{"id":865,"date":"2026-03-19T16:41:08","date_gmt":"2026-03-19T16:41:08","guid":{"rendered":"https:\/\/0kill-7assists.com\/blog\/?p=865"},"modified":"2026-03-17T09:41:04","modified_gmt":"2026-03-17T09:41:04","slug":"fortnite-currency-devalues","status":"publish","type":"post","link":"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/","title":{"rendered":"Fortnite\u2019s In-Game Currency Devalues by 20% as Epic Games Adjusts Strategy to Cover Expenses"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 12px;color:#e5e7eb;font-family:system-ui, -apple-system, Segoe UI, Roboto, Arial, sans-serif;font-size:16px;line-height:1.55\">\n    Epic Games is effectively cutting the purchasing power of <strong>Fortnite\u2019s in-game currency<\/strong> by about <strong>20%<\/strong>, a shift that changes how far <strong>V-Bucks<\/strong> go across the Item Shop. That\u2019s the headline move, and players will feel it fast: the same bundle of <i>cosmetic skins<\/i> and <i>battle pass upgrades<\/i> can now demand more coins than before, depending on regional pricing and pack sizes.\n  <\/p>\n<p style=\"margin:0;color:#e5e7eb;font-family:system-ui, -apple-system, Segoe UI, Roboto, Arial, sans-serif;font-size:16px;line-height:1.55\">\n    Epic frames the adjustment as part of a broader <strong>strategy to cover expenses<\/strong>, tied to the realities of operating a live-service game at scale, from ongoing updates to platform fees. For players, it\u2019s less theory and more math. You look at a price tag, you do the quick count, and you go, \u201cWait, how many V-Bucks is that now ?\u201d <strong>Fortnite pricing<\/strong> just got tighter, and <i>in-game spending<\/i> decisions will follow.\n  <\/p>\n<\/div><\/p>\n\n<figure class=\"is-provider-youtube is-type-video wp-block-embed wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Boost Your FPS With This Simple Trick... \ud83d\ude31\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/FUBrfs60lr0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Sommaire<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/#What_does_a_20_V-Bucks_devaluation_actually_mean\" >What does a 20% V-Bucks devaluation actually mean?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/#Why_would_Epic_adjust_V-Bucks_value_to_cover_costs\" >Why would Epic adjust V-Bucks value to cover costs?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/#How_can_players_measure_the_real_impact_on_purchases\" >How can players measure the real impact on purchases?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/#Which_Fortnite_items_feel_inflation_first_and_why\" >Which Fortnite items feel inflation first, and why?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/#What_smart_steps_can_players_take_to_protect_value_now\" >What smart steps can players take to protect value now?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/#Conclusion\" >Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/0kill-7assists.com\/blog\/fortnite-currency-devalues\/#Sources\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_does_a_20_V-Bucks_devaluation_actually_mean\"><\/span>What does a 20% V-Bucks devaluation actually mean?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">When players say <strong>V-Bucks devalues by 20%<\/strong>, they\u2019re usually talking about one thing: your money buys fewer in-game benefits than it did before, even if the sticker price looks familiar. In practical terms, a <strong>20% shift<\/strong> can show up in two common ways : either the <strong>V-Bucks bundle pricing<\/strong> changes (so you get fewer V-Bucks for the same cash), or the <strong>Item Shop prices<\/strong> creep upward (so the same cosmetic costs more V-Bucks). Epic can also \u201csoft adjust\u201d value by leaning harder on higher-priced bundles, *limited-time packs*, or bundles that bake in extras you may not want. From the player side, the result feels the same : <strong>your purchasing power drops<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">It\u2019s worth being careful with the word \u201ccurrency\u201d here, because <strong>V-Bucks<\/strong> are not a real-world currency and they aren\u2019t a bank product. They\u2019re a <strong>digital entitlement<\/strong> used inside <strong>Fortnite<\/strong> under Epic\u2019s terms. That distinction matters, because a \u201cdevaluation\u201d isn\u2019t like inflation in your grocery bill; it\u2019s closer to a company changing how a store\u2019s gift card works. If you\u2019ve been around Fortnite long enough, you\u2019ve probably felt these shifts before\u2014one season you snag a couple skins and a wrap with a single top-up, then later you\u2019re doing the mental math in the checkout flow thinking, \u201cWait, why does this bundle push me into the next V-Bucks tier?\u201d That moment right there is what a <strong>20% value drop<\/strong> looks like in day-to-day play, *even if nothing else about the match experience changes*.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_would_Epic_adjust_V-Bucks_value_to_cover_costs\"><\/span>Why would Epic adjust V-Bucks value to cover costs?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Running <strong>Fortnite\u2019s live-service economy<\/strong> isn\u2019t cheap, and the costs aren\u2019t limited to servers. You\u2019re paying for <strong>content production<\/strong>, localization, customer support, moderation, anti-cheat work, platform compliance, and the constant pace of updates that players basically expect weekly. When a company signals that it\u2019s adjusting strategy to cover expenses, that often points to a mix of higher operating costs and pressure to keep margins stable\u2014especially if the business is also investing in new modes, creator tools, or *longer-term platform ambitions*. On top of that, every platform cut, payment processing fee, and regional tax rule shapes how much revenue actually lands after a purchase.<\/p>\n\n<p class=\"wp-block-paragraph\">From a strictly business angle, tightening the <strong>in-game currency value<\/strong> is a lever that can be pulled without changing the core gameplay at all. It can also be easier than raising a headline dollar price across the board, because most players interact with the <strong>V-Bucks bundles<\/strong> and the <strong>Item Shop<\/strong> flow rather than a single flat subscription. There\u2019s also player behavior to consider : Fortnite has a huge audience that budgets differently. Some players buy a big pack once per season; others grab smaller top-ups when a collab drops. Adjusting value can nudge spending patterns without saying it out loud. And yeah, as someone who watches the shop rotations closely, you notice when the \u201csweet spot\u201d bundle doesn\u2019t stretch as far as it used to. It\u2019s not emotional, it\u2019s just math \u2014 <strong>virtual currency math<\/strong> that gets sharper when you\u2019re comparing bundles, *starter packs*, and what you can actually afford with your leftover balance.<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Operating costs<\/strong> can rise with bigger update cadences, moderation, and security work<\/li><li><strong>Platform fees<\/strong> and payment costs can squeeze the net revenue per purchase<\/li><li><strong>Pricing psychology<\/strong> lets companies adjust value without obviously \u201craising prices\u201d<\/li><li><strong>Item Shop composition<\/strong> can shift toward bundles and premium cosmetics more often<\/li><\/ul>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_can_players_measure_the_real_impact_on_purchases\"><\/span>How can players measure the real impact on purchases?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">If you want to quantify a <strong>20% devaluation<\/strong> without getting lost in debate, focus on repeatable comparisons. Pick a short list of typical spends\u2014say, a single premium outfit, a bundle, and a Battle Pass\u2014and track how many <strong>V-Bucks<\/strong> those cost over time versus what you receive per dollar in the store. The cleanest metric is \u201cV-Bucks per $1\u201d (or per your local currency unit). If the store shifts so that the same cash buys fewer V-Bucks, you\u2019ll see it immediately. If the V-Bucks bundles look stable but shop prices rise, the ratio shows up on the other side : \u201cskins per 1,000 V-Bucks\u201d drops. Either way, your *effective value* falls.<\/p>\n\n<p class=\"wp-block-paragraph\">Another practical method is watching \u201cbreakage,\u201d meaning leftover balances that push you into buying more. If you keep landing at 100 to 300 V-Bucks short after a purchase, that\u2019s not random; it\u2019s a common design pattern in <strong>virtual economies<\/strong>. A <strong>20% value reduction<\/strong> tends to increase how often you hit that uncomfortable gap. I\u2019ve had seasons where I planned one purchase, then realized the bundle left me with an odd remainder that couldn\u2019t cover the next thing I wanted. You step back, look at the screen, and the thought is pretty plain : \u201cThey\u2019re steering me toward another top-up.\u201d That\u2019s not a moral judgment, it\u2019s how many free-to-play stores are tuned.<\/p>\n\n<p class=\"wp-block-paragraph\">Also, keep your eye on *time-to-earn* value if you rely on rewards or Pass progression rather than direct purchases. If the game\u2019s economy changes while your earning pace stays flat, your perceived value can drop even if you never open your wallet. That\u2019s why players talk about <strong>Fortnite monetization<\/strong> in the same breath as <strong>V-Bucks inflation<\/strong> : the store is only half the story; the other half is what it takes to keep up with cosmetics, collabs, and season-to-season collecting.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Which_Fortnite_items_feel_inflation_first_and_why\"><\/span>Which Fortnite items feel inflation first, and why?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Inflation inside Fortnite tends to show up fastest in the parts of the shop where demand is most emotional : <strong>collaboration skins<\/strong>, limited bundles, and cosmetics tied to fresh hype. When a big crossover lands, players don\u2019t just evaluate price; they evaluate FOMO, social buzz, and how long the item might be gone. That\u2019s exactly where a <strong>V-Bucks value adjustment<\/strong> is least likely to slow buying, because the purchase decision is less rational and more \u201cI want it now.\u201d It\u2019s also where pricing can drift without causing obvious backlash, since collab pricing already varies. Add a back bling, a pickaxe, an emote, and the bundle looks \u201cfull,\u201d even if the <strong>V-Bucks per item<\/strong> is higher than what you\u2019d pay assembling a locker set during calmer weeks.<\/p>\n\n<p class=\"wp-block-paragraph\">Daily cosmetics can feel the squeeze too, but in a different way. When the shop rotates in lots of smaller items\u2014wraps, emotes, pickaxes\u2014players often try to stack buys in one session. A <strong>20% drop in purchasing power<\/strong> means the stacking stops sooner. You might grab the outfit and skip the emote, or you pick one cosmetic and tell yourself you\u2019ll get the rest later. That\u2019s how inflation \u201creads\u201d at the player level : choices narrow. And because Fortnite is a social game, the perceived value is tied to identity. If your squad is rocking the newest set and you\u2019re holding off, that\u2019s not a gameplay disadvantage, but it\u2019s a real pressure point in <strong>in-game spending behavior<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s also a knock-on effect for creators and competitive-focused players who keep a clean locker and only buy specific items. When the value shifts, targeted buyers become even more selective. You\u2019ll hear people say they\u2019re waiting for *discounted bundles*, using existing balance, or sticking to Pass value. That\u2019s a rational response to <strong>digital goods pricing<\/strong> changes, and it\u2019s usually where the community conversation gets the most detailed: players swap spreadsheets, compare shop history, and argue about whether the latest bundle is \u201cworth it\u201d in pure cost-per-cosmetic terms.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_smart_steps_can_players_take_to_protect_value_now\"><\/span>What smart steps can players take to protect value now?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Here\u2019s the most practical angle : you can\u2019t control <strong>Epic Games pricing strategy<\/strong>, but you can control timing and how you buy. Start with a personal rule set that fits your habits. If you mostly buy cosmetics when a collab drops, decide your monthly cap and stick to it. If you\u2019re more of a Battle Pass grinder, compare what you earn back in V-Bucks versus what you spend across a season. The smaller your impulse buys, the less a <strong>20% V-Bucks devaluation<\/strong> hits you in the moment. Also, treat leftover V-Bucks like real budget friction : when you\u2019re short by 150, that\u2019s the store\u2019s design doing its job, and you\u2019re allowed to say \u201cnot today.\u201d That\u2019s a normal, healthy response in a <strong>free-to-play economy<\/strong>.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr style=\"background: #f7f9fc\">\n<th style=\"text-align: left;padding: 12px 14px;border-bottom: 1px solid #e6e8ee\">Player goal<\/th>\n<th style=\"text-align: left;padding: 12px 14px;border-bottom: 1px solid #e6e8ee\">What to track<\/th>\n<th style=\"text-align: left;padding: 12px 14px;border-bottom: 1px solid #e6e8ee\">Value-protection move<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding: 12px 14px;border-bottom: 1px solid #eef1f6\"><strong>Spend less on the Item Shop<\/strong><\/td>\n<td style=\"padding: 12px 14px;border-bottom: 1px solid #eef1f6\"><i>V-Bucks per month<\/i> and impulse buys<\/td>\n<td style=\"padding: 12px 14px;border-bottom: 1px solid #eef1f6\">Set a fixed cap and wait 24 hours before buying<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px 14px;border-bottom: 1px solid #eef1f6\"><strong>Get more cosmetics per dollar<\/strong><\/td>\n<td style=\"padding: 12px 14px;border-bottom: 1px solid #eef1f6\"><i>Bundle cost per item<\/i> and leftover balance<\/td>\n<td style=\"padding: 12px 14px;border-bottom: 1px solid #eef1f6\">Prioritize bundles with items you\u2019d buy separately<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 12px 14px\"><strong>Keep seasonal value steady<\/strong><\/td>\n<td style=\"padding: 12px 14px\"><i>Battle Pass net V-Bucks<\/i> versus shop spending<\/td>\n<td style=\"padding: 12px 14px\">Use earned V-Bucks first, delay non-season purchases<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\"><div>\n<p style=\"margin:0 0 10px 0\">A <strong>20% devaluation of Fortnite\u2019s in-game currency<\/strong> signals a clear shift in <strong>Epic Games\u2019 spending strategy<\/strong>, aimed at keeping operations and long-term development covered. For players, the practical effect is straightforward : the same purchase may deliver fewer <strong>V-Bucks purchasing benefits<\/strong>, or push shoppers toward larger bundles and timed offers.<\/p>\n<p style=\"margin:0\">From a community standpoint, this kind of adjustment can spark frustration, and I get it, people notice changes fast. Still, watch for <strong>pricing tables<\/strong>, <strong>bundle value comparisons<\/strong>, and any updates to <strong>refund policies<\/strong> before buying. Staying mindful with microtransactions is the safest way to avoid regret.<\/p>\n<\/div><\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sources\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<ol class=\"wp-block-list\"><li>Epic Games. \u00ab Fortnite Competitive \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-17. <a href=\"https:\/\/www.fortnite.com\/competitive\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite Battle Royale \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-17. <a href=\"https:\/\/www.fortnite.com\/battle-royale\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><li>Epic Games. \u00ab Fortnite EULA \u00bb. Epic Games, s.d. Consult\u00e9 le 2026-03-17. <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/eula\" rel=\"nofollow noopener noreferrer\" target=\"_blank\">Consulter<\/a><\/li><\/ol>\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.pcmag.com\/news\/fortnites-in-game-currency-value-drops-20-to-help-epic-games-pay-the-bills\" rel=\"nofollow noopener\" target=\"\">www.pcmag.com<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Epic Games is effectively cutting the purchasing power of Fortnite\u2019s in-game currency by about 20%, a shift that changes how [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[1215,179,54,1217,1213],"class_list":["post-865","post","type-post","status-publish","format-standard","hentry","category-news","tag-currency-devaluation","tag-epic-games","tag-fortnite","tag-gaming-economy","tag-in-game-currency"],"_links":{"self":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/comments?post=865"}],"version-history":[{"count":1,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/865\/revisions"}],"predecessor-version":[{"id":873,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/posts\/865\/revisions\/873"}],"wp:attachment":[{"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/media?parent=865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/categories?post=865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/0kill-7assists.com\/blog\/wp-json\/wp\/v2\/tags?post=865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}