{"id":740,"date":"2026-03-13T17:55:43","date_gmt":"2026-03-13T17:55:43","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=740"},"modified":"2026-03-10T09:34:51","modified_gmt":"2026-03-10T09:34:51","slug":"racing-fortnite-usain-bolt","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/racing-fortnite-usain-bolt\/","title":{"rendered":"Pushing Limits: Racing 1,836 Metres in Fortnite at Half of Usain Bolt&rsquo;s Lightning Speed for Science"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 10px 0\">\n    <strong>1,836 metres in Fortnite<\/strong>. One straight push, no fluff: a controlled run built around <i>measurable speed<\/i>, <i>repeatable inputs<\/i>, and clean timing. The target is blunt, <strong>half of Usain Bolt\u2019s top speed<\/strong> translated into an in-game pace, then held long enough to see where the math breaks and where it actually holds up.\n  <\/p>\n<p style=\"margin:0\">\n    This isn\u2019t a stunt video dressed up as research. It\u2019s about <strong>gaming physics<\/strong>, <strong>reaction time<\/strong>, and how movement systems behave under pressure, across a fixed distance. I\u2019ll be honest, you feel the margin for error right away: one missed line, one shaky sprint window, and the whole run skews. That\u2019s the point, <strong>science in a live environment<\/strong>, with <i>transparent constraints<\/i> and results you can verify.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The greatest 100m sprinter ever? 100m World Record 9.58s - Usain Bolt\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/N1YxQlR9GXY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/racing-fortnite-usain-bolt\/#What_does_%E2%80%9C1836_metres_at_half_Bolts_speed%E2%80%9D_mean_in_Fortnite\" >What does \u201c1,836 metres at half Bolt\u2019s speed\u201d mean in Fortnite?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/racing-fortnite-usain-bolt\/#How_do_you_measure_speed_and_distance_reliably_in_Fortnite\" >How do you measure speed and distance reliably in Fortnite?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/racing-fortnite-usain-bolt\/#Which_Fortnite_movement_mechanics_shape_a_1836_m_run\" >Which Fortnite movement mechanics shape a 1,836 m run?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/racing-fortnite-usain-bolt\/#What_%E2%80%9Cfor_science%E2%80%9D_data_can_you_collect_from_this_challenge\" >What \u201cfor science\u201d data can you collect from this challenge?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/racing-fortnite-usain-bolt\/#How_can_players_train_for_this_run_without_breaking_rules\" >How can players train for this run without breaking rules?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/racing-fortnite-usain-bolt\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_does_%E2%80%9C1836_metres_at_half_Bolts_speed%E2%80%9D_mean_in_Fortnite\"><\/span>What does \u201c1,836 metres at half Bolt\u2019s speed\u201d mean in Fortnite?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><strong>Pushing limits in Fortnite<\/strong> sounds flashy, but the math behind \u201cracing <strong>1,836 metres<\/strong> at half of Usain Bolt\u2019s lightning speed\u201d is actually straightforward if you treat it like a controlled test. Usain Bolt\u2019s best-known benchmark is his <i>100 m world-record performance<\/i> (9,58 s), which translates to an average speed of roughly <strong>10,44 m\/s<\/strong>. Half of that average speed lands near <strong>5,22 m\/s<\/strong>. If you keep that pace for <strong>1,836 m<\/strong>, the target time comes out around <strong>351,7 seconds<\/strong>, so about <strong>5 minutes 52 seconds<\/strong>. That\u2019s the headline number the \u201cfor science\u201d framing is really pointing at : a repeatable pace and a fixed distance, not a vague \u201crun fast\u201d challenge.<\/p>\n\n<p class=\"wp-block-paragraph\">Inside <strong>Fortnite Creative<\/strong> or <strong>UEFN<\/strong>, \u201cmetres\u201d are best treated as <i>in-game distance units mapped to real-world scale<\/i>. Creators often build tracks where one grid segment is calibrated so timing runs feels consistent across sessions. If you\u2019ve ever timed sprints in a straight tunnel with no loot, no builds, no storms, just clean movement, you already get the vibe : you\u2019re turning Fortnite into a <strong>measurement lab<\/strong>. The scientific angle isn\u2019t claiming Fortnite equals track-and-field; it\u2019s using a familiar name (Bolt) as a reference point, then testing how <strong>movement speed<\/strong>, <strong>stamina-like decision-making<\/strong> (even without an actual stamina bar), and <strong>route discipline<\/strong> influence performance over a mid-distance grind.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a practical reason the distance feels oddly specific : <strong>1,836 metres<\/strong> is long enough to expose consistency issues. On a 100 m dash, a tiny mistake is over before you feel it. Over nearly 1,9 km, every micro-error stacks : drift on corners, hesitation on mantles, late slides, camera overcorrection. And, yeah, it\u2019s not \u201creal physiology,\u201d but it does stress <i>reaction time<\/i>, <i>motor planning<\/i>, and the mental side of pacing in a way shorter Fortnite trials don\u2019t.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_you_measure_speed_and_distance_reliably_in_Fortnite\"><\/span>How do you measure speed and distance reliably in Fortnite?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/How-do-you-measure-speed.jpeg\" alt=\"How do you measure speed and distance reliably in Fortnite?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><strong>Reliable measurement in Fortnite<\/strong> is where most \u201cscience\u201d challenges either get clean or get messy. You need a track with a known length, a timer that\u2019s consistent, and rules that prevent hidden boosts. In <strong>Creative mode<\/strong> or <strong>UEFN testing<\/strong>, the most defensible setup is a fixed lane, flat ground, no vehicles, no shockwaves, no slap effects, and no random movement modifiers. Then you time a start-to-finish run using either an in-map timer device or manual timing from recorded footage (60 fps capture helps reduce ambiguity). If you want distance accuracy, you build the course using a repeated module and document how you defined each segment, so another player can reproduce it. That repeatability is the whole point of calling it <strong>experimental<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">Latency is the sneaky factor. If you test online, packet delay can shift what \u201cstart\u201d looks like. For a tighter approach, you run a private session, lock matchmaking, and keep the same hardware and settings across trials. Even your <strong>FOV<\/strong>, sensitivity, and frames can change how cleanly you take corners. I\u2019ve watched players swear they ran the \u201csame line,\u201d then the replay shows a wider arc that adds distance. That\u2019s human, and that\u2019s exactly why you count multiple trials and report the spread, not just the best run. When the goal is \u201chalf Bolt speed,\u201d the variance matters : one clean run could hit the target time; five runs show whether it\u2019s a fluke or a pattern.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Calibrate the track length<\/strong> with a repeated build module and document the mapping (<i>grid-to-metre<\/i> assumption)<\/li><li><strong>Use the same movement rules<\/strong> every run (no boosts, identical loadout, identical settings)<\/li><li><strong>Record every attempt<\/strong> and time from footage for consistent start\/finish frames<\/li><li><strong>Run at least 5 trials<\/strong> and report average + best time, not only the highlight<\/li><li><strong>Control the environment<\/strong> (private session, stable FPS, same region)<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Which_Fortnite_movement_mechanics_shape_a_1836_m_run\"><\/span>Which Fortnite movement mechanics shape a 1,836 m run?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><strong>Fortnite movement mechanics<\/strong> decide whether a long sprint feels smooth or sloppy, and over <strong>1,836 metres<\/strong> the small stuff stops being small. Straight-line speed is only one slice. Cornering is where time leaks, especially if your camera swings wide and your character path blooms outward. If your test track includes turns, then <i>line choice<\/i> matters more than raw sprinting. Slides, mantles, and short hops can either keep momentum clean or break it, depending on terrain geometry. A tiny lip in a floor piece can force an unintended micro-jump that kills rhythm, and you won\u2019t notice it until you\u2019re reviewing footage thinking \u201cwhy did that lap feel heavy?\u201d.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also the \u201cpacing\u201d problem that players don\u2019t always admit. In a long run, people start fast, then get twitchy, then they over-correct. Even though Fortnite doesn\u2019t model fatigue like a sim, your hands do. Your thumb gets tense, your aim stick starts to jitter, and your path becomes less efficient. That\u2019s measurable as extra distance traveled and extra frames lost on input mistakes. When the target is a <strong>half-Bolt pace<\/strong> equivalent (roughly <strong>5:52<\/strong> for the full distance), clean execution beats aggressive swagger. I\u2019ve run tests where the fastest-looking attempt was slower because the player \u201cattacked\u201d corners and drifted outward every time.<\/p>\n\n<p class=\"wp-block-paragraph\">One more factor : <strong>consistency across patches<\/strong>. Fortnite updates can tweak movement feel, collision, and even subtle traversal interactions. If you\u2019re presenting results \u201cfor science,\u201d you log the version, map code, and ruleset. That keeps it fair and neutral, and it stops the conversation from turning into \u201cmy run felt faster last month.\u201d With a documented setup, you can actually compare sessions and see whether improvements come from skill or from a changed environment.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_%E2%80%9Cfor_science%E2%80%9D_data_can_you_collect_from_this_challenge\"><\/span>What \u201cfor science\u201d data can you collect from this challenge?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/What-for-science-data-can.jpeg\" alt=\"What \u201cfor science\u201d data can you collect from this challenge?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><strong>Science-style data in Fortnite<\/strong> doesn\u2019t mean claiming medical or athletic truths; it means collecting repeatable measurements about <strong>time<\/strong>, <strong>path efficiency<\/strong>, and <strong>execution consistency<\/strong>. The cleanest baseline is simple : target time (about <strong>5:52<\/strong>), actual time, and the gap. Then you add context that explains the gap : number of corner corrections, mantles failed, collisions, or any forced stops. If you record footage, you can annotate \u201cerror events,\u201d which is a fancy way of saying \u201cmark the moments you messed up.\u201d That\u2019s not embarrassing; it\u2019s the whole dataset. You can also compare different movement strategies : constant sprint versus planned slides on specific segments, or tight corners versus safer arcs. Keep the rules identical, change one variable, and you\u2019ve got a real <i>controlled comparison<\/i>.<\/p>\n\n<p class=\"wp-block-paragraph\">Another useful angle is <strong>variability<\/strong>. If someone can hit the time once, cool. If they can hit it three times out of five with a small spread, that suggests the method is stable. That\u2019s where averages, best, worst, and standard deviation start to tell a story. And the story is often human : stress makes hands tense; chat distractions cause missed inputs; a tiny change in sensitivity creates oversteer. I\u2019ve seen a player improve more by lowering sens and calming their camera than by \u201ctrying harder.\u201d Put that in the notes and you\u2019ve got something other players can actually apply.<\/p>\n\n<p class=\"wp-block-paragraph\">Here\u2019s a simple way to log the core numbers without overcomplicating it :<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background: #f5f7fb\">\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e6e6e6\">Metric<\/th>\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e6e6e6\">How to capture it<\/th>\n<th style=\"text-align: left;padding: 12px;border-bottom: 1px solid #e6e6e6\">Why it helps<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\"><strong>Total time (s)<\/strong><\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">In-map timer or frame count from video<\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Direct comparison to the <i>5:52 target<\/i><\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\"><strong>Error events<\/strong><\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Mark collisions, missed mantles, stutters<\/td>\n<td style=\"padding: 12px;border-bottom: 1px solid #f0f0f0\">Explains time loss beyond \u201cspeed\u201d<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px\"><strong>Line efficiency<\/strong><\/td>\n<td style=\"padding: 12px\">Replay review: note wide corners vs tight apex<\/td>\n<td style=\"padding: 12px\">Shows whether you\u2019re adding hidden distance<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_can_players_train_for_this_run_without_breaking_rules\"><\/span>How can players train for this run without breaking rules?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><strong>Training for a 1,836 m Fortnite run<\/strong> is mostly training your consistency, not finding loopholes. If the challenge rules say \u201cno boosts,\u201d stick to clean movement and treat it like a track workout : repeat your laps, log your times, refine one thing at a time. The first sessions should be about building a stable baseline. Run five trials, keep the best and average, and write down what went wrong in plain language. \u201cClipped a corner,\u201d \u201ccamera drifted,\u201d \u201cpanic-corrected,\u201d that kind of note is gold because it points to fixable habits. And, yeah, it\u2019s normal to talk to yourself mid-run. I do it. \u201cTight left, breathe, don\u2019t swing wide.\u201d It keeps your hands softer, which keeps your line cleaner.<\/p>\n\n<p class=\"wp-block-paragraph\">When you\u2019re chasing a benchmark tied to <strong>Usain Bolt\u2019s speed<\/strong> (even at half), it\u2019s tempting to go full throttle the entire time. The smarter play is controlled aggression : push on straights, stay calm in technical sections. If your course has turns, practice them in isolation. Load the map and spend ten minutes taking the same corner at the same angle until it feels automatic. That\u2019s boring training, but it pays off over nearly two kilometers. Also, keep your settings stable while you\u2019re collecting data. Changing sensitivity every session wrecks comparability, and you end up debating settings instead of improving execution.<\/p>\n\n<p class=\"wp-block-paragraph\">For teams or friend groups running it \u201cfor science,\u201d agree on a shared protocol : same map version, same start cue, same restrictions, and the same reporting format. That keeps it neutral and respectful, avoids drama, and lets everyone compare results fairly. If someone beats the target time, the interesting part isn\u2019t trash talk; it\u2019s the notes : what line did they take, where did they stay disciplined, how many error events did they avoid. That\u2019s the stuff that moves the needle.<\/p>\n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<h2 style=\"margin:0 0 10px 0;font-size:1.4rem;letter-spacing:.2px\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Conclusion-23.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab Fortnite Competitive: Official Rules \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-09. <a href=\"https:\/\/www.epicgames.com\/fortnite\/competitive\/en-US\/news\/fortnite-competitive-official-rules\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Battle Royale \u2013 V-Bucks Card and Fortnite Content Refund Request \u00bb. Epic Games Help, s.d. Consult\u00e9 le 2026-03-09. <a href=\"https:\/\/www.epicgames.com\/help\/en-US\/fortnite-c75\/billing-support-c121\/fortnite-battle-royale-v-bucks-card-and-fortnite-content-refund-request-a14374\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Cabined Accounts \u00bb. Epic Games Safety &amp; Security, s.d. Consult\u00e9 le 2026-03-09. <a href=\"https:\/\/safety.epicgames.com\/en-US\/cabined-accounts\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Parents: Epic Games Parental Controls \u00bb. Epic Games Safety &amp; Security, s.d. Consult\u00e9 le 2026-03-09. <a href=\"https:\/\/safety.epicgames.com\/en-US\/parental-controls\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/gamefaqs.gamespot.com\/news?id=220412\" rel=\"nofollow noopener\" target=\"\">gamefaqs.gamespot.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>1,836 metres in Fortnite. One straight push, no fluff: a controlled run built around measurable speed, repeatable inputs, and clean [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":742,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[951,955,947,949,953],"class_list":["post-740","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-836-metres-challenge","tag-fortnite-speedrun","tag-pushing-limits","tag-racing-fortnite","tag-usain-bolt-speed"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=740"}],"version-history":[{"count":3,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/740\/revisions"}],"predecessor-version":[{"id":756,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/740\/revisions\/756"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media\/742"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}