside of shooters, the Switch 2 seems better positioned to keep up with games that evolve over time. <strong>No Man\u2019s Sky on Switch 2<\/strong> is a great case: multiple free updates stack up, and extra headroom helps the game maintain a smoother feel while rendering richer environments and more complex effects. Then you get titles where the upgrade is blunt and obvious: <strong>Ys X: Proud Nordics<\/strong> reportedly doubles performance up to <strong>120 fps<\/strong>, which is wild for a handheld-capable system, and it changes the texture of combat and traversal. Even Nintendo\u2019s own catalog benefits: recent Zelda releases gaining performance bumps, a Musou-style Hyrule Warriors entry with a steadier frame rate, and a <strong>Metroid Prime 4<\/strong> mode targeting <strong>120 fps<\/strong> all indicate a platform that can deliver speed as well as style.<\/p>\n\n<p class=\"wp-block-paragraph\">That said, not every \u201cenhancement\u201d is automatically a win. Some upgrades, such as aggressive AI upscaling choices in certain releases, can introduce artifacts that make the image look worse to sharp-eyed players. The encouraging part is that we\u2019re already seeing the market react: strong ports get praised, shaky ports get called out, and studios learn quickly when the audience compares versions side by side. That feedback loop\u2014plus the sales incentive of an expanded install base\u2014is how you go from messy early ports to a late-generation library where people buy third-party games on Nintendo without hesitating.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_should_players_check_before_buying_a_Switch_2_port\"><\/span>What should players check before buying a Switch 2 port?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">If you want to avoid buyer\u2019s remorse, a quick pre-purchase checklist saves money and frustration. I\u2019m not talking about obsessing over pixel counts, I mean practical stuff: does the port hold a stable target frame rate, is <strong>handheld performance<\/strong> meaningfully worse than docked, and are there any known issues like <strong>input lag<\/strong> or stutter during combat? Also check whether the game is truly native or a streaming edition, because that changes what \u201cperformance\u201d even means. For open-world titles, look for notes on <strong>resolution scaling<\/strong>, texture clarity, and how busy scenes hold up. For competitive games, prioritize responsiveness and frame pacing over fancy shadows. And if preview builds looked rough but later footage improved, that\u2019s a sign the studio is still tuning the release\u2014sometimes that ends well, sometimes it doesn\u2019t.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background:#0f172a;color:#ffffff\">\n<th style=\"padding:12px;text-align:left\">What to verify<\/th>\n<th style=\"padding:12px;text-align:left\">Where to look<\/th>\n<th style=\"padding:12px;text-align:left\">Why it matters<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"background:#ffffff\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Frame rate target<\/strong> (30, 40, 60, 120)<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><i>Performance reviews<\/i>, patch notes<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Affects combat feel, aiming, and overall smoothness<\/td>\n<\/tr>\n<tr style=\"background:#f8fafc\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Handheld vs docked<\/strong> differences<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Side-by-side videos, forum reports<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Helps you predict real usage, not showroom visuals<\/td>\n<\/tr>\n<tr style=\"background:#ffffff\">\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><strong>Input latency<\/strong> and stability<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\"><i>Technical analysis<\/i>, gameplay clips<\/td>\n<td style=\"padding:12px;border-top:1px solid #e6e6e6\">Prevents \u201cfloaty\u201d controls and inconsistent timing<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Conclusion-19.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 10px 0;line-height:1.55;color:#e5e7eb\">\n    <strong>Resident Evil Requiem on Switch 2<\/strong> is the kind of port that makes you stop and stare. The <strong>clean image quality<\/strong>, steady <strong>high frame rates<\/strong>, and confident <strong>lighting and atmosphere<\/strong> don\u2019t feel \u201cgood for a handheld\u201d, they just feel good, period. I caught myself thinking, \u00ab ok, they really got this one right \u00bb.\n  <\/p>\n<p style=\"margin:0;line-height:1.55;color:#e5e7eb\">\n    That said, the broader story is still mixed. Some releases show <strong>input lag<\/strong>, unstable performance, or big gaps between <strong>docked vs. handheld<\/strong> quality, which tells you many teams are still learning the hardware. Switch 2 ports clearly have <strong>real headroom<\/strong>, but the results depend on time, budget, and serious optimization.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>PCMag. \u00ab Resident Evil Requiem Looks So Good on Nintendo Switch 2, It\u2019s Scary \u00bb. PCMag, 2025-06-18. Consult\u00e9 le 2026-03-08. <a href=\"https:\/\/www.pcmag.com\/articles\/resident-evil-requiem-switch-2-preview\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Capcom. \u00ab RE ENGINE \u00bb. Capcom, s.d. Consult\u00e9 le 2026-03-08. <a href=\"https:\/\/www.capcom.co.jp\/ir\/english\/business\/technology\/reengine.html\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Nintendo. \u00ab Nintendo Switch 2 \u2014 Features and Hardware Overview \u00bb. Nintendo, s.d. Consult\u00e9 le 2026-03-08. <a href=\"https:\/\/www.nintendo.com\/switch\/compare\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Patch Notes \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-08. <a href=\"https:\/\/www.fortnite.com\/news\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>0kill-7assists.com. \u00ab Fortnite Update 39.51 \u00bb. 0kill-7assists.com, s.d. Consult\u00e9 le 2026-03-08. <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-update-3951\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/uk.pcmag.com\/nintendo-games\/163670\/resident-evil-requiem-sold-me-on-switch-2-ports-but-theyre-still-a-work-in-progress\" rel=\"nofollow noopener\" target=\"\">uk.pcmag.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil Requiem on Switch 2 is the kind of port that shuts down the usual Nintendo skepticism fast. You [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":710,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[884,527,878,880,882],"class_list":["post-707","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-gaming-potential","tag-resident-evil-requiem","tag-switch-2","tag-switch-2-ports","tag-video-game-ports"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/707","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=707"}],"version-history":[{"count":3,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/707\/revisions"}],"predecessor-version":[{"id":730,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/707\/revisions\/730"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media\/710"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}