{"id":863,"date":"2026-03-20T16:37:01","date_gmt":"2026-03-20T16:37:01","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=863"},"modified":"2026-03-17T09:41:05","modified_gmt":"2026-03-17T09:41:05","slug":"fortnite-star-wars-adventures","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/","title":{"rendered":"Fortnite Empowers Players to Craft Their Own Star Wars Adventures Starting This Week"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 12px 0;line-height:1.55;color:#1f2937\">\n    <strong>Fortnite creators<\/strong> are getting a new playground this week: officially licensed <strong>Star Wars tools and assets<\/strong> arrive on <strong>Thursday, March 19<\/strong>, lining up with the next <strong>battle royale season<\/strong>. This move follows Disney\u2019s earlier investment in the <i>Fortnite ecosystem<\/i>, and it signals a real shift from short-time crossover events to creator-built experiences.\n  <\/p>\n<p style=\"margin:0;line-height:1.55;color:#1f2937\">\n    Let\u2019s be clear, though: <strong>asset access<\/strong> isn\u2019t the same as instant content. Expect a ramp-up period while developers build and publish <strong>Star Wars-themed minigames<\/strong>, so day-one may feel quiet. Still, if you\u2019ve wanted more than limited-time items, this is where it starts, and yeah, it could get weird in a fun way. Epic\u2019s recent <i>V-Bucks changes<\/i> are still rattling players, so the timing here feels deliberate.\n  <\/p>\n<\/div>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Star Wars OLD vs NEW #shorts #fortnite #starwars\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/8VpqWRkIzAI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/#How_will_Fortnite_let_creators_build_Star_Wars_minigames_this_week\" >How will Fortnite let creators build Star Wars minigames this week?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/#What_can_players_realistically_expect_to_play_on_March_19\" >What can players realistically expect to play on March 19?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/#Which_Star_Wars_game_modes_could_creators_build_in_Fortnite\" >Which Star Wars game modes could creators build in Fortnite?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/#How_do_V-Bucks_changes_affect_Star_Wars_Creative_content\" >How do V-Bucks changes affect Star Wars Creative content?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/#What_does_the_next_Fortnite_season_mean_for_Star_Wars_builders\" >What does the next Fortnite season mean for Star Wars builders?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-star-wars-adventures\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_will_Fortnite_let_creators_build_Star_Wars_minigames_this_week\"><\/span>How will Fortnite let creators build Star Wars minigames this week?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><strong>Fortnite<\/strong> is opening a new lane for <strong>UEFN creators<\/strong> and island builders : starting <i>Thursday, March 19, 2026<\/i>, Epic is set to release <strong>officially licensed Star Wars assets<\/strong> for use in creator-made experiences. That date lines up with the launch window for the next <strong>Battle Royale season<\/strong>, which is why you\u2019re seeing people hype it up right now. The key detail, though, is what\u2019s actually arriving this week : it\u2019s the <strong>tooling and content pack for developers<\/strong>, not a guarantee that you\u2019ll log in and instantly see dozens of finished Star Wars islands ready to queue. Building in UEFN takes time, iteration, and testing, even when you\u2019re working with polished assets. So if you were hoping for a \u201cclick play, swing a lightsaber\u201d moment the second servers come back up, temper that expectation for the first days. What changes immediately is the ceiling for creators : instead of dressing up existing templates with Star Wars weapons during short crossover events, they can craft fully themed <strong>Star Wars minigames<\/strong> with licensed elements, and publish them as islands once they\u2019re ready and approved.<\/p>\n\n<p class=\"wp-block-paragraph\">From a rights perspective, this is also a cleaner setup for everyone. Creators stay inside an officially sanctioned framework, and players get experiences that feel more authentic without drifting into sketchy territory. Epic hasn\u2019t indicated that the previous <strong>AI-powered Darth Vader<\/strong> feature is returning for creators to use, so plan around traditional gameplay scripting, devices, and UEFN logic rather than assuming AI characters will anchor your island. If you build maps for a living (or you\u2019re serious about it), this week looks less like a content drop for players and more like a new production pipeline for <strong>Star Wars in Fortnite Creative<\/strong>, with a runway long enough to matter.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_can_players_realistically_expect_to_play_on_March_19\"><\/span>What can players realistically expect to play on March 19?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/What-can-players-realistically-expect.jpeg\" alt=\"What can players realistically expect to play on March 19?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">On March 19, most players should expect a \u201cstarter phase\u201d rather than a fully stocked playlist. In practical terms, that means you may see a few early islands from teams that prep fast, but the bigger wave likely arrives over the following weeks as creators learn the new <strong>Star Wars Creative assets<\/strong>, tune performance, and get maps through whatever checks apply. If you\u2019ve spent time in <strong>Discover<\/strong>, you know how it goes : the first batch is often experimental, then the standouts rise as players favorite, rate, and share. I\u2019ve watched this pattern every time Fortnite expands creator tools, and it\u2019s rarely an overnight flood of polished experiences. There\u2019s also a healthy chance creators will test safe formats first (arena shooters, objective modes) before we see truly themed designs that feel like they belong in Star Wars rather than wearing it as a skin.<\/p>\n\n<p class=\"wp-block-paragraph\">Another angle players sometimes miss : licensed assets don\u2019t automatically mean licensed music, voice lines, or story scenes. Even with official tools, creators still work within usage rules, and the most reliable islands usually focus on gameplay first : movement, combat loops, objectives, pacing, readability. That\u2019s why I\u2019d expect early winners to be simple concepts executed cleanly : a tight <strong>lightsaber duel<\/strong> arena with good spawns, a squad-based extraction variant, or a hide-and-seek mode with smart sight lines. If you\u2019re tracking the calendar, many creators will aim for a deeper library by early May, when <i>May 4<\/i> naturally brings attention to Star Wars across gaming. That timing gives builders a few weeks to iterate, which is where the magic actually happens.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Week-one islands<\/strong> will likely be smaller : fewer mechanics, faster matchmaking, more testing.<\/li><li><strong>Quality<\/strong> should ramp as creators patch glitches, balance weapons, and refine objectives.<\/li><li>Expect a mix of <i>experimental prototypes<\/i> and a handful of <strong>high-polish studio maps<\/strong>.<\/li><li>Discover rankings will matter : islands that keep players engaged will surface more.<\/li><li>Bigger themed modes may land closer to <strong>May 4<\/strong> than to day one.<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Which_Star_Wars_game_modes_could_creators_build_in_Fortnite\"><\/span>Which Star Wars game modes could creators build in Fortnite?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Once creators have access to licensed assets, the fun question becomes : what kinds of <strong>Star Wars Fortnite maps<\/strong> make sense in Creative without feeling like a reskinned standard template? The obvious options are there, sure, but the more interesting designs lean into what Fortnite does well : readable combat spaces, fast iteration, and social-friendly modes that keep squads talking. I keep thinking about how a \u201cProp Hunt on Hoth\u201d style idea could work if the environment design sells it : clean silhouettes, bright snowfields, smart prop limits so it stays fair. Or a tactical control mode where teams fight over a core objective, with <i>rotating events<\/i> that force movement, like storm-style pressure but themed for the map. You can also imagine short-form PvE gauntlets, where squads clear rooms against waves, then face a boss encounter built with devices and scripted behaviors.<\/p>\n\n<p class=\"wp-block-paragraph\">Creators also have room to build \u201cFortnite-first\u201d takes that still respect Star Wars. For instance, a movement-focused parkour run using themed set dressing, with time trials and leaderboards, can feel legit even without deep narrative. Another lane is social deduction or trivia-based party modes that use themed props, while keeping spoken dialogue and story beats original to avoid stepping on rights. If you\u2019ve followed crossovers over the years, Fortnite thrives when it blends brands with its own systems rather than trying to recreate a film scene shot-for-shot. And speaking of crossovers, Fortnite\u2019s history here is long : if you\u2019re curious how other franchises have shown up, these guides are a good frame of reference for how Epic handles collabs and cosmetics, from <a href=\"https:\/\/0kill-7assists.com\/blog\/rick-morty-fortnite-skins\/\" target=\"_blank\" rel=\"noopener\">Rick and Morty Fortnite skins<\/a> to <a href=\"https:\/\/0kill-7assists.com\/blog\/game-thrones-fortnite\/\" target=\"_blank\" rel=\"noopener\">Game of Thrones crossover chatter<\/a>, plus breakdowns of <a href=\"https:\/\/0kill-7assists.com\/blog\/exclusive-fortnite-skins\/\" target=\"_blank\" rel=\"noopener\">exclusive Fortnite skins<\/a> and even what a <a href=\"https:\/\/0kill-7assists.com\/blog\/solo-leveling-fortnite-skins\/\" target=\"_blank\" rel=\"noopener\">Solo Leveling style collaboration<\/a> could look like.<\/p>\n\n<p class=\"wp-block-paragraph\">Personally, I\u2019m hoping creators resist the urge to copy the same \u201cRed vs Blue\u201d beats and instead use Star Wars themes to justify new objectives : escort missions with multiple routes, asymmetrical roles, limited resources, or match pacing that changes mid-round. The best Creative maps usually have one clear promise and deliver it clean. When the promise is <strong>official Star Wars content in Fortnite<\/strong>, the bar feels higher, and that\u2019s a good thing.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_do_V-Bucks_changes_affect_Star_Wars_Creative_content\"><\/span>How do V-Bucks changes affect Star Wars Creative content?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/How-do-V-Bucks-changes-affect.jpeg\" alt=\"How do V-Bucks changes affect Star Wars Creative content?\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\">While the Star Wars creator tools are grabbing attention, there\u2019s another conversation sitting right next to it : Epic has announced changes to how <strong>V-Bucks<\/strong> value works across purchases, battle passes, and the <strong>Fortnite Crew<\/strong> subscription. The headline for many players is simple : you\u2019re getting fewer V-Bucks for the same money in several cases, and the battle pass and Crew payouts are shifting too. That has sparked loud community pushback, and you can feel it in comments everywhere. From a neutral, practical angle, this matters because creator-made ecosystems and player spending habits are tied together, even if you never buy a thing. When sentiment is sour, players tend to scrutinize every update harder, including crossovers. Epic likely hopes a new season (and the buzz of officially licensed Star Wars builds) helps move the conversation toward gameplay again.<\/p>\n\n<p class=\"wp-block-paragraph\">For creators, the pricing changes don\u2019t rewrite how you build an island, but they can influence the <strong>Discover economy<\/strong> indirectly. If players are more cautious with purchases, cosmetics and passes may feel less exciting, which can shift attention toward gameplay experiences that are simply fun and free to play. That\u2019s where Creative has a real opportunity : earn minutes played through strong loops, not through storefront hype. If you\u2019re a player trying to keep costs down, it\u2019s also a good moment to review what\u2019s actually available outside Battle Royale. Some folks still don\u2019t realize how much content sits in the PvE side of the game, so if you want a refresher, this breakdown on <a href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-save-the-world-free\/\" target=\"_blank\" rel=\"noopener\">Fortnite Save the World free access<\/a> covers the current reality and what to expect. I\u2019m not telling anyone how to spend, but I will say this : when players feel value pressure, they often gravitate toward modes that respect their time and give them variety fast, and <strong>Star Wars Creative islands<\/strong> could land at the right moment.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_does_the_next_Fortnite_season_mean_for_Star_Wars_builders\"><\/span>What does the next Fortnite season mean for Star Wars builders?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">The Star Wars creator rollout is happening alongside a new <strong>Fortnite season<\/strong> that\u2019s expected to pick up long-running story threads, including the return of <strong>The Foundation<\/strong>, the character voiced by Dwayne Johnson. Season launches always bring a spike in player counts, which matters a lot for creators : more players browsing Discover means more chances for a new island to catch on, but also tougher competition because everyone updates at once. If you\u2019re building Star Wars content, that season-launch attention can be a gift if your map is ready, readable, and stable. If it\u2019s buggy, players bounce fast, and Discover is not forgiving. So the smart play is boring, in a good way : test spawns, tighten objectives, and make the first five minutes feel smooth.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a creative strategy question here : do you chase Battle Royale\u2019s vibe, or do you offer an alternative? When BR seasons bring big narrative beats, some players want more story, while others want a break from the main mode\u2019s meta. A well-scoped <strong>Star Wars minigame<\/strong> hits that second group : quick matches, fresh theme, low commitment. I\u2019ve seen friends who barely touch Creative suddenly queue custom islands when a franchise they love shows up. It\u2019s a different mood : less grind, more \u201clet\u2019s run that again, it was funny.\u201d And because these are officially licensed assets, creators can lean into recognizable set dressing while keeping gameplay and writing original, which keeps things respectful legally and keeps the island feeling like its own product.<\/p>\n\n<p class=\"wp-block-paragraph\">If you\u2019re trying to plan your week around it, here\u2019s a quick snapshot of what\u2019s changing and what isn\u2019t, based on what has been announced so far.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr>\n<th style=\"text-align: left;padding: 12px 14px;font-weight: 700\">What\u2019s happening<\/th>\n<th style=\"text-align: left;padding: 12px 14px;font-weight: 700\">When<\/th>\n<th style=\"text-align: left;padding: 12px 14px;font-weight: 700\">What it means for players<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding: 12px 14px\"><strong>Star Wars assets for creators<\/strong> in UEFN<\/td>\n<td style=\"padding: 12px 14px\"><i>March 19, 2026<\/i><\/td>\n<td style=\"padding: 12px 14px\">Expect early islands first, with more polished maps rolling out over weeks<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px 14px\"><strong>New Battle Royale season<\/strong> and story beats<\/td>\n<td style=\"padding: 12px 14px\">Same window<\/td>\n<td style=\"padding: 12px 14px\">Higher player traffic, more Discovery competition, faster trend cycles<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px 14px\"><strong>V-Bucks value adjustments<\/strong><\/td>\n<td style=\"padding: 12px 14px\">Rolling around the same period<\/td>\n<td style=\"padding: 12px 14px\">Community sentiment is mixed; some players may shift focus to free gameplay modes<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n        \n         \n        <figure class=\"wp-block-image size-full\">\n          <img decoding=\"async\" src=\"https:\/\/0kill-7assists.com\/blog\/wp-content\/uploads\/2026\/03\/Conclusion-30.jpeg\" alt=\"Conclusion\">\n        <\/figure>\n        \n          \n\n<p class=\"wp-block-paragraph\"><\/p><div>\n<p style=\"margin:0 0 10px 0\">\n    Starting March 19, Fortnite creators gain access to <strong>officially licensed Star Wars assets<\/strong>, which opens the door to <strong>creator-made Star Wars minigames<\/strong> built inside the Fortnite ecosystem. Just to be clear, this is a <strong>tool and asset release<\/strong>, not a promise of instant playlists on day one, so players may need to wait while creators ship finished islands.\n  <\/p>\n<p style=\"margin:0 0 0 0\">\n    Still, it\u2019s a big shift from limited-time crossovers: if creators lean into <strong>fresh game concepts<\/strong> and respect <strong>brand guidelines<\/strong>, May 4 could land with a deeper library than simple reskins. And yeah, I\u2019m curious too, will we see stealth maps, prop-style modes, or story missions. Just keep an eye on the <strong>V-Bucks changes<\/strong> and season beats, because community mood can shape what gets built.\n  <\/p>\n<\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>IGN Staff. \u00ab Fortnite will finally allow creators to make their own officially-licensed Star Wars minigames \u00bb. IGN, 2026-03-16. Consult\u00e9 le 2026-03-16. <a href=\"https:\/\/www.ign.com\/articles\/fortnite-will-finally-allow-creators-to-make-their-own-officially-licensed-star-wars-minigames\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Disney and Epic Games join forces to build an expansive and open games and entertainment universe connected to Fortnite \u00bb. Epic Games Newsroom, 2024-02-07. Consult\u00e9 le 2026-03-16. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/disney-and-epic-games-join-forces-to-build-an-expansive-and-open-games-and-entertainment-universe-connected-to-fortnite\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Island Creator Program \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-16. <a href=\"https:\/\/create.fortnite.com\/island-creator\/overview\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite: Save the World, Battle Royale, Creative \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-16. <a href=\"https:\/\/www.fortnite.com\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/pk.ign.com\/fortnite\/252399\/news\/fortnite-adding-ability-to-create-your-own-star-wars-games-this-week\" rel=\"nofollow noopener\" target=\"\">pk.ign.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Fortnite creators are getting a new playground this week: officially licensed Star Wars tools and assets arrive on Thursday, March 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